Author Topic: An alternative to arena caps  (Read 670 times)

Offline muzik

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An alternative to arena caps
« on: November 17, 2010, 02:30:44 AM »
Hitech,

I think I understand  why you chose to split the arenas. But I think you are on the wrong track to finding a solution that suits everyone! Except for maybe 10%, it seems most agree that the split was bad and is nothing but a pain in the arse.

I haven’t read much definitive info on why you split the MA, but my understanding is the problem stems from hording which in essence is bullying that causes your subscriptions to drop.
   
Now I don’t think most of us are prone to extreme frustration if we get beat a time or two trying to defend a base. We all know it's just a game. But when there is no hope of defeating the hordes then the frustration begins to build.

And in that environment not many people can deal with being bullied a few times, let alone on a regular basis as might happen with the inexperienced or less "dedicated" players.

Some spend FAAAAAARR  too many hours working for victories in the form of base captures just to reach the end of their play time and miss out on the victory of a successful defense or base capture all because the horde never stops coming.

This game already seems to favor the uber gamers especially if they like to horde. When a new player comes into the game and gets beat up repeatedly I’m sure they feel abused. And if they get lucky enough to get a kill on an ace, that ace just comes back and takes his revenge out on them.

We've all done it! But is it mature? Or fair that the ace can come back and ruin your triumph? You have rules against abusive behavior but you really have little going on in the way of enforcement.

It is really lame that a guy can up the same base a hundred times to stop or help with a base capture. Said ability equates to the childishness in first person shooters.  And the same goes for the spawn camping in GVs. This system encourages abuse of players and in my opinion is why this game is "gamey" and needs to mature a bit.

 Let’s raise the stakes! Here's a novel idea, what if you couldn’t take off after dying? As it would be in life, if you F up, you are out of the fight! The problem is not the numbers, but the fact that the horde is endless when it wants to be.

1 Put a cap on the number of planes and gvs that can spawn from a base. Say 50 aircraft, 50 vehicles, and 50 bombers. I pulled these numbers out of a hat. I think they are a little high. (keep in mind these numbers can be adjusted for playability.)

PROS

•   This method reflects the necessity commanders had in WW2 to maintain defenses all along a front and not concentrating forces unless there was a planned push.

•   This limits the size of the horde unless someone has the patience to fly from an additional sector away to join the fight. Maybe it needs to be 2 sectors away.

•   There will be more dar bars along the entire front instead of the horde dar bars in a couple of locations.

•   Encourages WW2-like cooperative attack missions where guys will coordinate and rendezvous from a couple of bases. Timing and formation flying then become important so that the early group doesnt get jumped before help arrives.


2 Put a counter on each slot. When one (fighter-bomber- GV) dies, that slot will not be allowed to be filled again for a certain amount of time. Say 40 minutes (keep in mind these numbers can be adjusted for playability.)

PROS

•   Representative of ww2 logistical problems with personnel and equipment.

•   No more endless hordes.

•   A group who fends off a horde can enjoy the victory as opposition runs out of resources.

•   You should see more cooperation in some cases because of the knowledge that failure to work together may leave you alone for another 40 minutes. Lone wolfs who don’t help others may find themselves in the path of a counterstrike with no one to help him.

•   It will be safer to help team mates with the absence of endless hordes.

•   The game may become more of a poker game when it is unclear what resources a base has at it’s disposal.

3 When a pilot loses a slot he must choose another base no less than 4 sectors away. He may however up at the same base in a different mode than the one he just died in. He has 1 life to use in each mode (fighter-bomber-vehicle) Barring death in a particular mode, you continue indefinitely. One exception to this rule might be for anyone who drops supplies.

PROS

•   Again, Representative of ww2 logistical problems with personnel and equipment.

•   No longer is it possible for some pissed off uber pilot to come back and hunt you down because he died by the hands of a less experienced pilot OOOOORRR a bunch of pissed off lesser pilots come back and hunt an uber pilot. (Now, I like my retribution! I wont say I am glad to see it go, but I think the benefit outweighs the loss.)


•   Because revenge killings and gangs have been curtailed, every ones success may increase as the odds of making it home increase. (as a side bar, wouldn’t it be cool if the dead couldn’t communicate with anyone in that sector to tell their buddies to gang me when I kill them?   :pray)

•   New guys won’t be allowed to continue to up a base where an uber pilot is padding his score, protecting him from abuse.

•   When the new guy gets lucky and downs an ace he can go home and enjoy his victory.

•   Score padding with shades, and in general, becomes difficult.

•   Faster base captures due to diminishing opposition, allowing busy folks to enjoy a victory or two capturing bases in their limited play time.


Now I know there are maaaaaaany of you who are already seething about this. You’re going to start yelling "what if I can’t find good fights." and “what about…Blah blah blah blah Fn blah!”
You already whine about not finding good fights! You already whine about all of the things you are about to say to me.

I don’t get involved extensively in all aspects of this game. I don’t have all the answers, I only have the basic idea. If we think this through we can come up with a hugely better compromise than arena caps.

Maybe the map centers would have no restrictions on furballers but not allow base captures. I don’t know! We should be experimenting with every possibility!

Personally I have no problem with the hordes because I am not into the land grabbing aspect often and I like a target rich environment. I just have the same gripe that most do, arena caps and ENY sucks!

It has been years and the "comfort level" with the caps hasn’t been regained as you suggested. I like seeing 500+ in the arena. And I like having options other than switching arenas if there is no action going on; especially if I cant get into the other arena!

But Hitech, if you ABSOLUTELY INSIST on having two main arenas, even with caps, why don’t you take my advice in one of them and let the players decide which is more “healthy.”

The profile of this game hasn’t changed much since Warbirds or Air Warrior. I think moving forward means bigger arenas and more interesting game play, not separating the group like a couple of brothers who don’t get along! You can “keep pumping in more players into a single arena without hitting a stagnation point.” If you do it right!

This game is already stagnant, it’s time for us to grow a little!
A little more complex engine management would be nice. While you’re at it, since you want to bring in new players, why don’t you make it free (indefinitely) for anyone who wants to man gunner positions? Bombers would certainly be more challenging targets. They’ll get hooked and wont be able to resist paying at some point.

Speaking of bombers, their use in here is restricted and fails to live up to historical patterns partly because of either player patience or time restriction, which I know you are considerate of. So have you ever considered “high altitude in flight spawns” for large bomber missions? Far enough away from the front to allow reaction, but not so far that it matches the climbout to 20k feet.

This kind of thing is obviously is gamey, but no more so than vehicle spawns. A good compromise when you consider the new dimension it adds to the game. How else do you expect people on a time restrictions to enjoy this kind of activity? I think you would see a huge jump in the numbers of people willing to fly bombers this way! 300 bomber mission anyone? It’ll cost you 30 perks though!

If you want more ideas, you know where to find me!

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline guncrasher

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Re: An alternative to arena caps
« Reply #1 on: November 17, 2010, 04:31:40 AM »
#1 was tried in AW it sucked big time.  It only helps the attacker, never the defender.
#2 kill 50 planes as you proposed in #1 and the base is basically shut down.  too bad for cv warfare.  you know how people die in a good cv/base furball?  hundreds.
#3 so if you die 3 times, will you need to up from 12 sectors back?  forget about those bases that have TT or fighter town.  one death, and you're out.

there's lots of reason's why people do not like caps.  but your proposal is worst than the caps we have now.  it will actually kill the game.

sorry, but no way.

semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: An alternative to arena caps
« Reply #2 on: November 17, 2010, 08:00:33 AM »
Semp, are you a politician by chance? Youre a perfect example of why things dont get done! Instead of asking how we could make it work to your satisfaction, you just looked for ways to cut it down! So why dont we spend the next 10 years playing the same stagnant game until hitech fails to compete and ends up like FA?

#1 was tried in AW it sucked big time.
I never heard of anything like that in AW, but so what? Software and hardware have evolved. You should try evolving too, it's refreshing!

It only helps the attacker, never the defender.
Defenders are always at a disadvantage initially, whats new? I have already got ideas on how to balance that problem assuming it is any worse than normal.

#2 kill 50 planes as you proposed in #1 and the base is basically shut down. 
SOOOOO WHAT? Bases get taken and retaken constantly!!!!!! But instead of spending frustrating hours doing it, it can be done in an half hour! Some people have lives. They dont want to spend their entire days fighting hordes and still only maybe get the satisfaction of defeating the enemy! Obviously front lines will be more fluid. If they hit you, you hit them somewhere else. If they would rather focus on offense then they will lose a base just as you do! It balances out!

too bad for cv warfare.  you know how people die in a good cv/base furball?  hundreds.
#3 so if you die 3 times, will you need to up from 12 sectors back?
Ok the cv battles are great. I enjoy them too. If you took my proposal as a final plan, then yes the cv battles might be short lived. But then I believe I also suggested we use our heads to come up with good compromises. Try that too, using your head I mean! 12 sectors? AGAIN, WHATS NEW? If they kill your cv as they often do, your cv attack becomes useless and you end up flying long distances if you want to continue this assault. How bout this. Maybe my idea forces your country to become more cooperative and they have to coordinate attacks from multiple bases in addition to the cv. Or multiple cvs. Maybe the ports could put out cvs faster so that the losses dont effect peoples ability to enjoy this aspect! It seems to me that hitech has restricted cv involvement in the game so that it doesnt take over the game play. He can un-restrict it just as easily if it seems to be getting snuffed out.

JESUS h CHRIST Do you even know that this is a game? It's not real.  Magical things can happen here if you really want to little Dorothy. Tap your little red slippers together three times and you can go home! You can even see Santa Clause fly his sleigh through the war zone every christmas! If you don't believe me, we have pictures to prove it. All it takes is a will and a little hitech magic.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline kvuo75

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Re: An alternative to arena caps
« Reply #3 on: November 17, 2010, 08:43:35 AM »
Defenders are always at a disadvantage initially, whats new? I have already got ideas on how to balance that problem assuming it is any worse than normal.
SOOOOO WHAT? Bases get taken and retaken constantly!!!!!! But instead of spending frustrating hours doing it, it can be done in an half hour! Some people have lives. They dont want to spend their entire days fighting hordes and still only maybe get the satisfaction of defeating the enemy! Obviously front lines will be more fluid. If they hit you, you hit them somewhere else. If they would rather focus on offense then they will lose a base just as you do! It balances out!


defenders are at a disadvantage, but bases get taken constantly? but the defenders only maybe get satisfaction of defeating, because it takes too long to capture a base? :huh


You're trying to solve a problem that does not exist.  As far as I know, Hitech has never said hording or "bullying" was the problem.. In fact, if anything, he has said he wants MORE people IN COMBAT with each other.. making it so people cannot up at a battle is pretty much exactly the opposite of that.
kvuo75

Kill the manned ack.

Offline ImADot

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Re: An alternative to arena caps
« Reply #4 on: November 17, 2010, 11:37:59 AM »
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Offline guncrasher

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Re: An alternative to arena caps
« Reply #5 on: November 17, 2010, 12:26:12 PM »
muzic, I hate caps, serously man, i hate them with passion.  and this is why.  I usually dont bother to log in anymore during the morning before work for a quick fight because of this.




but the "solutions" you propose are not really new.  they have been proposed before and discussed to death.  as for your #1, I remember in AW, when us AZ were reduced to one base (now that's gangbanging by two countries), and we couldnt up from that single base due to the 25 plane per base cap.  there would be 100 of us, clicking on the "fly" button (or whatever, I dont remember) hoping somebody had died so we could up.  now let me show you why your proposal wont work.

last night, i played for a couple of hours, on the lower base (I forget the number), there was about 7 (not at one time) of us at the beginning fighting against about 4 or 5.  the eny was pretty good at staying close together and tagging us when we fought, one at a time.  so we decided to do the same and get 4 on 1, it was a nice fight, lots of fun.  but that wouldnt have happened if we had your proposal #2.  come back from 4 sectors away?  that would've killed the fight during our first flight, since they killed most of us. and we sure as heck were not gonna fly from 4 sectors away.

after that i joined another furball in progress, we had two cv's and 2 bases nearby, they had 1 base.  at one time, there was at least 20 players per country(maybe more earlier I logged at 10 pm pst) furballing.  we had no intention of taking the base. 

you know how long the furball would have lasted if we had a cap on the number of uppers and a cap on dying?  minutes, instead of the hours we had fun fighting there.

"JESUS h CHRIST Do you even know that this is a game? It's not real.  Magical things can happen here if you really want to little Dorothy. Tap your little red slippers together three times and you can go home! You can even see Santa Clause fly his sleigh through the war zone every christmas! If you don't believe me, we have pictures to prove it. All it takes is a will and a little hitech magic."

why this remark?  I know it's a game, I am only here because i have fun.  If i didnt I would be playing pogo, like I am about to do right now, because I cant log in for some quick fites due to caps.  and no, I am not going to bother with the 14 player arena, i dont feel like doing milk runs.

semp

you dont want me to ho, dont point your plane at me.

Offline guncrasher

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Re: An alternative to arena caps
« Reply #6 on: November 17, 2010, 12:28:49 PM »
See this thread.

Never mind my comments, I just saw this.  let's wait and see what happens.  hope it works.  thanks HT.

semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: An alternative to arena caps
« Reply #7 on: November 20, 2010, 09:47:39 AM »
Semp,

First I'll tell you why the "remark." It was because instead of coming in here and asking me what I thought could be done to address the problems you have with my plan, you just cut it down. You really dont think more than a step ahead do you? I'll tell you how I can tell.

"The night," you are telling me about is obviously the middle of the night. Umm let me see how can we do this so as not to ruin the your "fun" in the middle of the night? Just like we get booted to change the still ridiculous arena caps, the arena could be reset to eliminate caps when it doesnt serve a purpose and only hinders game play. Now what other reasons do you have for not liking my idea semp? I would really like to hear them so I can show you there are possible solutions to everything.

During peak hours, it doesnt ruin anyones fun unless you cant get over losing a base or failing base capture. But that happens all the time. Nothing changes except if you die, you end up at another base that has just as many opponents as the last one you left. So unless your fun includes trying to find the guy who just killed you then all is good with the world.

As for your comment about ruining the game. Thats BS, but you did touch a nerve there. You see, that seems to be what hitech is afraid of and rightly so. If he just went and changed the game without knowing for sure that it would work, he is likely to upset a lot of people. So how would he know if this plan would work? He could implement it in a special arena for an hour at a time every day or weekend. He could take feedback and fine tune the new settings until he was sure that it could work well. It could take years to develop and work out the kinks for all I know. I just know that it can be done and that the only thing stopping it is a lack of motivation. Maybe it's too much work for hitech. That I could understand. Saying it WONT work is flat out wrong.

 

defenders are at a disadvantage, but bases get taken constantly? but the defenders only maybe get satisfaction of defeating, because it takes too long to capture a base? :huh


You're trying to solve a problem that does not exist.  As far as I know, Hitech has never said hording or "bullying" was the problem.. In fact, if anything, he has said he wants MORE people IN COMBAT with each other.. making it so people cannot up at a battle is pretty much exactly the opposite of that.

kvuo, Are you dislexic or a spin doctor? I can't even understand myself after you rearranged it.

Anyway, unless you can tell me what exactly hitech means by "unhealthy arena" then I think Im safe in assuming that you dont know either and that the horde IS the main problem. I am quite sure that he wants more people in combat. We all do. As I said, the problem is not the numbers, it's the hours of senseless gangbanging with no hope of a clear victory and the endless revenge killings.

That being said, maybe I should have said 150 fighters as a cap. I think that number of people probably are rarely flying from one base anyhow. But when you die in that fight, you are shipped off to the next largest fight.

« Last Edit: November 20, 2010, 09:54:51 AM by muzik »
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline LLogann

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Re: An alternative to arena caps
« Reply #8 on: November 20, 2010, 10:42:37 AM »
You bumped your own thread just to get people pissy?  The CAP problem is gone!


...Lots of Trolling...

At least until new ones erupt.........  :D
« Last Edit: November 20, 2010, 10:45:00 AM by LLogann »
See Rule #4
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Offline Tilt

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Re: An alternative to arena caps
« Reply #9 on: November 20, 2010, 01:20:04 PM »
#1 was tried in AW it sucked big time.  It only helps the attacker, never the defender.
#

I disagree  it was the solution to many problems (including hording) game play increased ten fold....... combat was spread out much more and you could aways find a fight.  It killed "disney land"  (az private battle with Bz over their end lake)
« Last Edit: November 20, 2010, 01:22:12 PM by Tilt »
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Offline guncrasher

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Re: An alternative to arena caps
« Reply #10 on: November 21, 2010, 06:27:02 PM »
Semp,

First I'll tell you why the "remark." It was because instead of coming in here and asking me what I thought could be done to address the problems you have with my plan, you just cut it down. You really dont think more than a step ahead do you? I'll tell you how I can tell.

"The night," you are telling me about is obviously the middle of the night. Umm let me see how can we do this so as not to ruin the your "fun" in the middle of the night? Just like we get booted to change the still ridiculous arena caps, the arena could be reset to eliminate caps when it doesnt serve a purpose and only hinders game play. Now what other reasons do you have for not liking my idea semp? I would really like to hear them so I can show you there are possible solutions to everything.

During peak hours, it doesnt ruin anyones fun unless you cant get over losing a base or failing base capture. But that happens all the time. Nothing changes except if you die, you end up at another base that has just as many opponents as the last one you left. So unless your fun includes trying to find the guy who just killed you then all is good with the world.

As for your comment about ruining the game. Thats BS, but you did touch a nerve there. You see, that seems to be what hitech is afraid of and rightly so. If he just went and changed the game without knowing for sure that it would work, he is likely to upset a lot of people. So how would he know if this plan would work? He could implement it in a special arena for an hour at a time every day or weekend. He could take feedback and fine tune the new settings until he was sure that it could work well. It could take years to develop and work out the kinks for all I know. I just know that it can be done and that the only thing stopping it is a lack of motivation. Maybe it's too much work for hitech. That I could understand. Saying it WONT work is flat out wrong.

 
kvuo, Are you dislexic or a spin doctor? I can't even understand myself after you rearranged it.

Anyway, unless you can tell me what exactly hitech means by "unhealthy arena" then I think Im safe in assuming that you dont know either and that the horde IS the main problem. I am quite sure that he wants more people in combat. We all do. As I said, the problem is not the numbers, it's the hours of senseless gangbanging with no hope of a clear victory and the endless revenge killings.

That being said, maybe I should have said 150 fighters as a cap. I think that number of people probably are rarely flying from one base anyhow. But when you die in that fight, you are shipped off to the next largest fight.



muzik, I admire you tackling the cap problem (well not a problem anymore, I hope  :pray) as much as I admire you skill in the game.  You are a pretty awesome guy and always fun to fight with or against.  My first answer was short and rude, I realize now, but only because i replied using my phone, and you cant really do lots of typing in them things.

I know you put a lot of thought into it, but I remember the cap per base rule (25 players) in aw as being one of the biggest things that pissed off a lot of people there.  most of the time, you had a mission, buffs would up from one base with escort and fighter cap would up from a different field and somewhere along the line we would meet.  I planed lots of missions back then so this is one thing I remember distinctly. 

I believe limiting the number of slots on one base and the number of times that one player can up, would  kill the furballs, which is what I was talking about when I said "it will ruin the game".  see furballing is my passion in this game, be it for defending a base or trying to capture one.

hording is not really the problem when you have 5 to 10 people willing to defend a base, but if we get limited to one life, then hording will become the norm instead of stopping it.  As is your main goal of trying to stop the hording crap.  After all they will play the odds, let the noobs die killing the ack, then the starts will be happily vulch.  vh will be the first thing to get bombed, so that leaves bombers.  and how long you thing one will survive in a horde?  as for upping from 4 sectors back, the 15 to 20 min to fly back with alt will be too late for the base.

Like I said muzik sorry I sounded rude in my first reply, it was not my intention to offend you or imply that you are trying to destroy the game. I am glad ht did something about the cap thing.  at least it will help during the night or early morning when there's not that many players.

 :salute

semp



you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: An alternative to arena caps
« Reply #11 on: November 25, 2010, 12:52:01 AM »
Thank you, I appreciate the apology. Accepted! And I apologize as well for my behavior.

And Im sorry to say this, but you are still wrong. I have NOT given this a lot of thought. This idea was just off the top of my head. I dont have all the information needed to offer a full plan because I dont play the strat part of this game and there are aspects that I dont know how they will affect game play yet. But I can find solutions to any of your concerns.

 You said the base caps in AW were 25. That is a horribly low number. you can go to 50 or 150 for all I care in AH. Thats more than necesary for a good fight. Waiting for someone to die in order to re-up is stupidity. Thats why it wouldnt be allowed by this plan. You die and your only alternative is to find another base to fly from. I guarantee that there will be other fights that are just as good or better than the one you just left.

You tell me this sob story --->"After all they will play the odds, let the noobs die killing the ack, then the starts will be happily vulch.  vh will be the first thing to get bombed, so that leaves bombers.  and how long you thing one will survive in a horde?"  That's exactly what happens already dude.
 
You dont seem to get my intent. I dont want you flying 4 sectors to save a base. The idea is not to allow ANY COUNTRY the ability to defend a base indefinately until they are "out-horded". It is the opposite. The idea is to allow the bases to be taken (or defended) successfully based on how well you execute your attack or defense. This means a CLEAR VICTORY in 1/2 to one hour, not 10 hours after the start of the assault.

This means more success for EVERYONE. From top to bottom of the rankings no matter how good or bad you are, you will see that you can actually get a few kills and land them more often, you can save a base from capture more often, and you can capture bases more often because there wont be endless streams of childish hording gamers. The fights will not be over, they will be spread out and they will be faster paced.

Furballs will NOT end, the only thing that will change is where your next fight comes from. Instead of fighting at the same base spawn after spawn after spawn, EVERYONE will be forced to fly from a new base when they die. Which means there will already be another good fight in progress in at least a half a dozen other bases. When there are 600+ guys in an arena you cant fluff'n tell me that you cant find a good fight. This isnt the -150 player servers used in AW or the ancient pc that is now out-performed by my digital camera. Times have changed and this idea can be tweaked until it works.

You see Semp, the only people who will continue to disagree with this plan are the ones that wont except the fact that they lost. The ones that just HAVE TO save that base, or take that base, AND ONLY that base. Why that base? Why not start a new offensive while the enemy is distracted there?

You are THAT guy semp. When I told you if you die, you are not allowed to re-up less than 4 sectors from that base, you said... "as for upping from 4 sectors back, the 15 to 20 min to fly back with alt will be too late for the base." OMG, that was the WHOLE POINT of the idea. You lost. You are out of the fight. Accept it. You dont get to be the hero this time. Let it go! Move on to the next fight.

But you will at other times! The rule applies to both sides. Your squad is good at taking bases and I am quite sure that you and your guys will get to be the heroes more often because you work well as a team.

I have a passion for "Air Combat." To my knowledge that never involved getting shot down and being back in the air 5 seconds later looking for revenge. This aspect of the game is childish and retarded! Hitech has all but said that new players are getting run off. Why do you think that is? This format is 20.....years.....old. Yes it works, but it can be better. I never suggested it be done overnight. But if we had a beta arena for a couple hours per week, we could work it out.

<S>
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Pand

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Re: An alternative to arena caps
« Reply #12 on: November 25, 2010, 11:55:31 AM »
I really like the idea of this and would love to give it a try.  This seems as if it would almost provide an "Aces High: Tour of Duty" feel to it that we were promised years ago.  I really like the idea of that if you die, you can't re-up immediately from the same field and you would be forced to up from another part of the map-- this would (hopefully) cut down on the 'less realistic' decisions made by AH pilots (HO's, blowing their E to chase down a single enemy that already has 5 guys on him only to be shot down by the next wave of high enemies coming in, etc).  

I wonder if Hitech would be willing to implement this style in one of the arenas for a week or two, and then, everyone gets to vote what they think... similar to the way the voting of new aircraft are introduced.

« Last Edit: November 25, 2010, 12:10:23 PM by Pand »

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd