There has been a lot of comment regarding the new town layout and how it affects capture. Rather than discuss the pros and cons of the situation, I wanted to ask if anyone has a thought as to how to execute a capture with the new layout? Here's my thoughts on CV-based captures.
I think that Task Group captures are going to be much harder, especially since cruiser shells are visible now. In the past, it was possible to fire on the town with a cruiser until it was down, then launch a strike to take out the base VH and then roll an LVT. Now that the shells are visible, the element of surprise is lost, and the CV is in much more danger of being spotted. That said, I'm thinking:
1. Launch a strike off the CV to hit VH's *and* fighter hangars at the same time that the cruiser opens up on the town. Roll an LVTA2 with troops and if possible an LVTA4 to assist with taking down stray buildings.
2. Once VH and and Fighters are down, keep a limited CAP on the field and begin assisting the cruiser in dropping the town.
3. Roll LVTs into town, taking down any stray buildings they might spot along the way. Release troops at map room for capture.
Basically with the town so spread out and the cruiser shells visible the luxury of keeping the fh's up isn't there any more. It used to be that once the vh was down it was simply a matter of mopping up whatever buildings the cruiser might miss, but now we have to watch the town and the field more closely, and you can't let them get fighters in the air or they'll spot the CV from the cruiser fire. So keeping air superiority becomes much more crucial, especially since it may take more time to drop the town than previously.
Looking forward to comments on this as well as captures from land bases.
-Muzzy