Author Topic: Mod to new radar settings  (Read 1223 times)

Offline bustr

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Re: Mod to new radar settings
« Reply #15 on: July 09, 2010, 05:10:17 PM »
This game has violated the law of unitented consiquences so often that the "Law of Unitented Consiquences" should be changed to "The AH Syndrome".

Every time HTC makes a community requested minor change that causes a single destroyable entity to be elevated to an unnaturaly gamey level. Every newbie in the game makes that entity their sole thing in the game to plauge. The whine fest begins after one or two tours. AH1 was about suicide JABBO Newbies because one or two suiciders could take away fuel, troops and ordinance in one pass. Made taking bases about as easy as the recent mass NOE plauge in the game due to blind spots in radar coverage. So most of these radar change discussions are attempts to talk HiTech into putting blind spots back in the radar coverage.

At 100 feet it will again make suicide JABBO one passes attractive to Newbies or the NOE lemings. So like AH1, the suiciders will become a plauge on every bases radar in six or so sectors. Wait for it....then for 45 minutes the mass NOE plauge is reborn. "The AH Syndrome". Add to that pulling the circle back to its original size, no need to pork radar, NOE lemmings Hooooooo......

If HiTech was willing to include a full stealth MOD for $44.95, how many of you would pay for it and use it? Blind spots in the radar are just a partial stealth MOD. Why not ask for a perked ord update of chaff in american bombers to confuse radar? It was used in WW2.

Oh please Mr. HiTech give me blind spots so I can sneak around in the arenas............  
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline whiteman

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Re: Mod to new radar settings
« Reply #16 on: July 09, 2010, 05:32:30 PM »
i guess cocaine is a hell of a drug

Offline bustr

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Re: Mod to new radar settings
« Reply #17 on: July 09, 2010, 08:15:31 PM »
White,

I honestly haven't a clue what cocaine is like. But you sound like you've had enough experience to think an indirect substance abuse assertion makes a good put down rather than engaging in debat. Please tell us about your cocaine experiences Sir. I enjoy listening to authorities.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline whiteman

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Re: Mod to new radar settings
« Reply #18 on: July 10, 2010, 03:04:50 AM »
"cocaine is a hell of a drug", that's a Dave Chappelle Rick James joke. It was a good show, think every season is on DVD now. And sorry, i see the word "whine" in a post and I stop reading and at quick glance I saw whine, newbie the $44.95 line and chaf and thought your nuts or on drugs since i saw nothing in here that says give me hidden spots.

No body is asking for blind spots, blind spots are going to happen no mater what and I didn't see anything about current Radar settings needing to be changed. the OP asked for more incentive to make Jabo runs on DAR and to extend the down time. I think it's fine the way it is but if HT wanted to extend down time and make the DAR harder to destroy I'd be cool with that. Honestly I don't care what HTC does to the game, it's his baby and i adapt to his changes.

Also whats the deal with every thread being a "whine" if someone doesn't agree with OP? Is it not ok to have different view's of things? It's as played out as seeing "IN" in threads that aren't even remotely close to needing to be locked.

Offline Chalenge

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Re: Mod to new radar settings
« Reply #19 on: July 10, 2010, 05:27:01 AM »
It doesnt seem to have made much difference. You can see someone that is above 65 feet if they are in your dar ring. The base doesnt flash for NOE cons (that you cant see) until they are the same distance as before. The only real difference is that NOE groups bring more planes. That seems to be contrary to the intent of the change (unless Im missing something). Maybe the change was to help the guys from (whatever game it was that just shut down) find a fight?
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline HawkerMKII

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Re: Mod to new radar settings
« Reply #20 on: July 10, 2010, 09:03:44 AM »
This game has violated the law of unitented consiquences so often that the "Law of Unitented Consiquences" should be changed to "The AH Syndrome".

Every time HTC makes a community requested minor change that causes a single destroyable entity to be elevated to an unnaturally gamey level. Every newbie in the game makes that entity their sole thing in the game to plauge. The whine fest begins after one or two tours. AH1 was about suicide JABBO Newbies because one or two suiciders could take away fuel, troops and ordinance in one pass. Made taking bases about as easy as the recent mass NOE plauge in the game due to blind spots in radar coverage. So most of these radar change discussions are attempts to talk HiTech into putting blind spots back in the radar coverage.

At 100 feet it will again make suicide JABBO one passes attractive to Newbies or the NOE lemings. So like AH1, the suiciders will become a plauge on every bases radar in six or so sectors. Wait for it....then for 45 minutes the mass NOE plauge is reborn. "The AH Syndrome". Add to that pulling the circle back to its original size, no need to pork radar, NOE lemmings Hooooooo......

If HiTech was willing to include a full stealth MOD for $44.95, how many of you would pay for it and use it? Blind spots in the radar are just a partial stealth MOD. Why not ask for a perked ord update of chaff in american bombers to confuse radar? It was used in WW2.

Oh please Mr. HiTech give me blind spots so I can sneak around in the arenas............  

Maybe we just need to go to the WWI arena type radar then....see one ...see all....that way no one can complain about hordes, noe... etc... etc
8th of November 1965, 173RD Airborne <S>

Offline thndregg

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Re: Mod to new radar settings
« Reply #21 on: July 10, 2010, 07:13:51 PM »
Since we're all having a wonderful time at this, let's make the radar towers indestructable. :rolleyes: In fact, lets make all the strats indestructable. This is to satisfy the part of the player base that dearly wants a "lazyboy know-all, see-all" don't have to actually think, anticipate & hunt that "deer in the woods". Let's make radar dots for GV's, removing the hunt there, too? What a complacent outfit this is.
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Offline Mister Fork

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Re: Mod to new radar settings
« Reply #22 on: July 10, 2010, 10:08:26 PM »
Arena admins can do indestructible towers. You'll need to convince Roy... :D
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Offline 1Boner

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Re: Mod to new radar settings
« Reply #23 on: July 10, 2010, 10:12:11 PM »
Maybe we just need to go to the WWI arena type radar then....see one ...see all....that way no one can complain about hordes, noe... etc... etc

No one complain??   :rofl :rofl :rofl
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline bustr

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Re: Mod to new radar settings
« Reply #24 on: July 11, 2010, 11:11:56 PM »
Before the NOE Plague used radar as a MODed cloaking device, hunting for the occasional NOE mission or, the intrepid lone wofe was all part of the game flow.

The hoards were above radar and could be engaged. We accepted that hoards are attractive to players as a place to reduce their personal risk to being towered. When the hoards were above ground and not a herd of moles, fights were available on the map. The NOE Plague discoverd that using the radar holes reduced their personal risk level to almost zero while removing a large number of available players from being engageable in combat without needing a crystal ball and X-Ray vision to find them sneaking around under the grass. By the time you did, they either had the feild reduced to watching them take it from the tower or dissapered to some other unpopulated side of the map if you mounted a timely response.

That was a lotta guys avoiding combat as a personal habit during prime time.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chalenge

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Re: Mod to new radar settings
« Reply #25 on: July 12, 2010, 12:02:25 AM »
On any map where there are lots of fields that have a shoreline approach you will still see NOE attacks. In fact if they send just one guy that can be seen on radar while the rest come in NOE you still wont see it coming. Everyone thinks "its only one guy" and then next thing you know the base is flat.

On difficult terrain of course it helps... but just. The problem is that one or two furballers on the deck look exactly the same as a horde trying to be careful.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Jayhawk

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Re: Mod to new radar settings
« Reply #26 on: July 12, 2010, 12:26:09 AM »
The new radar gives even less incentive to attack strat, if it wasn't low enough already.  For some reason, there seems to be quite a big difference in how a person reacts to a dar bar vs. a red dot on radar.  A trip to strat usually means 30 minutes to an hour of being a big red dot over enemy territory.  The 163's don't even have to waste any fuel looking for you.
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Offline AWwrgwy

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Re: Mod to new radar settings
« Reply #27 on: July 12, 2010, 01:21:22 AM »
The new radar gives even less incentive to attack strat, if it wasn't low enough already.  For some reason, there seems to be quite a big difference in how a person reacts to a dar bar vs. a red dot on radar.  A trip to strat usually means 30 minutes to an hour of being a big red dot over enemy territory.  The 163's don't even have to waste any fuel looking for you.

Irregardless of radar, Strat attacks are pointless currently.  A squaddie was talking about a Strat attack he and someone else made yesterday.

4 hours round trip.

The ends no longer justify the means, radar or not.



wrongway
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Offline Jayhawk

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Re: Mod to new radar settings
« Reply #28 on: July 12, 2010, 01:25:06 AM »
Irregardless of radar, Strat attacks are pointless currently.  A squaddie was talking about a Strat attack he and someone else made yesterday.

4 hours round trip.

The ends no longer justify the means, radar or not.



wrongway

Agreed
LOOK EVERYBODY!  I GOT MY NAME IN LIGHTS!

Folks, play nice.