Author Topic: Track IR settings  (Read 1070 times)

Offline Doctahg

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Re: Track IR settings
« Reply #15 on: December 19, 2010, 02:51:33 PM »
Don't want to seem like an idiot here but alot of these settings I cannot find on the software page..are they hidden somewhere?
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Offline Infidelz

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Re: Track IR settings
« Reply #16 on: December 20, 2010, 08:10:32 AM »
You might also want to apply masking tape to the stalks between the diodes if you have a track clip. They are very reflective. In sensor view see what the diodes look like and ensure you can properly orient the thing. It goes crazy if the middle diode is blocked by the bottom diode.

Infidelz.

Offline ColTomb

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Re: Track IR settings
« Reply #17 on: December 20, 2010, 09:49:05 AM »
I am assuming when you say software page, you are talking about when you click the TrackIR icon. you get the camera box and the 3 wire frame heads on the left of the screen ?

They could be. Look for a little white triangle, if it is pointing to the right then that panel is collapsed. Click the little white triangle to expand.
« Last Edit: December 20, 2010, 09:55:55 AM by ColTomb »

Offline Vinkman

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Re: Track IR settings
« Reply #18 on: December 21, 2010, 12:32:05 AM »
From the clipboard click options > preferences > view options.  Make sure that there are no checked boxes. if there are uncheck them and click apply.

Also, from the TrackIR screen under the camera tab, bottom of the list you should see "video processing mode" I have mine set to precision.

This is differant than hot key precession mode.


I find in the AH Options>preferences>View menu, uncheck everything EXCEPT "TrackIr object relative move".   Selecting this makes helps with looking backwards. How? because it reverses the action of the fore-aft axis when your virtual head is looking backwards.

Without the box checked: you turn to look behind you and the seat is too close so you move your [real] head [towards the monitor] and your virtual head gets closer to the seat cushion.
With the Box Check: you turn to look behind you and the seat is too close so you move your [real] head [towards the monitor] and your virtual head gets closer to the gun sight, Farther from the back of the seat.  I find this more intuitive because your brain thinks it needs to move away from the back of you chair to move away from the back of your virtual seat in the game.


Tips : 

Camera seees like a cone that gets wide the farther you get away from it. Have to camera at least an arms length away from you head. This will prevent the "flips upside down" which occurs because one of the LED (or reflectors) moves out of the cone of view. The closer you are the camera, the less room you have to move your head before you leave the camera field of view.

Symetry is not always best. For vertical axis head movement, I have "up"or 'positive side of the curve set fairly steeply, but unchecking the 'Mirror' box [in the TrackIR software] and setting the down much flatter will prevent your view from sinking into the dash board as you move forward in the cockpit. This is key when deflection shooting because  you want to move toward the gunsight, and up to see as far over the front of the plane as possible, and off to one side. Setting the negative or"down" curve to be very flat prevents the artificial downward movement that can be caused by the geometry of the camera being higher than the LEDs [or clips]

 Hope that helps.


Vinkman :salute
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