Author Topic: Arena Caps: Let the Market Decide  (Read 1575 times)

Online The Fugitive

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Re: Arena Caps: Let the Market Decide
« Reply #30 on: December 31, 2010, 02:11:40 PM »
Use the NOE's as an example then. The players looked at it as the easiest and safest way to grab a base. What they didn't see was it was ruining the game by making the majority of players do nothing but AVOID any fights. Sure if you busted an NOE you got 4 kills and 3 proxies, but none of them where even close to a fight. 2 minutes of "spraying and praying" and then looking for the next NOE some place leads to boredom pretty quick. HTC stepped in and changed the set-up and oh did they scream!!! But now there are more fights and yes there are even NOEs to be had. A pretty good example of "the people" not knowing what they want.

Offline RTHolmes

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Re: Arena Caps: Let the Market Decide
« Reply #31 on: December 31, 2010, 02:25:56 PM »
You're wrong.  Players lack all the information needed to make that decision.  They may think they prefer a single arena and will make that choice without being aware they are also choosing HTC's decline and eventual closing because they don't see the new player retention rates.  Given that additional bit of data, most players would select the option that is good for the game.  The other problem is that many players cannot see past the end of their nose when making requests as to what they want.

my apologies, I thought you meant the players decision about which of 2 arenas to fly in, given the choice, rather than the players deciding by vote or whatever how the arenas should be set up. should have reread your post :)
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