Daddog,
<S>
Here is and was the "jist" of the complaint if I remember right: the force that is tasked with defense is minimal, the force that is allocated for offense is large. Both sides seam to employ this tactic on a regular basis just about every frame, we know its going to happen. Both sides know what needs to be hit and what need to be defended.
Now I know its been discussed before, and shot down, but the implementation of separate boards set up for planning and pass worded for the duration of that series would go a long way for more imersive game play. The CiC can pick and choose the best ideas through the week and like-minded player can contribute to a tactical plan and really lock down some solid orders for the frame. Not that frame 1's orders were not "solid", it would just be nice to have more player input.
Respectfully
JeffN
~II/JG-27~
<S> JeffN. I don't think it was you that I noticed complaining, but not sure any more. Just was something I noticed in the text buffer during the frame.
I hear you about the player input and I realize that happens sometimes. Small force defending and they get slammed by a large force. In 'general' this does not take place because the CiC has to defend and attack all the targets. It only make sense they would try to divide up their forces relatively evenly among the targets. Most CiC's do, but sometimes it is tough. Also depending on the design some targets are worth more and consequently have more attacking or defending it. Of course some CiC's may put in less offense or defense then others because they see things differently then we might.
Players have complained over the years that FSO is canned since both sides know what is going to be attacked and defended. I have always said that there is enough 'unknown' to still make it interesting. If you are defending a base you have no idea what will attack your base, what altitude, what direction, what time, (with in 60 minutes) and what escorts if any they will have. Those unknown's coupled with the human CiC makes FSO just about unpredictable as you can get and still guarantee some action and balanced game play.
The private forums have been tried before and no one used them. We had forums for Allied and Axis FSO. We had a few posts at first then they became a ghost town. It also adds to the work load of the Admin CM's. Ya we are only talking about 15 or 20 minutes, but I can 15 to 20 minute those guys to death pretty quick. Having to add the Axis and Allied CO's to private forums every month would get old pretty quick when you talking about 40 or 50 guys. If your just talking about the 3 CiC's for each side it would be just as easy for a player to contact them via e-mail or PM than the CM's having to get Skuzzy to create the forums and giving us and we have to update it every month. If players want to communicate with the Allied or Axis sides they can via the e-mail contacts, or they can just contact a CiC directly via PM or e-mails on the events site.