Author Topic: Arena Numbers  (Read 3167 times)

Offline Ack-Ack

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Re: Arena Numbers
« Reply #15 on: August 23, 2010, 10:48:08 PM »
Your types?  Your condescending comments are a joke.  You make sure to follow every whine in this forum and to add your whine behind it.  Get off my leg.

No need to flatter yourself, I believe this is my first response to you which is in answer to your reply to me.  Next time you don't want me to respond don't direct your replies to me, a simple solution to a simple problem.


ack-ack
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Offline Masherbrum

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Re: Arena Numbers
« Reply #16 on: August 23, 2010, 11:01:52 PM »
can this ol horse be beating to death any more?

Absolutely.   As long as there is "movement", the carcass will be beaten.
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Offline redman555

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Re: Arena Numbers
« Reply #17 on: August 23, 2010, 11:13:33 PM »
I hated arena cap, was one of the things that made me quit after like 8 years.


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Offline 68ZooM

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Re: Arena Numbers
« Reply #18 on: August 23, 2010, 11:26:07 PM »
Absolutely.   As long as there is "movement", the carcass will be beaten.

lol even if its just maggots devouring the body?  wow there hardcore lol
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Offline BigR

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Re: Arena Numbers
« Reply #19 on: August 23, 2010, 11:27:00 PM »
Im not going to say anything about arena caps, but I would like to see more small maps in the rotation, maybe even keeping the big maps to titanic tues. I tend to play at some of the non peak hours, and there is nothing worse than a huge map with hardly any people to fill it. We have way too many big maps. They are not very useful in the era of capped arenas.

Offline SlapShot

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Re: Arena Numbers
« Reply #20 on: August 24, 2010, 08:57:21 AM »
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

 

HiTech would disagree ...

"V" you have my opinions on this subject all over this bbs. In short it was a business discussion to split the arena, all data post the split showed it worked very well to improve business.

The split will not change, how it is implemented, I.E. discussion about 1 month back involving arena closing and opening may be implemented.

Trying to convince my to end the split won't get very far simply because you have no data to work with.

HiTech
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Offline ozrocker

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Re: Arena Numbers
« Reply #21 on: August 24, 2010, 09:09:07 AM »
Hey Odd,
Nowadays it's who can bash someone about a post. Not like in the past. You've been gone awhile, good to see you back Sir :salute
I got tired of playing the "click in click out" game also, plus I have a 2 yo Grandbaby here often  :D
That's usually why you'll see me in the AM too.

                                                <S> Oz

Flying and dying since Tour 29
The world is grown so bad. That wrens make prey where eagles dare not perch.- Shakespeare
 
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Offline Oddball-CAF

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Re: Arena Numbers
« Reply #22 on: August 24, 2010, 09:39:29 AM »


Yeah, Oz. Same old stuff in here. Anytime somebody mentions something they don't
particularly like, the AH rumpswabs start runnin' their mouths. I don't post much in here
as you can see.
  But, after seeing Hitech's post regarding it being a business decision, I think I'll keep
my 15 bucks a month in my pocket.  :rofl

<<-- Hitech apologists aim here :)

Offline Masherbrum

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Re: Arena Numbers
« Reply #23 on: August 24, 2010, 09:51:35 AM »

Yeah, Oz. Same old stuff in here. Anytime somebody mentions something they don't
particularly like, the AH rumpswabs start runnin' their mouths. I don't post much in here
as you can see.
  But, after seeing Hitech's post regarding it being a business decision, I think I'll keep
my 15 bucks a month in my pocket.  :rofl

<<-- Hitech apologists aim here :)

 :cheers:
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http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline Yeager

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Re: Arena Numbers
« Reply #24 on: August 24, 2010, 09:59:39 AM »
I came back to the game after the arena caps were implemented  :banana:
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Money

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Re: Arena Numbers
« Reply #25 on: August 24, 2010, 06:30:52 PM »
HiTech would disagree ...

hitech on August 21, 2010, 08:20:25 AM
"V" you have my opinions on this subject all over this bbs. In short it was a business discussion to split the arena, all data post the split showed it worked very well to improve business.

The split will not change, how it is implemented, I.E. discussion about 1 month back involving arena closing and opening may be implemented.

Trying to convince my to end the split won't get very far simply because you have no data to work with.

HiTech

True, we do not have access to the data HTC has.  I have never, nor have others who are against arena caps, claim to have the same data.  The data we use is our own experience....  We do not like it.  I have read up on damn near every post on the subject and still think a few basic truths are being ignored. 

1) That arena caps were the sole reason for business growth at that time is absurd!  Other companies (competition) were folding or loosing customer share after not being able to deliver on promised hype.  There was and still is little choice.  And taking the position that it worked then so it can't be valid now is absurd.  To many things have changed since then to be even remotely the same.  I also agree in earlier statements that "the herd" mentality is why the caps were put into place.  While I do not want the extreme that no cap conditions created  (800 in one arena and 0 in the other), I find it simply absurd that so many in here and at HTC fight so hard against a fantastic piece of consumer desire.  Call it a "herd mentality" if you wish, I would call it a strategic business objective and tap into it!.  I wish there not be a forced split when an arena size is at or less than 250-300.  We play all day long in arenas full with 300, or more, so if the "arena caps grew business" logic is true, people find those arena sizes fine now.  So why at 2200 hours does HTC and those of you sleeping care if the 187 LW players are in the same arena then?  If that is a problem, then larger splits should be in place during the day requiring a third arena or even fourth.

Solution: Never split arenas until total population equals or is greater than 250.

2)  There are also many posts in this BB from European players complaining about how frustrating caps are for them (my only data).  The posts go on to describe the declining Euro contingent and discussions on marketing to improve those numbers.  Can HTC support or confirm these assertions from players?  I have a theory as to why this might be happening if this in fact is the case  :)

I did love the suggestion from here that the European players themselves make more friends and start recruiting

3)  Besides people taking the time here to give their reasons for quiting, what else does HTC's do to learn why people end subscriptions?  Email surveys, a phone call?  I understand that it is very hard to get people to always take the time to answers those questions, but the answers are so valuable to a company with 100% commitment to their customers.

4) That people who do not like an aspect of the game and comment on it care less about the game than they do.  In some cases I'm sure this is true, but not in mine.  Being called "you people" and being told in not so many words to, "deal with it the way I want you to deal with it", are not constructive at all.  In fact, those tones sound eerily similar to a few folks I have come in contact with in real life I call bigots (not calling you one Slapshot).  I'll hazard a guess that a few people in here do not know how well that shoe fits them.


For the record, I love the game, but will not just accept things I think detract from the experience on my end.

Offline sky25

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Re: Arena Numbers
« Reply #26 on: August 24, 2010, 07:23:06 PM »
   Personally, the current arena limits are nothing short of ridiculous. With maps so large
there's almost 1.5 fields per player, the limit this afternoon was 100 players, divided as
you know, among three countries.
  As we all know, the servers are capable of fielding 600 pilots at any given time, so why
does HTC shunt people into two different arenas. This setup pretty much killed off the
Squad Nights which used to be in existence in the past, with half a squad herded into
one arena and the other half in the other.
  I get it that AH is basically a furball platform, and that's fine and dandy, but what I don't
understand is limits imposed for absolutely no technological reason whatsoever.
  Now, before the AH apologists come out of the woodwork bashin' me for not doing a
"search" on the subject, I used "arena" and "limits" and came up with nothing but
references to scenarios and the like.
  Perhaps some of you guys who LIKE the 100 person limit on maps with 150 fields might
be so kind as to take the time to reply with a direct link or just type out the answer. :)


Oddball
Raw Prawns

Careful Oddball, They will come out of the woodwork and attack you for that comment.. :aok


sky25  "Vsky" In The Game

Offline MonkGF

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Re: Arena Numbers
« Reply #27 on: August 24, 2010, 07:39:06 PM »
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

Number of Customers Who Post In Forums << Number of Customers Who Pay To Fly
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Offline HatTrick

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Re: Arena Numbers
« Reply #28 on: August 24, 2010, 08:36:37 PM »
It has nothing to do with what customers want?  You speaking for HTC?

Hint for the hard of hearing in here.....

Happy customers = GREATER profits

I understand some of the changes that customers request can not be met for business reasons.  But an arena cap at 2200 hours, with 184 people and that forces them to split is just poor.

 

I agree.  The arena cap is one of the only things I dislike about this game.  I'm pretty sure it is why most of the players are from North America too.  WW2OL had 3 distinct primetimes because there were good contingents of players from all over the world.  Here a person logs in from Europe and gets stuck flying in an arena with 50 people while the other one has 250.  That's not fun to them.

I also think the battles are so much more epic on Tuesdays.  I just logged out to take a break to grab dinner but right before I did we (Knights) were getting attacked in at least 4 locations.  I landed a sortie at 119 and went to respawn and find out the fighter hangar is down so I jumped in an M3 and ran supplies from our VB nearby.  On my 2nd run in the M3, I start seeing a bunch of red icons in the air.  There must have been 15 Mossies and 110s, 3 or 4 formations of Lancs and around 10 fighters buzzing over 119.  It was awesome just to see it and I never see that on normal nights.  On normal nights you are lucky to have two fights per side to pick from.

Offline kvuo75

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Re: Arena Numbers
« Reply #29 on: August 25, 2010, 08:54:52 AM »
I landed a sortie at 119 and went to respawn and find out the fighter hangar is down so I jumped in an M3 and ran supplies from our VB nearby. 


you know that supplies do nothing for hangars, right?

kvuo75

Kill the manned ack.