Author Topic: Additional Headmovement  (Read 789 times)

Offline Boozeman

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Additional Headmovement
« on: October 16, 2010, 08:14:55 AM »
I'd like to see some corresponding headmovement when longitudinal g-forces are applied. It would further add to the immersion IMO.  

Offline Devonai

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Re: Additional Headmovement
« Reply #1 on: October 16, 2010, 08:34:04 AM »
Make it optional and I'm right with you on it.
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Offline Boozeman

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Re: Additional Headmovement
« Reply #2 on: October 16, 2010, 09:03:46 AM »
Make it optional and I'm right with you on it.

Just curious, since the other headmovements are mandatory, why should this be optional?

Offline FLS

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Re: Additional Headmovement
« Reply #3 on: October 16, 2010, 12:18:33 PM »
Head position pulling G is still up to the pilot. They can look around or hold still.

What head movements are mandatory?

How would it work with TrackIR? I don't mean the concept, how could it be coded to over-ride the TIR position?
« Last Edit: October 16, 2010, 12:20:48 PM by FLS »

Offline Lusche

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Re: Additional Headmovement
« Reply #4 on: October 16, 2010, 12:42:04 PM »
How would it work with TrackIR? I don't mean the concept, how could it be coded to over-ride the TIR position?

This is easy and already kinda happens - your view is shaking by recoil in gunner positions (for example M-16)

TIR moves your head relative to a fixed center onside the cockpit. This virtual center could be moved to create the effect desired by the OP.
However ,a TIR user could try to compensate with his own, real head movement, something a hatview user could hardly do.
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Offline FLS

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Re: Additional Headmovement
« Reply #5 on: October 16, 2010, 02:30:41 PM »
Lusche are you sure that isn't the vehicle shaking on it's suspension?

Offline Lusche

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Re: Additional Headmovement
« Reply #6 on: October 16, 2010, 03:03:11 PM »
Lusche are you sure that isn't the vehicle shaking on it's suspension?

You are correct and I was wrong :)
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Offline Boozeman

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Re: Additional Headmovement
« Reply #7 on: October 16, 2010, 05:43:01 PM »

What head movements are mandatory?


When you nose down, the head moves upwards. If you nose up, head moves downwards. 
When you roll to the left, your head moves right, and vice versa.

I'd like to see the head move back when accelerating, and move forward when decellerating.

Offline gyrene81

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Re: Additional Headmovement
« Reply #8 on: October 16, 2010, 05:44:25 PM »
I'd like to see the head move back when accelerating, and move forward when decellerating.
Even if it wouldn't in real life?
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Offline FLS

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Re: Additional Headmovement
« Reply #9 on: October 16, 2010, 06:57:38 PM »
When you nose down, the head moves upwards. If you nose up, head moves downwards. 
When you roll to the left, your head moves right, and vice versa.

I'd like to see the head move back when accelerating, and move forward when decellerating.

Ok I know what you mean now. I think of that the opposite way as my head catching up with the airplane moving.  :)
I think it's a significant difference in G load between pitch and/or roll vs acceleration/deceleration.

Offline Boozeman

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Re: Additional Headmovement
« Reply #10 on: October 17, 2010, 10:16:40 AM »
Even if it wouldn't in real life?

It does in real life.

Offline Boozeman

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Re: Additional Headmovement
« Reply #11 on: October 17, 2010, 10:19:51 AM »

I think it's a significant difference in G load between pitch and/or roll vs acceleration/deceleration.


Yes, thats true. If implemented, it should be much less prominent than the lateral or pos/neg Gs, unless you crash into something.  ;)

Offline FLS

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Re: Additional Headmovement
« Reply #12 on: October 18, 2010, 10:26:20 AM »
HTC already moves the cockpit frame for pitch and roll so adding a little bit of forward and back seems reasonable. It would be pretty noticable for CV landings as well as collisions.  :aok