Why do I keep seeing players post that there is no longer any "strategy" left in the MA's because of the Dar change?
What is wrong with having to actually FIGHT that enemy to get a capture?
If anything the new radar has caused players to actually USE strategy now.
Players that actually employ tactics and strategy have not really been negatively effective by the Dar change.
Just a guess, and this might not be accurate, but I get the impression that the players who thought they were using "strategy" by running NOE hordes to undefended base are probably players that also feel Aerial Combat is flying around face shooting every nme they find.
There is no more strategy in the NOE horde than there is ACM in face shooting.
NOE hordes and face shooting are tactics found on the lower end of the AH Learning Curve.
There is SO much more to the game that they have not yet discovered.
So they cry because the ezy mode tactics don't work as well anymore and cry because it now takes some time, practice, effort, and honest to gosh Strategy.
You start with the erroneous assumption that NOEs were only run by hordes. Hordes will horde whether you see them coming or not. They aren't really affected by all the changes. In fact, my opinion is that he hordes are actually more intimidating precisely because you CAN see them coming, and who wants to be the lone upper against the incoming 30 cons? Some of us still do, and we get slaughtered handily because there seem to be fewer of us than before, or perhaps the hordes are larger -- the effect is the same.
Where the "strategy" impact has been felt most is on the small squads. If we have 4-6 players and want to capture a base, we are simply too small a force to take a base head on. 4 cons inbound on radar (even on old dar settings), and by the time you reach base there are 4-6 uppers. This means you are instantly engaged, there is virtually no chance to hit the town unless you are flying buff formations at alt (which is not everyone's cup of tea). So, instead we would run our 4 attack aircraft and one goon NOE, and do as much damage to the town as possible before the first defense arrived. If the defenders trickled in one and two at a time, we had a chance to protect the goon (you know, by fighting the opposition) and get the capture. If 4 upped more or less simultaneously, they usually get the goon (you know, by fighting their way around or through us) and then it is roughly 40 minutes of trying to keep the defenders engaged until someone else can somehow sneak a goon or M-3 in. (You know, some of us call that a long, sustained fight -- started by an NOE raid -- imagine that.)
Well, NOE isn't very viable with the new radar settings if the terrain is at all varied. So, if we are in the mood to capture a base, our options are 1) join another base-take attempt in progress (which you would probably call "join a horde"), 2) enlist other people's help through the mission planner (which you would probably call "create a horde"), 3) virtually doom ourselves to failure and the resulting frustration by trying to take a base on our own anyway. None of these options are particularly satisfying when our original goal was to accomplish something as a team.
Having already experienced all the assorted and varied ways to shoot things down and blow stuff up, and having decided that small team exercises at accomplishing a goal was a good way for us to relax and enjoy ourselves . . . yes, the recent changes have hurt us. Poo-poo it all you want, it's a fact. No one's quit over it, and my hope is no one does, but several of us are certainly enjoying the game a lot less than before.