WATER EFFECTS
It has been possible almost one year to texturize water. We have a possibility to 12 underwater textures (also land has 12), so there can be couple of different corals, sand, rock, mud etc. Actually there is no sea bottom, but those textures makes effect that there is! Notice that I used with the Okinawa terrain only two different coral textures and one rock/sand texture...
There is also "deepness" possibility to the water with 256 grayscale bitmap. We can create an illusion where the coastal areas has low water which is going deeper when you sail far away from the land. We can for ex. take a real world elevation data where low water and deep sea are on their geographical positions. You can see all these effects from the bridge of the Carrier or PT-boat.
We can also "paint" different water colors, for ex. deep blue ocean or muddy green rivers and low lakes. As you can see there is possibility to make awesome looking water areas. I am really trying it with my next update, which is Karelia map. That terrain is full of sea, litlle muddy lakes, bright ponds, rivers and waterways... Okinawa terrain is just a small test with those water effects!
We can not create swells, they are always default ones which you can see in every terrain.
HILLS
We have control over couple of different hills, but actually there are not so high/big ones that we can make those Dover Cliffs jus now. I hope and believe that there are coming also more of them some day.