Author Topic: Ambiance  (Read 1135 times)

Offline Chilli

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Re: Ambiance
« Reply #30 on: January 16, 2011, 03:02:48 PM »
Thought about and  :aok for the idea.   :headscratch: On the application.

With the aid of soundpacks, some really cool battle effects can be created.  I believe they would have to coincide with an identifiable event, like a bomb splash, after which someone yells out, "Medic!" or bomb whistle, "Cover my flank, incoming!"

Here is another useful one.  As long as auto ack is up, you hear distant gun fire (whether or not it is actually firing).  This will signal to the attackers that their are still ack up in a town or vehicle base.  No more guessing.

Offline 5PointOh

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Re: Ambiance
« Reply #31 on: January 16, 2011, 05:13:58 PM »
I really like the part about the ack...
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Offline BrownBaron

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Re: Ambiance
« Reply #32 on: January 16, 2011, 05:19:00 PM »
How many birds and such do you hear in a commercial jet that has been designed with noise control in mind? Now how many di you think you will hear in a performance fighter with the engine sitting mere feet next to you?
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Offline Denholm

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Re: Ambiance
« Reply #33 on: January 16, 2011, 07:44:48 PM »
WTF?  Are you trying to sound like that villain played by Vincent Price on the show "Batman" or what?
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Offline W7LPNRICK

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Re: Ambiance
« Reply #34 on: January 16, 2011, 11:58:13 PM »
If you add birds then you have to add birdstrikes = NO!!  & no tank trap sheep either... :neener:
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