Author Topic: Aces High II: Tour of Duty?  (Read 2196 times)

Offline cooldued

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Re: Aces High II: Tour of Duty?
« Reply #15 on: December 14, 2010, 02:11:13 PM »
Tour of Duty, AKA Combat Tour was going to be a new immersive game addition here.

It was supposed to have coordinated missions and such, a roll playing aspect with you following a career path and would make use of AI augmented forces and so-forth.

It never materialized and was cancelled. Some aspects of the concept have been and will probably continue to be added to the game in general.

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Offline BGB the 3RD

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Re: Aces High II: Tour of Duty?
« Reply #16 on: December 14, 2010, 08:00:21 PM »
It was not canceled,  but delayed indefinitely.  They know its a kikas idea, But the work to make it play yo a similar level of sweetness they provide currently in ah was not going to happen in forecasted time frame

I really look forward to Tod someday

Offline EskimoJoe

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Re: Aces High II: Tour of Duty?
« Reply #17 on: December 14, 2010, 08:03:38 PM »
It was not canceled,  but delayed indefinitely.  They know its a kikas idea, But the work to make it play yo a similar level of sweetness they provide currently in ah was not going to happen in forecasted time frame

I really look forward to Tod someday

This. Basically, they reasoned that with all the time and resources spent making ToD and it's current state (at the time), they'd be better off just providing a constant flow of updates towards the main game itself.

At least, that's how it is from what I remember.
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Offline Lusche

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Re: Aces High II: Tour of Duty?
« Reply #18 on: December 14, 2010, 08:26:20 PM »
Quote
We had our convention this past weekend which gave us the chance to speak with players in person and talk about the future of AH.  We’ve been thinking about how we were going to move forward and came to some conclusions that we decided to announce at the convention.

The main news is that we have decided to put Combat Tour on an indefinite hold.  The reason for this is that we have decided that it is better to steer our development in a way that allows us to implement our CT developments first as part of the regular game. 

The way we’ve been going has been like trying to fight a two front war with only one army.  It’s stretched us too thin and has hurt our overall level of productivity.  It also has handcuffed us in a lot of our development decisions by forcing us to indefinitely postpone a lot of other things.

Our biggest obstacle with CT is in breathing life into it to make it fun and immersive.     While a basic structure is there, there’s a ton of detail work to be done to reach that end goal.  Without it, it just has too much of a cardboard cutout feel that’s not going to engage players and hold their attention for long. 

What this all means for now is that we are going to focus on core game development.  We’re going to pull the CT AI mission system and redevelop it for use by CM’s in scenarios and special events.  We’re working on new terrain upgrades in both the technology and the art used.  We want to implement a character animation system.  We want to bring back the old 8 player H2H but expand it both in the number of players and with additional gameplay capabilities.  There’s a lot of systems in the game engine that are dated and in need of overhaul.

In hindsight, this is how we should have approached it from the start.  This will keep us heading in the right direction while getting improvements out to our current players and speeding up our development.  It’s really a chance to reboot our process to get back to our old development cycle that saw things moving at a faster pace.

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Offline jimson

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Re: Aces High II: Tour of Duty?
« Reply #19 on: December 15, 2010, 12:23:56 AM »
It was not canceled,  but delayed indefinitely.  They know its a kikas idea, But the work to make it play yo a similar level of sweetness they provide currently in ah was not going to happen in forecasted time frame

I really look forward to Tod someday

You are correct, but I say cancelled because I doubt it's still in the works at all and they have moved on to other ideas, however I will be happy to be proven wrong.

Offline Banshee7

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Re: Aces High II: Tour of Duty?
« Reply #20 on: December 15, 2010, 12:28:47 AM »
The search function on this board sucks.

Someone slap me, I agree with Grizz!
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Offline grizz441

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Re: Aces High II: Tour of Duty?
« Reply #21 on: December 15, 2010, 09:27:44 AM »
Someone slap me, I agree with Grizz!

I'll search for a quote that I know was said by 'someone' recently and I'll get 30 threads from 1999 at the top of the list.

Offline Banshee7

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Re: Aces High II: Tour of Duty?
« Reply #22 on: December 15, 2010, 11:17:10 AM »
I'll search for a quote that I know was said by 'someone' recently and I'll get 30 threads from 1999 at the top of the list.

I know how that feels.  I was looking for a post that I knew almost word for word and knew the thread, but the search came back nothing.  It said it never existed.

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Offline Mar

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Re: Aces High II: Tour of Duty?
« Reply #23 on: December 15, 2010, 11:25:39 AM »
« Last Edit: December 15, 2010, 02:06:31 PM by Mar »
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

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Offline 321BAR

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