Author Topic: HTC: Earning to right to fly the good stuff - finally!  (Read 2060 times)

Offline Torque

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HTC: Earning to right to fly the good stuff - finally!
« Reply #30 on: May 18, 2000, 08:30:00 AM »
Please define UBER,
A Tempest at 2k 200 ias, with a Hurri 2 at 5k 300 ias on his 6, ok tell me who is the uber here. How do they define uber is alt and speed of engagement going to be factored in with the formula.
I hear the same complaints about the F4U, yet I have no problems with TOing in a F4U from a field capped with spits and I’m sure the spits don’t either! am I Uber or Homer.
Some may rebut that flying a “uber” AC ones shouldn’t get into the position of being low and slow with good turn fighters. Then you kill your own argument about “ubers” don’t ya?


Hopefully we will get lots of different arenas with specific scoring formulas with their own scoring pages so in fact your score is attached to that certain arena.


Offline Pongo

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« Reply #31 on: May 18, 2000, 09:32:00 AM »
Seems that several of you want to use this proposed system to punish people that want to defend bases. Its not enought that the hangers can be nocked down. Now if you defend bases you will never get an uber ride. We really have to be careful about this...Dont deride the poeple that fight hard to defend bases. This whole game is still based on the concept that people will fight hard and often to defend bases.....

Offline Vermillion

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« Reply #32 on: May 18, 2000, 09:48:00 AM »
The problem Pongo is defining "Defend a Base".

Now this is just my opinon, and I'm just trying to explain my perspective, so don't anyone get all upset and take it personal.

But currently "Defend a Base" in AH is nothing near what "Defending a Base" was in any war I have ever heard of. Limitless aircraft taking off and engaging at 1,000 ft above the runway, dieing, and then taking off again, just didn't happen too much.

There are many ways to "defend" without buying into the launch, die, launch, routine.

How about trying to intercept the enemy before they get to your base? Establish a BARCAP between your airfield and theirs.

Another simple (but rarely used tactic) that I and my squaddies use to defend a base is to takeoff away from the battle, and go "sit on" (interdict their takeoffs) the base the enemy are attacking from. You wouldn't believe how quickly it dry's up that stream of 40 bad guys thats sitting above your airfield vulching all your countrymen. Its alot more effective than taking off in a Spit V, and dying 5 times for every aircraft you take down.

I guess my point is to think outside the "gaming" box.  There are many ways to defend bases without dying repeatedly.

And this doesnt' even go into the "a good defense is a good offense" tactical school.

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Offline Nash

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HTC: Earning to right to fly the good stuff - finally!
« Reply #33 on: May 18, 2000, 10:17:00 AM »
Hmm.... yah... Good point Pongo. While I think it's great that HTC are implementing this, and what the hell, it's an experiment, right? It does though raise some interesting issues. And it's broader than the "Basically, I'm tired of the fly-die-tower-fly sequence so prevalent in online flight sims" argument.

Take Pongo's point - base defense. Are you gonna want to do this now? Is it even realistic to up in the face of overwhelming odds? I don't know. When you see a guy drivin' an uber plane, I suppose one can assume that he hasn't taken one for the team all that often. Or, is that just being smart?

If you want to have an arena that reflects 'realistic' combat, is this a step in the right direction? I have no idea. I guess I'd like to hear from the guys who know their WWII history. Did the combatants *only* engage when they had the advantage? Were furballs rare in WWII? If a flight came upon a furball, would they avoid it? If, like Lenoid says, that the pilot and not the plane was the most valuable commodity, would it be foolish to scramble from a field under attack?

Again, I'm all for HTC trying new things. And I'm looking forward to seeing this thing in action. It does though raise some interesting points, and I'm just not sure that this system rewards realism to the extent that some people point out.

Offline Karnak

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« Reply #34 on: May 18, 2000, 11:20:00 AM »
Some would avoid it, some wouldn't.  The more successful/long lived ones tended to avoid it.  There are just too many arbitrary ways to die in a multi-aircraft melee.

Even so, good/great pilots did find themselves in furballs.  Saburo Sakai (64 kills) ended up in a fight with 15 F6F Hellcats against his 1 A6M5 Zero and didn't get hit once.  Mind you, he didn't hit any, but he did live (By getting to friendly ack, by the way).

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Offline Kieren

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HTC: Earning to right to fly the good stuff - finally!
« Reply #35 on: May 18, 2000, 11:34:00 AM »
I will continue to fly as I have. If I get a perk, great. If not, that's ok too.  

Offline Lance

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« Reply #36 on: May 18, 2000, 11:57:00 AM »
Alright, long post, but its worth it because it contains the best idea I've heard in a long time.  Namely because its mine  

What about if you not only get points for individual flying (whatever that system may be), but also for when your country does well.  For example, have vehicle bases be worth a few points, small & medium airbases worth a few more points, large airbases worth a few more points.  If your country captures a base, every one of your countrymen online at that time gets that ammount of points.  If your country destroys another country's HQ, City, etc..., every one of your countrymen gets some other ammount of points.  If you country resets the map, every one of your countrymen winds up getting some other ammount of points.

Okay, a different spin on the idea, what if it was possible to reward people that performed well during a mission created with the mission editor?  This might be a squeak to create and balance, but I hope HTC takes a look at its viability.  For example:  Take on a defensive cap mission to guard a base, get X points times the number of enemy planes encountered during the mission if you manage to survive it and the base is not taken.  Take on a mission to bomb an airfield, get some points based on the number of targets hit at that airfield if you survive the mission.

These two concepts would reward the people who are into strategic play, promotes more strategic play and also gives people who don't fight for score the ability to eventually acrue enough points to buy an uber-plane for awhile.  The first one seems to me like it would be easy enough to implement, the second might be more difficult.  Alright, now rip it to shreds  

Gordo
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[This message has been edited by Lance (edited 05-18-2000).]

Offline humble

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HTC: Earning to right to fly the good stuff - finally!
« Reply #37 on: May 18, 2000, 12:03:00 PM »
I'd like to add a point to this "intelligent" flying argument...In real life, missions were often difficult and mounted against tough odd's...in AH flying smart really means minimizing risks...not accomplishing squat...until you really evolve a more realistic play model that forces/rewards those dirty elements...you've got a flight SIM...not a reenactment of real life.

Now, how bout the following...no points for uber planes till you killed 25 17's without dying...or till you jabo'd 20 acks as a allied pilot...or scrambled into your 4 man flight of 202's into 24 high spits like the  Italian's often had to. Real life didn't involve fighting when you liked the odd's.

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Offline Downtown

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HTC: Earning to right to fly the good stuff - finally!
« Reply #38 on: May 18, 2000, 12:19:00 PM »
I can't wait to get my first AH 262 in a P-40B.

All I need HT and Pyro to do is put in the P-40B.

Of course unless they feel it is too uber, the two cowl mounted fifties and four wing mounted .30, .303, or .308 cal machine guns.

Bring it On!

P-40 No Points -vs- 262 15000 points.  If I win I will never, never, never, let my victim live it down.  And I only need to win once.

HT/Pyro.

If you bring in the TA-152, ME-262, Etc.. Etc.. Buffs will be TOAST.  How about the B-29 with the radar guided .50 Call machine guns?

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Offline Nashwan

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HTC: Earning to right to fly the good stuff - finally!
« Reply #39 on: May 18, 2000, 12:22:00 PM »
If you get points every time your side takes a base, and lose them every time your side loses a base there is plenty of incentive for attack and defense.

Offline Gorf

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« Reply #40 on: May 18, 2000, 12:42:00 PM »
2 THINGS(based on limited info given by HTC)

1 Fun idea in theory

2 BAD idea in practice IF not done right.  First words HTC is going to hear from the NEWBIES, NOT so skilled, and people with not a lot of time....." I PAY $30.00 a  month!! I FLY whatever I DAMN well PLEASE!"

HTC you guys have a great sim and I am a AH pilot for life, JUST be CAREFULL on how you due this.  AH is treading on thin ICE, cant stay in business if you lose a large portion of your customer base.  There is only a handfull of pilots that PUMP in 10+hours a week, they won't keep you in business. One respone is(not hourly) well I know that but on a users end evne though unlimited if someone spends that kind of money but due to various reasons never gets to fly the ubber ride... WBIII here I come.  Not beeing a negative person,... just showing the reality of business and how the customer views bang for buck and does he/she get to due what they want for that buck.  After beeing in the Customer Service industry for 16 years, I know what works..and won't if executed improperly.

I am for the new point system!  JUST becareful on how you due it.

GOrf
out

Offline easymo

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HTC: Earning to right to fly the good stuff - finally!
« Reply #41 on: May 18, 2000, 12:57:00 PM »
 The thought of big big guns makes me feel all funny inside  . But inspite of this. I think this idea should be postponed, until after the base planeset is fleshed out some more.

Offline CptTrips

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« Reply #42 on: May 18, 2000, 01:03:00 PM »
You guys got it all wrong.

I feel sorry for the guys getting the "uber-plane".

Just paint a big target on their plane.    I have a vision of 15 planes chasing a lone 262 around the arena.  More vectoring in from every sector to cut him off.  I see every pilot diving through swarms of enemies, ignoring all threats just to try and get pings on that 262 and maybe a golden BB.  I see people moving to to the other team to trail the 262 and transmit info via RW on his heading, alt and location coordinating the fox hunt because their sick and tired of Torque terrorizing the arena in his 262.    Its the hunter that will be hunted.

All that being said, lets try it anyway.  I say throw it up agianst the wall: if it sticks, keep it.  If it sucks, throw it away and try something else.  Its all good.

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Wab


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Offline Dead Man Flying

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HTC: Earning to right to fly the good stuff - finally!
« Reply #43 on: May 18, 2000, 01:17:00 PM »
 
Quote
Originally posted by leonid:
Well, let's put it this way, if you're the type of flyer that goes right into the thick of a furball, or thinks nothing of flying into a gaggle of 3 or more enemy fighters, you deserve to die.  And if your wingman is smart, he'll let you too.  I mean, if you willfully put yourself into great danger without any plan other than 'WooHoo!' why should anyone else lift a finger to slow the process?  Of course, there are extenuating circumstances, but we all generally know those when we see them.
[/b]

Unfortunately, reality was not so simple so as to allow pilots to always pick their fights.  When the Luftwaffe was ordered to attack the massive bomber formations with fighter escort, I doubt many said, "No way, I don't like those odds.  I'm outta here."  They may have thought that, but they had a job to do, and they did it.

In my mind, flying intelligently doesn't mean picking and choosing your fights.  It means making the best choices given the situation with which you're presented.  You can't ALWAYS fight when things are to your advantage.  THAT is unrealistic.

 
Quote

As to 'intelligent' and 'realistic' equating to 'cowardice', that's a crock.  In WWII air combat, the most valuable commodity was the pilot, not the machine.  No combat aircraft took 20-some years to build, and train.  To fly realistically means just that.  I couldn't care less what the plane set was.  If I was really going up into the sky flying a F4U-1D against enemy P-51Ds, one of my big concerns would be 'Hmm, hope I get back alive.'
[/b]

I didn't equate them with cowardice.  Realistic flying was far from cowardly; pilots may have had a mind toward self-preservation, but they also had jobs to do.  If diving into furballs with no eye toward survival is unrealistic (and it is), so too is hanging around the edges of said furball and running when things get hairy.  In one case, the pilot probably dies, and in the other he probably lives.  Both are fantasy.

 
Quote

<snip>
Fortunately, for the majority of players, these uber-pilots will have a real concern for their own welfare, and their attacks will be made only under the best of circumstances.  Upset those circumstances, and I'm almost certain these uber-pilots will break off.  Thus, in some ways uber-pilots will be less of a threat then some kamikaze spit driver whose only intent is to kill you, and/or die trying.
[/b]

Well, to be more realistic then all Me262's should be outnumbered 10 or 20 to 1.  They must engage fully-gunned bomber formations with fighter escort.  That's realistic.    I think the point I'm trying to make is that self-preservation alone is not realistic, and many kinds of behavior that lead to self-preservation in the arena are far from realistic.  Some are, surely, but others just plain aren't.  I hope we have a system of rewards that differentiates between them.

 
Quote

You can't have your cake, and eat it too.
[/b]

Sure I can.  You are.

I'm really curious to see how this works out.  I've been impressed with everything I've seen from HTC so far, so I'm hopeful.  I do have this nagging desire in the back of my head to see our current non-uber planeset fleshed out before we add anything over-the-top.  What about P-47s, P-40s, P-39s, Me110's, Ki-43s, Ki-61's, A20's, A26's, B-24's, Ju87's, La7's, MiG's, more Yaks, Vals, Kates, Mossies, Hurricanes, TBF Avengers, SBD's, etc etc etc?

I'd be upset if we get a Komet before we get an Me110.  

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Offline leonid

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HTC: Earning to right to fly the good stuff - finally!
« Reply #44 on: May 18, 2000, 09:36:00 PM »
Dead Man Flying,

I agree, self-preservation alone is not realistic, unless you're shell-shocked or deserting, and I'm not advocating that.  But the fact remains that the willingness, or unwillingness, to fight is an option in our present version of AH.  Adding this career system won't really change that, nor will it necessarily reward it.

My point is that as Aces High stands now, there is no overt mechanism to reward cool, calm, intelligent tactics, because death has no lasting disadvantage other than some lost points.  And since so many people take advantage of instant respawning, what's the incentive to try and actually make it back home alive?  I may try my best to fly as if my life depended on it, but if I'm engaged in combat with what amounts to a pilot with no concern for his welfare, then my efforts are wasted for the most part.  I mean HO's were a part of WWII, but in most situations it was done with the knowledge that ones aircraft was better prepared for it, ie Fw190A vs Yak-1, or F4F vs A6m2.  And if some pilots appear to be bordering on 'cowardice', then it's probably in response to the absolutely unrealistic flying habits of the majority of players in AH, and any other online combat flight sim, for that matter.

Right now, self-preservation has no tangible reward in AH.  Maybe this idea of HTC's will give those of us who value such things something to latch onto.  As far as I can see it, the 'let's have fun' group appears to hold all the cards.  And, I'm not saying that I don't have fun too, but if some scheme could be implemented that rewarded me for taking care of myself, I'd take it in a minute.

Finally, I remember one story concerning the P-51 team of Gentile & (sorry I forgot his name).  They spotted a lower Bf109 while on patrol.  What happened next astonished them: the 109 pilot came after them.  They promptly shot it down, but were very surprised that the pilot didn't just dive away immediately, and chalked it up to pilot inexperience.

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[This message has been edited by leonid (edited 05-18-2000).]
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