"The strategic value / reward in the game is so minuscule, that hardly anyone engages in a traditional war."
I absolutely agree with this statement, Chili. Given the way the rebuild times are for various hangers and strats, there is no longer
a viable operational or strategic aspect to Aces High. It has vanished. All that is left is a tactical component which in and of itself
generates these so-called hordes.
Pretty much gone are the decent sized bomber missions; they're run so infrequently that one of 'em generates
so much excitement the "country text" buffer is pasted away with reports for several minutes on 'em. The guys that
used to fly those bombers are now in fighters. There's very little sense to knocking out hangers or strats at fields
surrounding a "main target" when said hangers and strats will merely rebuild themselves in the same or less time it
takes those bombers to return to base.
Some of the maps themselves contribute to a large extent to the "hordes", consisting of choke points where
the diffusion of air assets isn't an option that is either desired tactially or operationally nor pleasingly contemplated. ie:
We know most guys don't want to fly more than a sector to a fight, and 1.5 sectors is pushing it. Two sectors?
Considered insanity by most of the pilots flying today.
It has taken years to reach this point with tinkering with strats, ENYs, CAPs , maps, failing to address it.
Hell, the players themselves do nothing to fight these "hordes". Fighter sweeps are non-existent, so
one or two pilots are constantly launching themselves at large numbers of enemy only to die whining
they got "ganged" when a decisive thrust of pure fighters injected into the defense would probably
turn the tide. So, to a large extent, the players themselves are responsible for the perceived hording.
I used to thoroughly enjoy the bombing and fighter aspects of the game, regularly participating
in bomber and jabo operations but have mainly been doing light fighter stuff for several months
now. There's very little point to bombing anymore beyond the instant gratification of seeing
hangers or town buildings blow up. Given the map sizes I no longer even care of the enemy
captures a field, or two, or ten. There's no actual resets today beyond the two per day we see
as a result of the arena CAP tinkering. I can't recall the last time a map was "won" by
a country other than on the "mickey mouse" one. Hell, with 250 fields, who cares if
some of 'em get rolled?
So I'm content to mainly fly fighters these days and if log on and see what I perceive as
a good fight in progress or one developing into one, I'll head there as the vast majority
of pilots do these days; and I don't blame 'em one bit. It's the only game in town.
Regards, Oddball