Author Topic: Kill-density maps  (Read 397 times)

Offline Yossarian

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Kill-density maps
« on: October 26, 2010, 07:30:13 PM »
No, I'm not asking for thermal imaging.

Bungie (the company which made the Halo series of games, for those unenlightened ones among you), has come up with a way of visualising the areas of maps where players die (or are killed) the most.  See this website for a description: http://www.bungie.net/stats/Halo3/HeatMap.ashx?map=520&wep=255&inf=6

This is an overview of a map from Halo 3.  The areas with the red represent places where players die the most, and blue where they die less:


Now imagine if this were implemented in Aces High.  By looking at one of these for maybe NDisles, you (or just HTC) could immediately see where most of the action takes place, and if it could be broken down into hour-long chunks, then you could get a pretty accurate idea of how a map progresses throughout the day.  I find it hard to believe that such information wouldn't be useful to HTC in helping resolve the whines about caps and lack of action in certain maps.

Two websites which I found pretty damn interesting/impressive on the topic:
http://visualgadgets.blogspot.com/2008/06/feel-heat.html
http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
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Offline Void

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Re: Kill-density maps
« Reply #1 on: October 26, 2010, 07:33:44 PM »
I was just thinking about heat maps a few days ago. :aok
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Offline guncrasher

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Re: Kill-density maps
« Reply #2 on: October 26, 2010, 10:30:10 PM »
I am pretty sure ah knows how many people log down to the minute.  Where people die has nothing to do with caps as for the number of kills sometimes does not represent action.  Other than it would be a cool map, it does nothing for the game.  See the halo map everything is red or almost.



Semp
you dont want me to ho, dont point your plane at me.

Offline bustr

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Re: Kill-density maps
« Reply #3 on: October 27, 2010, 04:40:28 PM »
Why not just call HTC and speak to the man in person about the issue?

If you built an application that operates on this scale, wouldn't you also build monitoring apps to give you daily, weekly, monthly, etc  trending reports? That being so, call the man and speak in person since a portion of this community seems unable to persuade him through this forum with the limited statistical data you are pulling from the outside of his system. I sympathise with you guys concerning a single arena. Last weekend was nice being able to find fights and fly with all of my squad.

But, a few of you who are very vocal, are indirectly "not" saying as the consiquence, if your analysis of this situation is not remedied.....the EU boys will take their toys and go ???? You should call HiTech if it's that important to you or stop the pennies and pence campaine. (Nickle and Dime)

This is like the movie "A Christmass Story" and you EU players are Ralphy trying to convice his parents to get him a Red Rider BB gun. Ralphy still shot himself in the eye at the end.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Yossarian

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Re: Kill-density maps
« Reply #4 on: October 27, 2010, 05:28:14 PM »
FYI, I'm about to cancel my subscription right now, but for reasons entirely unrelated to AH itself.

Also, now that I think about it, the only possible use this would have would be in map design.  Perhaps as a way to determine if there are specific layouts of bases/terrain that encourage certain types of behaviour in the arena (e.g. hoarding, furballing, or just plain discourage players from flying there).
Afk for a year or so.  The name of a gun turret in game.  Falanx, huh? :banana:
Apparently I'm in the 20th FG 'Loco Busters', or so the legend goes.
O o
/Ż________________________
| IMMA FIRIN' MAH 75MM!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ