hhmm........for 400, might be worth a try........but i'm not sure i like the idea of having trouble reading the text buffer. if that's not clear, or easy to read, then the graphics themselves would have to kind of suck on em too.......
Can we move this to a separate thread?
The answer is "not necessarily". When you put 2D elements into a 3D game, they still get a Z value (depth value), so they are basically a billboard placed in the 3D space. To make 2D elements clear/readable when using 3D viewing, you want that Z value to be the focal point of the stereovision viewing mode. If they aren't, they'll be blurry and out-of-focus. It's one of the big issues with trying to use stereoscopic viewing on a game not tested on it. I've actually put an option into software I've written to let you set the Z value for 2D interface elements in case users change the default focal point for some other reason. But it's common for reticules and HUD elements to be blurry if the developer has not accounted for it no matter how sharp the 3D looks.
Or they could just have cheap LCDs in there with low resolution to begin with, if they are trying to keep refresh rates up (important) and costs down (also important).