Author Topic: Puffy Ack  (Read 3966 times)

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15839
    • Twitch: Twitch Feed
Puffy Ack
« on: June 29, 2010, 02:44:49 PM »
Please just do away with it.
It does nothing to threatening airplanes (bombers, bomb-laden planes)
It kills the fight and at fun CV furballs forces the fight under 3K, while the attacking planes can freely go above 3K and pick.
It fires at you while you are well out of range it should stop at.

Please just do away with it or code it so it only fires at bombers.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline xthecatx

  • Zinc Member
  • *
  • Posts: 51
Re: Puffy Ack
« Reply #1 on: July 07, 2010, 05:46:17 AM »
 :huh

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Puffy Ack
« Reply #2 on: July 07, 2010, 05:48:03 AM »
Please just do away with it.
It does nothing to threatening airplanes (bombers, bomb-laden planes)
It kills the fight and at fun CV furballs forces the fight under 3K, while the attacking planes can freely go above 3K and pick.
It fires at you while you are well out of range it should stop at.

Please just do away with it or code it so it only fires at bombers.
puffy ack works both ways spikes :aok  be the defender who brings the fight above 3k and watch what happens to the attackers also :D puffy works differently than Manned 5"ers
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline SEseph

  • Silver Member
  • ****
  • Posts: 838
Re: Puffy Ack
« Reply #3 on: July 07, 2010, 09:35:16 AM »
Now I may be wrong on some of the facts, but the base of my question I hope is easy to understand.

If the new dar rings are 20mi, then the old were 10mi as they were seemingly doubled. At the 10mi mark, the 5" was a useless toy trying to hit something at such a distance. Only the 8"'s could do such. Now, when flying at 25-30k alt in a bomber, puffy ack begins to go off. The distance at that height is 4.7mi to 5.6mi. Now, while typically the 5" could hit this on the ground, how on earth can it not fire 10mi with a relatively flat trajectory, yet can fire approx 5mi+ straight up? (this also assumes puffy ack is automated 5" by the potential damage output I have seen)
BOWL Axis CO 2014 BoB13 JG52 XO DSG2 Axis S. Cmdr 2012 WSDG Allied CO 2012 Multiple GL/XO Side/Section CO/XO since early '00s
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W.C.Fields

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Puffy Ack
« Reply #4 on: July 07, 2010, 10:58:40 AM »
Now I may be wrong on some of the facts, but the base of my question I hope is easy to understand.

If the new dar rings are 20mi, then the old were 10mi as they were seemingly doubled. At the 10mi mark, the 5" was a useless toy trying to hit something at such a distance. Only the 8"'s could do such. Now, when flying at 25-30k alt in a bomber, puffy ack begins to go off. The distance at that height is 4.7mi to 5.6mi. Now, while typically the 5" could hit this on the ground, how on earth can it not fire 10mi with a relatively flat trajectory, yet can fire approx 5mi+ straight up? (this also assumes puffy ack is automated 5" by the potential damage output I have seen)


Old dar ring was 12 miles.

And the trajectory for hitting a target on the ground for a 5" at 10-12 miles is not as flat as you might think.

For example, a 5"/38 gun firing a AAC mark 49 round has to shoot at a 40° angle to get a range of 17,000 yards.
« Last Edit: July 07, 2010, 11:02:07 AM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15839
    • Twitch: Twitch Feed
Re: Puffy Ack
« Reply #5 on: July 07, 2010, 11:26:41 AM »
puffy ack works both ways spikes :aok  be the defender who brings the fight above 3k and watch what happens to the attackers also :D puffy works differently than Manned 5"ers
Think I know how it...works.
Fact of the matter is I've yet to see a set of bombers get killed by it while attacking a CV and it will knock fighters out of the sky all day in a furball.
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline ACE

  • Platinum Member
  • ******
  • Posts: 5569
Re: Puffy Ack
« Reply #6 on: July 07, 2010, 11:32:46 AM »
In a way I like puffy but in another I always get killed by it lol.

Spikes just think if your the guy uping off the CV you have a big disadvantage cause you don't have a big plane set to chose from.
Basically, you don't have much of a chance unless you get above the 3k puffy limit so it can be on yoru side.
Put it this way the enemy is flying around on there crotchrockets and your sitting there on your mini bike lol  :salute
Sixth Tri-Annual Dueling Bracket Champion

The Few

-Spek

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15839
    • Twitch: Twitch Feed
Re: Puffy Ack
« Reply #7 on: July 07, 2010, 12:09:55 PM »
In a way I like puffy but in another I always get killed by it lol.

Spikes just think if your the guy uping off the CV you have a big disadvantage cause you don't have a big plane set to chose from.
Basically, you don't have much of a chance unless you get above the 3k puffy limit so it can be on yoru side.
Put it this way the enemy is flying around on there crotchrockets and your sitting there on your mini bike lol  :salute
You also have a wall of auto ack to fly through and mannable 5", 40mm, 20mm guns to deal with. Can the puffy ack not be coaded to only fire at bomb-laden planes first?
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline SEseph

  • Silver Member
  • ****
  • Posts: 838
Re: Puffy Ack
« Reply #8 on: July 07, 2010, 12:30:00 PM »

Old dar ring was 12 miles.

And the trajectory for hitting a target on the ground for a 5" at 10-12 miles is not as flat as you might think.

For example, a 5"/38 gun firing a AAC mark 49 round has to shoot at a 40° angle to get a range of 17,000 yards.

so in AH that would be the max extent of the range, as it's about 9.6mi. As the height of the barrel changes though so does the possible distance. The only way to achieve the maximum distance is to take the entire arc into account, thus giving the distance you quoted. Also, when changing angle, gravity's effects must also be considered. When one points a barrel at a 90 degree angle, the distance is cut in at least half, not only because you can't count the full arc as it's distance, but you also no longer have the kinetic energy you did during the 40 degree arc to get that distance to begin with. Most of it is used up just trying to get to that height. (It's easier to fly around the world than it is to launch straight into space which isn't all that far in relative terms.)
BOWL Axis CO 2014 BoB13 JG52 XO DSG2 Axis S. Cmdr 2012 WSDG Allied CO 2012 Multiple GL/XO Side/Section CO/XO since early '00s
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W.C.Fields

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: Puffy Ack
« Reply #9 on: July 07, 2010, 12:36:55 PM »
so in AH that would be the max extent of the range, as it's about 9.6mi. As the height of the barrel changes though so does the possible distance. The only way to achieve the maximum distance is to take the entire arc into account, thus giving the distance you quoted. Also, when changing angle, gravity's effects must also be considered. When one points a barrel at a 90 degree angle, the distance is cut in at least half, not only because you can't count the full arc as it's distance, but you also no longer have the kinetic energy you did during the 40 degree arc to get that distance to begin with. Most of it is used up just trying to get to that height. (It's easier to fly around the world than it is to launch straight into space which isn't all that far in relative terms.)

And the point is?
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Puffy Ack
« Reply #10 on: July 07, 2010, 02:03:57 PM »
Here's the question...does puffy ack in the game have an altitude limit?
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline IrishOne

  • Silver Member
  • ****
  • Posts: 1529
Re: Puffy Ack
« Reply #11 on: July 07, 2010, 04:29:25 PM »
Here's the question...does puffy ack in the game have an altitude limit?

80k.   i think Chalenge likes to be alone up there tho  :noid
-AoM-

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4228
Re: Puffy Ack
« Reply #12 on: July 07, 2010, 04:39:21 PM »
will say i've seen Auto Puffy kill plenty of fighters but never a set of buffs.

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: Puffy Ack
« Reply #13 on: July 07, 2010, 04:49:27 PM »
will say i've seen Auto Puffy kill plenty of fighters but never a set of buffs.
buffs roll through the ack too fast to be hit by it
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline whiteman

  • Platinum Member
  • ******
  • Posts: 4228
Re: Puffy Ack
« Reply #14 on: July 07, 2010, 04:53:15 PM »
buffs roll through the ack too fast to be hit by it

I'd take that as a good reason but I've got blasted out of the sky by puffy from a cv i never saw while in a 262 going much faster than buffs.