Author Topic: Bomber Lethality  (Read 2136 times)

Offline Jayhawk

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Re: Bomber Lethality
« Reply #15 on: January 05, 2011, 08:38:06 PM »
I admit that Lancasters are not too difficult to take down with some patience.  And I agree that a formation of 3 17's can be killed,  But the fact remains they still seem to be a little too lethal.  Reducing survivability may make for better game play.   For those that like to drop bombs, one less drone would not reduce their fun but survivability would go down.  This in turn may result in more strategy because a B-17 may actually need escort.  I think it would reduce the milk runs because escorts would mean a bigger dar bar and attract more attention.

I, for one, see this as an improvement to strategy.

Ok... So the flying fortress "can be killed".

Also... "the fact remains they still seem to be a little too lethal".  Where did you get that, facts are backed up with evidence, you offer none.

Milk runs, what milk runs!?  :bolt:
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Offline Becinhu

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Re: Bomber Lethality
« Reply #16 on: January 05, 2011, 08:39:10 PM »
F6F's dont have WGr-21 rockets. Geepel flies the hellkitty almost exclusively.  Personally I don't have much trouble normally killing buffs. I even killed a whole flight of lancs in a bravo pony last week.  I think the problem really lies in the laser .50s that our bombers have.  When I fly bombers I will actually slow down to allow fighters to catch up faster, especially if they are closing from dead 6 or low 6.  It's quite easy to vaporize them in 17s and 26s.  If they calculated hit percentage for bomber gunners I'm quite sure mine would be 2-3x higher than my fighter hit percentage.
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Offline Mirage

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Re: Bomber Lethality
« Reply #17 on: January 05, 2011, 08:41:24 PM »
My mistake I wasn't aware of what plane he flies
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Offline geepel

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Re: Bomber Lethality
« Reply #18 on: January 05, 2011, 08:50:26 PM »
Jayhawk, seeing as this post is just based on my observations I don't have any facts.  Do you have facts that show a flight of B-17's flying over Berlin and its survivability is modeled correctly if it encounters a solo 190?

It is ok if you disagree with me.  I am just thinking that one less drone would result in better tactics by the bomber pilot and raise the need for escort.

Offline Blooz

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Re: Bomber Lethality
« Reply #19 on: January 05, 2011, 08:55:45 PM »
Rapier and I ripped through a formation of B17's a couple weeks ago in our FW190's (an A5 and an A8).

Took about 15 seconds to kill them all.

Talk about "need for an escort"! Whew!


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Offline Hoarach

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Re: Bomber Lethality
« Reply #20 on: January 05, 2011, 09:06:55 PM »
I actually prefer to attack buffs from the high 5 and 7.

Never really found it that difficult to attack 999 from these positions.
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Offline Belial

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Re: Bomber Lethality
« Reply #21 on: January 05, 2011, 09:08:12 PM »
Me rude3boi and skunk were flyin other night in C-hogs and we called out our targets for buffs...Me left, rud3 middle, skunk right..


You should have seen the buffs go down it was like a symphony lol :D

Offline MarineUS

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Re: Bomber Lethality
« Reply #22 on: January 05, 2011, 09:20:10 PM »
The only time it should be difficult to shoot down a bomber formation is in two cases.

1. I'm in the fighter

2. I'm in the bomber ;)

 :salute
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

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Offline Jayhawk

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Re: Bomber Lethality
« Reply #23 on: January 05, 2011, 09:26:03 PM »
Jayhawk, seeing as this post is just based on my observations I don't have any facts.  Do you have facts that show a flight of B-17's flying over Berlin and its survivability is modeled correctly if it encounters a solo 190?

It is ok if you disagree with me.  I am just thinking that one less drone would result in better tactics by the bomber pilot and raise the need for escort.

I used the term 'facts' because you did.  However, I'll again refer you to HiTech's point,

Quote
war simulation and aircraft simulation are 2 completely different concepts.

The point being that everything is modeled correctly, but this is a game and not real life.  So you can't compare war events with game events.
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Offline Beefcake

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Re: Bomber Lethality
« Reply #24 on: January 05, 2011, 10:42:04 PM »
Like others have said be patience and setup your attack, DO NOT rush it!

For most bombers high slashing attacks from the 9 O'clock or 3 O'clock position tend to work well as it's generally hard to track fighters from above because of their speed. Also you tend to face less guns.

No matter what happens DO NOT attempt to make a pot shot after your initial attack. Once you've made your pass get away and take your time setting up the next attack. This right here is where I kill most attackers, they setup and make a beautiful attack giving me limited options, however, they screw up and try to get a second pot shot attack in. The problem is at this point they've blown their E and Alt advantage along with the fact that they've now drifted behind my bombers and are easy pickins.

When possible, get a wingman and attack from 2 different directions. Remember a B17 formation may have 30 men in it but they can only look in one direction at a time.  ;) (unless you have a gunner of course)



Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Lusche

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Re: Bomber Lethality
« Reply #25 on: January 05, 2011, 11:42:30 PM »
Last tour was mainly a buff tour for me, spending almost 90 hours in the B-17 and Ki-67 mostly.

And it was amazing. More than 80% of my attackers insisted on parking on my six, even when they still had all other options. More often than not,  a player would spend like 10-15 mins taking off & climbing up to me but then be completely unwilling to spend another 3-5 minutes trying to set up a proper approach. Usually, being a dedicated buff hunter myself, I had the urge to yell at them "NOT this way dude, it will only kill you!"

The few times my pursuer started to climb above & overtake me I knew I was in deep doodoo...
« Last Edit: January 05, 2011, 11:46:27 PM by Lusche »
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Offline MarineUS

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Re: Bomber Lethality
« Reply #26 on: January 06, 2011, 02:12:01 AM »

The few times my pursuer started to climb above & overtake me I knew I was in deep doodoo...

 :rofl  :rofl  :rofl  :rofl  :rofl
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Plawranc

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Re: Bomber Lethality
« Reply #27 on: January 06, 2011, 02:32:24 AM »
buffs go down easy enough as it. Ive had my entire formation of lancs completely destroyed by 1 passing quick burst from a spitfire. The guy came from a high 10 o' clock position and by time he was at my 5 o'clock I was in the tower.

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Offline dkff49

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Re: Bomber Lethality
« Reply #28 on: January 06, 2011, 06:13:49 AM »
No change to buffs seem to be needed at this time as far as I am concerned.

A squaddie and I once took out a set of lancs in 2 passes using P40E's. I know you said that Lancs are easy enough to kill but I would say not so much against P40's though. I will look for film and show to offer proof.

Your biggest problem is tactics being used. Instead of asking to push the buff pilots to get an escort why don't you take the time to find a trainer to show you how to take out the buffs and/or find a wingman. After all you want historical accuracy right, where is your wingman while you are flying right up the buffs 6.
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Offline SlapShot

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Re: Bomber Lethality
« Reply #29 on: January 06, 2011, 09:44:20 AM »
Reducing survivability may make for better game play.

No it won't ... it will just make it easier for you.
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