I dunno, base-taking provides a medium in which furballs CAN take place, but I'd like to see a method which discourages/prevents half a frikkin COUNTRY from moving base to base like an amoeba. Most any night, log in and see a map with 200 bases, 90% of the player base is involved in any of 3 rolling whords....one country per base. Not sure how programming can overcome human nature
It seems to me you are describing the exact result of making bases "harder" to capture.
First, it doesn't seem to me the skill-level needed to take a base has increased. Just the amount of firepower needed.
So the solution is… you just bring a bigger horde.
The "harder" you make it to capture a base, the less motivated smaller groups are to spread out and try and take a base themselves.
If you make it unlikely to be able to use stealth to get reasonably close before detection, and make it unlikely you will have enough firepower to get the job done, then the logical choice is to form a 30 plane armada and simply blot out the sky with planes.
Clearly there is some kind of Trade-Off curve at work here. Imagine a graph with "Fun" on the Y-Axis and "Capture Difficulty" on the X-Axis. At the lower bounds of X you have “One guy can capture a base with no problem” and the Fun(x) is low. At the upper bounds of X you have “Nothing short of a 30 plane armada will take a base” and Fun(x) is also low. Somewhere in the middle there is a maxima. Somewhere there is a knee to that curve right around (IMHO) “5 guys using stealth and a little luck have a 50% chance of sneaking a base alone”.
Regards,
Wab