Author Topic: Trinity and the new Panther  (Read 4402 times)

Offline Lusche

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Re: Trinity and the new Panther
« Reply #15 on: December 13, 2010, 06:54:02 PM »
Lusche going on about TT again...  ;)

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It's just moments like this that bring back all those memories ,)
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Offline Belial

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Re: Trinity and the new Panther
« Reply #16 on: December 13, 2010, 07:52:14 PM »
Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther?  I mean it's awesome but it's not that uber.

Offline Lusche

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Re: Trinity and the new Panther
« Reply #17 on: December 13, 2010, 08:07:50 PM »
Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther?  

As compared to the Firefly perks? No absolutely not.
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Offline Belial

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Re: Trinity and the new Panther
« Reply #18 on: December 13, 2010, 08:16:10 PM »
Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)

Offline LLogann

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Re: Trinity and the new Panther
« Reply #19 on: December 13, 2010, 08:18:32 PM »
If you don't mind me asking you..... How did "they" kill it?  That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior.  Unless you have a graph showing something done over the past 4 years by The Man to kill it.     :salute

"We" killed it?   :headscratch:

No change requested by players did that.
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Offline Lusche

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Re: Trinity and the new Panther
« Reply #20 on: December 13, 2010, 08:18:48 PM »
Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)

In close combat, yes. As a standoff weapon, no.  :)
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Offline The Fugitive

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Re: Trinity and the new Panther
« Reply #21 on: December 13, 2010, 08:21:14 PM »
While you don't see me in a GV often, when we had TT running good even I was there.

Offline LLogann

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Re: Trinity and the new Panther
« Reply #22 on: December 13, 2010, 08:22:57 PM »
So what has changed? 

While you don't see me in a GV often, when we had TT running good even I was there.
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Offline Lusche

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Re: Trinity and the new Panther
« Reply #23 on: December 13, 2010, 08:23:09 PM »
If you don't mind me asking you..... How did "they" kill it?  That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior.  Unless you have a graph showing something done over the past 4 years by The Man to kill it.     :salute



Trinity is not "still in rotation". It came back after a long time:

The concept of Tank Town was killed by two gameplay design descisions. First, as we had only small maps after the big arena split in late 2006, Trinity went away and only came back about two years later.
Shortly after that, the last surviving Tank Town area on (Ndisles) suffered from redesign and the big terrain update - Suddenly the spawns were much farther away, and the terrain was full of hedges. This effectively killed TT on Ndisles off, with only some slow scale action surviving.

And two years in AH is a lot of time. Few players stay here for that long, and when Trinity came back up, almost none remembered the very concept of Tank Town. I remember well: The moment Trinity loaded again for the first time, I immediately jumped to tank town. We were only about 5 players, all old-timers (Shawk was one of them).  :cry

The tradition had been broken.
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Offline The Fugitive

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Re: Trinity and the new Panther
« Reply #24 on: December 13, 2010, 08:29:48 PM »
So what has changed? 


Are you ready for this,




wait for it....




they made it too hard!




They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder  :rolleyes:


People couldn't run up their kill counts so they stopped coming. Instead they hunt around for a spot the can camp out some place where it isn't so busy.

Offline BiPoLaR

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Re: Trinity and the new Panther
« Reply #25 on: December 13, 2010, 08:35:56 PM »
TT will never be the same. Not since HTC neutered it. TT is gasping its last breath
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Offline Lusche

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Re: Trinity and the new Panther
« Reply #26 on: December 13, 2010, 08:36:51 PM »

They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder  :rolleyes:


I disagree.

Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.
« Last Edit: December 13, 2010, 08:50:59 PM by Lusche »
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Offline fbWldcat

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Re: Trinity and the new Panther
« Reply #27 on: December 13, 2010, 08:42:17 PM »
I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies  :cry
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Offline Belial

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Re: Trinity and the new Panther
« Reply #28 on: December 13, 2010, 08:43:36 PM »
I never played tank town that you speak of but I have an idea of why it died...


Are the spawns long?  people want instant action sometimes and if only the vets know how fun it is the new guys wont drive long enough to find out.

Offline Lusche

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Re: Trinity and the new Panther
« Reply #29 on: December 13, 2010, 08:44:55 PM »
I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies  :cry

I lost one in TT by collision with the Convoy of Doom  :lol
I tried to evade, but suddenly the convoy started to zig-zag...
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