The PremiseI Arena caps are necessary, because too many players in a single arena create all kind of problems for AH & HTC
II Current method is to let caps kick in at noon, because the login numbers are growing fastest at that point but
III There is an extended period (up to two hours) of very low numbers in the second arena, while many players in the bigger one are just logged in to secure their spot.
IV Even when both arenas have reached about the same level, numbers are still quite low in each, often being a limiting factor in gameplay experience for players in non-US timezones. Paradox - there are enough players online for a single healthy arena. But they are spilt, so that "unhealthy" numbers at a alter time are prevented
V Simply moving up the minimum cap number, or letting the cap kick in at a later point doesn't work, leading just to bigger disparity and more unfairness to an even greater number of players
The Solution: Kick'n'Boot
Goal:
- Having a more playable minimum number of players on the LW arenas
- being fair for most players
- limiting the transition time from hours to maybe 30 minutes.
The implementation:
- Splitting latewar arenas into one daytime and two nightime arenas. Both names have noting to do with time inside of the arenas, they are just for external reference.
- Setting a specific time by HTC when the transition between daytime & nightime arenas will commence. This is based on average player numbers, my proposed threshold would be an average population of ~300 players.
- this time is made non on the boards, per arena message, and will stay the same every day
every day the following things will happen automatically:
- arena wide text warnings 30, 15, 10, 5, 3, 2, 1 minutes before shutdown
- arena will get shut down, all settings are saved: control of bases, position of CVs and so on.
- player will get booted the same way like on war resets: No loss of score or perk points
- 2 "nighttime" arenas will appear (carrying over settings from the night before) with 200 cap that will be dynamic from then on
- sometime in the morning, the same goes other way round, nighttime arenas will get shut down and daytime arena will appear and load it's last "saved game"
This way, we keep the transition time to a minimum, and we are still able to win the war. People will get used to a scheduled shut down if it's really automatic & scheduled at the same time each day, and not working by SkuzzyTime