Author Topic: P38 damage  (Read 1522 times)

Offline Old Sport

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Re: P38 damage
« Reply #30 on: August 18, 2010, 12:28:26 AM »
Perhaps SE you didn't realize that "interim solution" means a temporary workaround that may provide the information you requested. I was not casting aspersions at your wish for a more complete damage display but simply mentioning that you can now know which side of the elevator is missing, just by looking aft for a second.

Offline SEseph

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Re: P38 damage
« Reply #31 on: August 19, 2010, 09:44:12 AM »
Perhaps SE you didn't realize that "interim solution" means a temporary workaround that may provide the information you requested. I was not casting aspersions at your wish for a more complete damage display but simply mentioning that you can now know which side of the elevator is missing, just by looking aft for a second.


You inffer stupidity when you make such a suggestion. Been playing for almost 10 years, but flew the 38 very little until recently (last 2-3 mo or so) so I am quite capable of looking back. I just happened to notice the abnormality and did not understand why a single object could act almost as well broken as it does whole, yet wing damage causes major changes in flight characteristics. Infact, with that half wing gone, the plane lurches to the side, were as the elevator does little in terms of jerking the airplane making it much less obvious what is hurt without constantly having the damage reference up.

Also by your retort, we can hypothesize along two lines with your style of game play. You, either, like the stability of the game as it is now, along with it's realism, unrealistic attributes with certain factors and the latent bugs, which probably means a change could also potentially make an alteration you do not want. Where as the second, you believe it should be closer to reality than a game. If it is the former, threaten to quit any time they update because it might change your comfort level. If it is the former, then don't ever use any updates in terms of new planes, shiny new graphics, new sound controls, bombing sights in any form, gunners on bombers firing all guns, Tigers that don't have the armor they should and the list goes on. Oh and turn off icons, they aren't real either.

I want a change with the 38, like the G model was 5-600lbs off at some point, or they reinforced the structure to make all models more viable aircraft. By your answer also, CV groups should be larger because it's an immersion factor, Zeke's should not fight 109's nor be able to lob an egg on a Panzer because that would be an immersion factor that is unrealistic.

I do not mean imply your statement is wrong, but for me and my wish, it is perfectly invalid.
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Offline milesobrian

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Re: P38 damage
« Reply #32 on: August 19, 2010, 10:25:53 AM »
I made a fool out of myself?   If you're REPORTING A BUG, why isn't this thread in the BUG FORUM and if you did.   What in the hell does your thread have to do with a WISHLIST?

you did make a fool of your self which is why you are trying so hard to discredit the person who made the post by further commenting on the bug forum and so on.


Foolish humans.

Offline dirtdart

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Re: P38 damage
« Reply #33 on: August 20, 2010, 03:42:29 PM »
Hey man, the BBS are full of guys who just like flaming posters. Most of them understand there is usually a few hundred miles and screen anonymity to protect them and so they say what they want without fear of consequence.  Essentially they exist to deride others and that defines their lives.  That said....

I thought your observation was valid.  If there is going to indeed be a menu full of damage listings, then why not make it comprehensive.  I do agree with some that knowing which side may not really matter. I personally have not noticed a yaw or roll difference because of one side or the other missing.  Needless to say it is your opinion and no less valid then those requesting the B-29. 
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Offline Masherbrum

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Re: P38 damage
« Reply #34 on: August 20, 2010, 03:54:53 PM »
you did make a fool of your self which is why you are trying so hard to discredit the person who made the post by further commenting on the bug forum and so on.


Foolish humans.

Sorry miles, I didn't.   There was no need for two threads dealing with the same topic, as yourself and others failed to "see".   But hey, thanks for stopping by!
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Offline SEseph

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Re: P38 damage
« Reply #35 on: August 20, 2010, 04:16:42 PM »
~  There was no need for two threads dealing with the same topic, as yourself and others failed to "see".   ~



Mash, I made this one because HTC said it was normal what I was seeing so I started this one here, with the wish to change "The Norm." The start dates should be quite off if you check (there have been a few subsequent posts, but what ever). Okay, this should be it. I just want a more
"...comprehensive."
list of systems. No one has spoken out against it, more fighting over if it's one or two units and then calling names. It's done. I asked. If HTC deems it worthy of implementation whether any of us like it or not, or are happy in the end, then it will be so. I posted in the bug forum and that was the wrong area that I, and everyone else who is reading this specific topic now knows intimately. I then had brought it to the 'Wish' area so HTC knew I wanted a change and it was in the proper forum for public debate. If you feel I am in error, I am sorry, but I respect your opinion. Please respect mine.
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Offline Ack-Ack

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Re: P38 damage
« Reply #36 on: August 20, 2010, 04:37:32 PM »
No one has spoken out against it, more fighting over if it's one or two units and then calling names. It's done.

While I'm sure it's not difficult to do, I do think it's necessary since the damage list will already display if both sections of the single elevator have been damaged or destroyed.  Does it really matter if it doesn't display "Left/Right"?  As someone pointed out, it's far quicker just to do a quick look behind you to see which part of the single elevator has been damaged/destroyed.


ack-ack
« Last Edit: August 20, 2010, 05:05:14 PM by Ack-Ack »
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Offline SEseph

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Re: P38 damage
« Reply #37 on: August 20, 2010, 05:02:25 PM »
While I'm sure it's not difficult to do, I do think it's unnecessary since the damage list will already display if both sections of the single elevator have been damaged or destroyed.  Does it really matter if it doesn't display "Left/Right"?  As someone pointed out, it's far quicker just to do a quick look behind you to see which part of the single elevator has been damaged/destroyed.


ack-ack

shhh it was suppose to be done.
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Offline Tordon22

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Re: P38 damage
« Reply #38 on: August 20, 2010, 05:26:43 PM »
Sub wish: Can blender be added to the damage model?

Offline StokesAk

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Re: P38 damage
« Reply #39 on: August 20, 2010, 06:01:59 PM »
Sub wish: Can blender be added to the damage model?

+1  :rofl
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Offline Old Sport

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Re: P38 damage
« Reply #40 on: August 22, 2010, 12:24:47 AM »
You inffer stupidity when you make such a suggestion...

 :frown:

No inference intended whatsoever. Your wish for a more comprehensive damage list is perfectly valid. I simply was under the impression that you wanted to know which side of the elevator was damaged and suggested that until the change to the damage list is implemented you can see which side by looking aft. That's all.

I explained "interim solution" because it's sometimes hard for me to tell who is a native English speaker or not, and please, no inference intended here either. BBS posts are usually not polished.

No bad vibes intended.  :aok

Best.

Offline SEseph

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Re: P38 damage
« Reply #41 on: August 22, 2010, 01:39:37 PM »
No worries. I have my damage open all the time now since it's such a nice tiny list (mostly) just so if I'm in the middle of a fight, I can quickly see whats happening. The track thingy might work, but I have a hard time moving neck without pain, so the was more the basis for the request of the damage list. No worries, it was heated momentarily, now we leave it to the HTC gods in their infinite :uhoh wisdom.
BOWL Axis CO 2014 BoB13 JG52 XO DSG2 Axis S. Cmdr 2012 WSDG Allied CO 2012 Multiple GL/XO Side/Section CO/XO since early '00s
If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W.C.Fields