Author Topic: More naval traffic on waters  (Read 1232 times)

Offline Ghosth

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Re: More naval traffic on waters
« Reply #15 on: January 09, 2011, 08:15:01 AM »
Liberty ships, coastal shipping, merchant convoys farther out in open waters.

Should be a variety of shipping, most if it undefended or lightly defended.

Offline SmokinLoon

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Re: More naval traffic on waters
« Reply #16 on: January 09, 2011, 08:16:43 AM »
I think the idea of having more traffic in that wide open space called the ocean is worthy of attention.  Perhaps a convoy of 2-3 ships, maybe a pair of lightly armed cargo ships and a corvette escort?  Something just to give a random target to attack but yet enough of a defense to not loiter around and drink and extra cup of tea.
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Offline Dadsguns

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Re: More naval traffic on waters
« Reply #17 on: January 09, 2011, 08:20:45 AM »
could have merchant fleets, 6-7 merchant ships being escorted by destroyers. only problem is where are they coming from? and where would they be going too?

What if these merchant fleets acted like our current battle groups as in being able to steer them on a course but act like tenders, where if the cv is damged you could bring in a tender and it would fix the cv to an extent, of course you want to keep them out in the deep blue and out of the fight. 


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Offline Tyrannis

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Re: More naval traffic on waters
« Reply #18 on: January 09, 2011, 08:24:41 AM »
What if these merchant fleets acted like our current battle groups as in being able to steer them on a course but act like tenders, where if the cv is damged you could bring in a tender and it would fix the cv to an extent, of course you want to keep them out in the deep blue and out of the fight. 

that could work, except then you'd have the same problem that we have between "spies" and the cv group, cept with the merchant fleet,spy could just take control of merchant fleet, sail it close to an enemy base, then that "spies" squad just bombs the crap out of it for easy perks/score.

personally i think it should run like the barge, be un a preset route set by HTC, from port to port,but also have a symbol on the map to tell friendlies where its located like a cv group.

Offline doomed

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Re: More naval traffic on waters
« Reply #19 on: January 09, 2011, 01:28:23 PM »
I think eventually players will be able to pilot ships as well as aircraft and gvs and we will have a all out war game. Should be cool i cant wait.

Offline HighTone

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Re: More naval traffic on waters
« Reply #20 on: January 09, 2011, 02:47:17 PM »
I think the idea of having more traffic in that wide open space called the ocean is worthy of attention.  Perhaps a convoy of 2-3 ships, maybe a pair of lightly armed cargo ships and a corvette escort?  Something just to give a random target to attack but yet enough of a defense to not loiter around and drink and extra cup of tea.


They would be much need targets for the special events as well. Great for the immersion factor IMO  :joystick:

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Offline Scherf

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Re: More naval traffic on waters
« Reply #21 on: January 10, 2011, 05:40:25 AM »
Something like this rather graphic footage.

The Kiwis of 486 Squadron seem to have it well dialled-in.

http://www.youtube.com/watch?v=97Pr8R5pZms&feature=rec-exp_fresh+div-1f-34-HM
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline stealth

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Re: More naval traffic on waters
« Reply #22 on: January 10, 2011, 05:58:41 AM »
+1 out of all the wishes for the past 5 years besides the b29.
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Online The Fugitive

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Re: More naval traffic on waters
« Reply #23 on: January 10, 2011, 01:36:36 PM »
While it would be cool, the coading would suck.

If it was setup like the trains on a static path always traveling the same route you could set it up like the train, only on water. On the other hand if you make then free roaming/controlable like the CV groups you run into issues. There is a limit to the number of CV groups you can have due to the data involved with the constant up dating of position for the group. Another sea going group would have to fall into those restrictions. Add a merchant fleet, loose a CV group.  :(

Offline dirt911

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Re: More naval traffic on waters
« Reply #24 on: January 10, 2011, 01:54:23 PM »
Well lets see why not get the U-Boat that oughta make things simpler.
+1 +1 +1 +1 +1 +1

Offline Melvin

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Re: More naval traffic on waters
« Reply #25 on: January 10, 2011, 02:11:48 PM »
While it would be cool, the coading would suck.

If it was setup like the trains on a static path always traveling the same route you could set it up like the train, only on water. On the other hand if you make then free roaming/controlable like the CV groups you run into issues. There is a limit to the number of CV groups you can have due to the data involved with the constant up dating of position for the group. Another sea going group would have to fall into those restrictions. Add a merchant fleet, loose a CV group.  :(

I envisioned it to be set up much like the trains.(Which I want back too.)

Think about it like this: After a long escort mission, the fighters are cut loose on the countryside to wreak havoc on train yards and merchant shipping. I personally get bored after a couple hours in the air and know that the action is over, yet I've still got a few sectors to fly to get home. Please give me a target.

What I was thinking was that every base within a set distance of shore would have X amount of merchant ships and or destroyer pickets attached to it.

They would run a preset course and have no bearing on whether said base could be captured. All they would be there for would be to shoot at us and for us to shoot at them. Perkies would be awarded based on the value that a destroyer holds at the time.

RTBing and running NOE low on the water would be a different animal.
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Offline MarineUS

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Re: More naval traffic on waters
« Reply #26 on: January 10, 2011, 07:15:44 PM »
 :aok +111111111111111111111111111111111111111111111111111111111111111111111111111
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline SDGhalo

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Re: More naval traffic on waters
« Reply #27 on: January 11, 2011, 12:26:15 AM »
1+ :rock

yes bringon merchant shipping.

With Corvettes to pilot and Escort Carriers or the Merchant Flattops for the Sea Hurricane

Offline Martyn

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Re: More naval traffic on waters
« Reply #28 on: January 12, 2011, 07:10:16 AM »
Merchant shipping +1  :aok
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline WWhiskey

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Re: More naval traffic on waters
« Reply #29 on: January 12, 2011, 08:09:28 AM »
Flying since tour 71.