Author Topic: Torpedo Lead Sight  (Read 1141 times)

Offline StokesAk

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Re: Torpedo Lead Sight
« Reply #15 on: July 08, 2010, 12:44:09 PM »
+1

For the "practice" sight you would need some way to lock on target.  Like paddocking the carrier.


wrongway

I would think sort of like a "torpedo sight" press F7

It will display the ships with a red dot on them. Just TAB to the ship you would like to sink. It will give you a line of angle to line it up with using your current speed and altitude.

Thus adding a place for torpedo planes in the MA oppose to 3 people upping Ju88's and droping torps 30 feet from the CV.
Strokes

Offline StokesAk

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Re: Torpedo Lead Sight
« Reply #16 on: July 08, 2010, 01:51:22 PM »
Rough draft:

Strokes

Offline StokesAk

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Re: Torpedo Lead Sight
« Reply #17 on: July 08, 2010, 01:56:04 PM »
The sight would have to use your current heading and the heading of the target, cross reference that with the speed of the torpedo and generate an angle.

This wouldn't be too too easy to sink ships with though, you would get eaten by ack when you calibrate at close range making it necessary to calibrate at a farther range to avoid ack but still factor in the torpedo's run time.

A low, slow flying aircraft would be an easy target to fighter and puffy ack (what isnt) so it wouldn't be the end all of carriers and stop all of them in their tracks as soon as they are sighted.
Strokes

Offline Baumer

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Re: Torpedo Lead Sight
« Reply #18 on: July 08, 2010, 02:54:57 PM »
Ok here's my concern with an accurate sight that functions like what you've described.

This is the effective maximum range for a torpedo drop from a PT boat. I have sunk CV's in the main arenas from over 4000 yards so I know it's accurate.

With a 45 degree bow on shot, a US torpedo could be dropped from 3.8 miles (6700 yards) away from the target (and don't forget torpedo planes live below radar) with little to no warning on the CV. A good pilot would fly below radar then simply jump into the gunners position to do a rudder turn with out giving the CV any chance of spotting him.



I'd like to see the torpedo runs be a bigger part of the game just like all of you. But I would hate for a seemingly good idea, create a bigger game play problem, with CV's getting sunk left and right.
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Offline StokesAk

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Re: Torpedo Lead Sight
« Reply #19 on: July 08, 2010, 03:07:45 PM »
Thats exacly what i fear, we could

Make it extremely easy to see torpedoes in the water

Have some kind of torpedo "warning" like we do bases at say, 1500 yards

Strokes

Offline bravoa8

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Re: Torpedo Lead Sight
« Reply #20 on: July 08, 2010, 03:08:26 PM »
Get rid of the noe puffy ack that's all we need. :P

Offline AWwrgwy

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Re: Torpedo Lead Sight
« Reply #21 on: July 08, 2010, 04:34:34 PM »
Get rid of the noe puffy ack that's all we need. :P

There is no NOE Puffy Ack if no one is manning the guns.  Hence, if they don't see you coming you experience StokesAK and Baumer's worst case scenario.

You can get to within 3k(?) of a cv now on the deck if no one is manning the 5" guns.  (What is hard gun range? 1k-2k yards?)


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Offline Simba

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Re: Torpedo Lead Sight
« Reply #22 on: July 08, 2010, 06:41:26 PM »
This ol' cat would like a torpedo-sighting bar - plus a Swordfish to mount it on.

 :cool:
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Offline Denholm

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Re: Torpedo Lead Sight
« Reply #23 on: July 10, 2010, 08:44:06 AM »
Certainly a plus 1 for this sight being mounted on a swordfish. :D
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Offline Chilli

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Success of torpedo attacks
« Reply #24 on: July 11, 2010, 08:21:28 PM »
Success of torpedo attacks, in the game seems to favor PTs.  I am only going by my experience in both bombers and PTs.  Any marked improvement in torpedo bombing accuracy, will translate into shorter longevity for Task Groups.

 :aok  I like the idea.  I would rather see more of that kind of attack on Task Groups, than Lanc-Stukas.   

Offline Beefcake

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Re: Torpedo Lead Sight
« Reply #25 on: July 11, 2010, 09:52:13 PM »
I like this idea.

+1

Also I'd like to throw in a request for torpedoes to be added to the B25 and B26.  :D
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF