Author Topic: Town Building Respawn  (Read 949 times)

Offline Lusche

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Re: Town Building Respawn
« Reply #15 on: September 30, 2010, 10:54:44 PM »
Thats a bit of a stretch.  There are 90 buildings in a town.  


I wrote "keep down", not "take down". And that's no stretch.

One big blob will hit here & there, taking out large portions of a town, then dissipating instantly if any resistance is met.
THEN it will take just one player every 30 mins or so to make sure the timer for town doesn't start. And thus any defending side will inevitably end up with having to safeguard a lot of maprooms at once. Who's going to do that?

And because that's an easy way to completely disorganize and surprise the defenders, it will happen. It will grossly unbalance the game, no doubt about that.
« Last Edit: September 30, 2010, 10:56:38 PM by Lusche »
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Offline iwomba

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Re: Town Building Respawn
« Reply #16 on: October 01, 2010, 12:09:00 AM »
My wishlist item is: Town buildings don't respawn till the last building to be destroyed respawns under its timer.  Then they all respawn at once.  Makes it much simpler and might help the map move a bit faster. 

This is pay back for tool shedders who fly buffs at 25k+ dropping a few eggs on as many different towns as they can so they can land those boring & useless "damage points".

They do this then their country will up a mission or whatever to take the field but what! Some buildings are popping just when they thought it was ready because a tool shedder flew over 1/2 hour before.
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