Author Topic: to SLi or not  (Read 1008 times)

Offline Tinribs

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Re: to SLi or not
« Reply #15 on: October 02, 2010, 03:45:40 AM »
Another point to consider is that running sli limits you to only 2 memory slots, in a lot of cases this means more money for larger or faster sticks.I forgot to mention this before and its probably the most important factor. :old:
I have built quite a few systems running SLI, Tri SLI and even one quad system,  I have yet to find an issue with memory slots be it 4 or 6 running more then a single card.  Please tell me where you are referencing your statement from.

TD
A "friend" of mine told me this several years ago I never questioned or researched it and having just done that have found it to be totally untrue.
I therefore withdraw my earlier statement and sincerely apologies for misleading anyone it was not my intention to do so. Im going to get more memory as soon as my finances will allow. :o
« Last Edit: October 02, 2010, 03:47:49 AM by Tinribs »
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Offline MrRiplEy[H]

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Re: to SLi or not
« Reply #16 on: October 02, 2010, 05:22:12 AM »
If you visit Anandtech at the link I posted you will see its more like 65-99% (in one case at least 100.2%) for the second card. The actual benefit depends on things like your CPU and the app/game your running. The only game I have seen that actually benefits from Quad SLI is FSX but sure there must be others! The only thing (I think) is that the CPU begins to hold back the benefit after awhile. For instance with FSX I was getting 36 FPS with 8800s but I didnt have a lot of addons added on and I had things like shadows turned off. Once the 295s came out I added more addons and started moving traffic sliders up to 100%. I was able to get the old settings up to 48FPS but in the end I added things and I was back down to 36 FPS which in reality is realy really good with FSX. The when the 480s came out I went tri-SLI and turned everything on and FPS went like this: 1 card - 22 FPS   2 cards - 39 FPS  3 cards - 56 FPS which would make you think its pretty close to 100% scaling but I am convinced the MB/CPU/RAM is still holding it back.

5-10%? Thats back before the 2## series came out but even then it was more like 33%.

Well there are still scenarios in your own set of benchmarks where the benefit is only a few %. L4D2 and AF16 for example. But generally speaking the yields look large enough to warrant the price of a second card and the trouble of having to mess with profiles. But the screen tearing thing + no vsync? That's a real killer.
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Offline Ghosth

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Re: to SLi or not
« Reply #17 on: October 02, 2010, 09:40:06 AM »
You want to convince me that SLI  works, fine. Show me screenshot of a particular system, running AH with a given set of settings. Screen shot of FPS at a specific location.

Then add the second card, and duplicate the screen shots. And prove to me that you can get more than 15 or 20 % improvement  in AH.

I could care less what % improvement you can get in some other game.

Show me the nuts and bolts in AH.

And until you do show me the proof, I'm not going to believe you.

I  will believe that after what 2, almost 3 years of SLI BS they have finally managed to build a set of cards that isn't totally hopeless. But only if the software is designed to take advantage of it.

So you have been saying its all that, and Xxx cards are different. Ok prove it, in AH.


Offline Chalenge

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Re: to SLi or not
« Reply #18 on: October 02, 2010, 01:58:40 PM »
In AH a single card gets me to 60 FPS which I have always said. For AH you do NOT need SLI.

Ripley about the screen tearing and vsync off thing... I havent seen that but I am also not on XP.
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