Author Topic: GV gauge  (Read 2457 times)

Offline E25280

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Re: GV gauge
« Reply #15 on: July 02, 2010, 07:55:09 PM »
So a GV gauge would be compensating for the gunner, you, who is now the driver, seeing and knowing which way the gun is pointing?  In effect, compensating for poor SA?
You as the driver are also supposed to be you as the gunner you as the loader and you as the commander (and possibly you as the radioman/hull gunner).  An indicator for position of the turret just helps compensate for the fact you are one player trying to know/do everything a four or five man crew knows/does.

I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
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Offline Lusche

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Re: GV gauge
« Reply #16 on: July 02, 2010, 07:57:52 PM »
True.  But more importantly, the gunner is actually in the turret where he can see and feel the movement.  In game, if I exit the turret to drive, if it was pointed 30o to the left when I left it, it will still be pointed 30o to the left when I return.


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Offline gyrene81

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Re: GV gauge
« Reply #17 on: July 02, 2010, 08:08:37 PM »
So I'm guessing it's too much to pull your map up and pop in/out of zoom on the gunsight to see what direction your turret is facing but it wouldn't be too much trouble to pop in/out of zoom to see a turret direction indicator? Or are you thinking there should be some sort of arcade like thing sitting inside the gunsight to look at?
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Offline Lusche

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Re: GV gauge
« Reply #18 on: July 02, 2010, 08:12:24 PM »
 :rolleyes:
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Offline gyrene81

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Re: GV gauge
« Reply #19 on: July 02, 2010, 10:27:32 PM »
I'd also like the ability to use the throttle to control tanks speed and to be able to rotate the turret from the commander's position, but those are wishes for another thread.
Why would you want that? It's less realistic than being able to steer from any position.
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Offline LLogann

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Re: GV gauge
« Reply #20 on: July 02, 2010, 10:52:53 PM »
YES.... Screw the flamers!!!!  CLONE155 is right I tell you!!!  I think telling time in this game is paramount!   :salute

This is a good wish, don't let the flamers tell you what not to wish for.

+1 on clock idea.

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Offline Wildcat1

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Re: GV gauge
« Reply #21 on: July 02, 2010, 11:01:16 PM »
Reasonable if it were actually equipped as so.  Otherwise, know where your gun is pointing.  it's not like it has moved from the position you left it on its own.

And remember, this is coming from someone who doesn't knows the direction he is flying most of the time.  :D


wrongway

the ball turret in the B17 and B24 has an indicator just like this, showing where the guns are pointing in relation to the front of the aircraft. this is a good idea, IMO

+1
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Offline E25280

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Re: GV gauge
« Reply #22 on: July 03, 2010, 12:50:29 AM »
Why would you want that? It's less realistic than being able to steer from any position.
So a tank commander giving orders to his crew is not realistic?  Sorry, I didn't realize it was more realistic to have one guy jump around a tank than to assume it actually had a crew.  My bad.



 :rolleyes:
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Offline AWwrgwy

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Re: GV gauge
« Reply #23 on: July 03, 2010, 12:57:02 AM »
the ball turret in the B17 and B24 has an indicator just like this, showing where the guns are pointing in relation to the front of the aircraft. this is a good idea, IMO

+1

It's only in the B-17.  Maybe because it was only in the B-17.


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Offline bravoa8

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Re: GV gauge
« Reply #24 on: July 03, 2010, 01:49:33 AM »
oh just forget it then  :( :( :(
Naaaa don't give up wrongway is just like that... :lol Although they didn't have these gauges in WW2 I still think they should be implemented in AH. +1

Offline STEELE

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Re: GV gauge
« Reply #25 on: July 03, 2010, 04:15:40 AM »
Olds442 vs ACP442, draw your Cutlasses  :bolt:
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Offline gyrene81

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Re: GV gauge
« Reply #26 on: July 03, 2010, 04:59:04 AM »
So a tank commander giving orders to his crew is not realistic?  Sorry, I didn't realize it was more realistic to have one guy jump around a tank than to assume it actually had a crew.  My bad.

 :rolleyes:
But you're not giving orders to a crew are you? You shouldn't ASSume anything. Try applying your same reasoning to everything in AH, if you want that much arcade action, go play on the Wii.
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Offline Ghosth

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Re: GV gauge
« Reply #27 on: July 03, 2010, 06:11:17 AM »
This would be a very welcome addition to all turreted vehicles by almost everyone who drives them.

In a real tank you have a 3 - 4 man crew working together with communications flowing between them.

In a Simulation you have 1 player moving between 3 or 4 positions, with no communication, and all too often no other way of knowing exactly where that turret is.

Even if it was as simple as a small directional arrow visible from the drivers seat.
So when you were driving you would have some indication of where you'd left the turret.
You'd then be able to adjust to that if you see an enemy, and adjust the tanks position accordingly.

This is one of those little things that would help make up for the lack of real world clues that a tank driver would have. Like weight shift as the barrel of the gun travels left, etc.


Offline gyrene81

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Re: GV gauge
« Reply #28 on: July 03, 2010, 06:19:13 AM »
Even if it was as simple as a small directional arrow visible from the drivers seat.
That makes sense. +1



Like weight shift as the barrel of the gun travels left, etc.
If you're meaning a noticeable shift in movement of the tank, doesn't happen unless the main gun is fired.
jarhed  
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Offline Beefcake

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Re: GV gauge
« Reply #29 on: July 03, 2010, 06:31:47 AM »
We have F3 view in bombers to simulate the "crew" looking around since usually 1 player is doing the jobs of 30 men. I don't really see why it would be game breaking to have a small turret indicator to simply show where the turret is in relation to the hull of the tank. I highly doubt this would make tanks uber but it would ease the burden on a player whose doing the jobs of 3-5 men.
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