well if you want realism you should just start multiplying the bomb results by fractions starting at 10k feet based on the highest bombers alt at target.
as dumb bombs are not accurate if dropped from more than 10k above their targets, even today.
bomber leader must submit an AAR and bombing altitude defenders must submit an AAR and film to challenge ...
so say a loss of 1/20th of damage/score for every 1k above 10k ...
i.e. for example at 10k or below you can get full damage from your hits at 20k you can get a max of 1/2 damage from your hits so you need 2x the bombs and therefore 2x bombers in harms way to achieve the same results. dropping dumb bombs above 30k would be pointless.
area bombing could be done as a TOT thing and of course as with history the results and effectiveness would be different so should the scoring ...
if you look into HE bombing that is pretty generous for the bombers still and it would force them to face the same tough decisions about risk/reward/resources that the real bomb groups faced ...
actually this whole deal should be a CM option anyway if the game took history seriously ...
of course as a cm you could just bump up the clouds and get creative with the alts and times ...
well let the flame wars begin i guess ...
+S+
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