Author Topic: iRacing  (Read 20093 times)

Offline lowZX14

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Re: iRacing
« Reply #195 on: February 15, 2011, 01:12:09 PM »





That's because you were in SoBo, we get crazy 'round here.  It is absolutely amazing how much detail they've captured.  I'll have to go by the track one day and get you guys some pics of the actual thing.
lowZX14
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Offline Strip

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Re: iRacing
« Reply #196 on: February 15, 2011, 03:30:24 PM »
When you cross full points on your SR your awarded .40 extra...

Start race at 2.99 and you have actual gain of .1+ SR, as you cross whole numbers (1,2,3,4 )
your awarded .4 SR to buffer your rating. This so that one bad race wont take you back down
to the previous safety level. It works both ways so watch out when you start getting in the
.1-2 range headed down.

I raced the Carb Cup today, started from the pits and three laps in was 7th out of 18. Coming
out of turn two it looked like a car show over by the lake.

Someone wrecked half the field!

 :rofl

Strip

Offline SFRT - Frenchy

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Dat jugs bro.

Terror flieger since 1941.
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Offline Strip

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Re: iRacing
« Reply #198 on: February 15, 2011, 07:51:46 PM »
My road course ability is not exactly up to par...

 :D

Strip

Offline F6Fraven

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Re: iRacing
« Reply #199 on: February 15, 2011, 07:52:11 PM »
I've been interested in an F1 game, what's the realism like in the game? Also, how much does it cost and is there a free offline or trial period?

Offline Strip

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Re: iRacing
« Reply #200 on: February 15, 2011, 09:07:18 PM »
They had a buy one month get two months free going on recently for subscription ($12 a
month on a per month basis, less if you go longer periods), don't know if its still going on
though. The Williams F1 costs 11.95 by itself, base subscription comes with quite a few
courses and a couple of ovals. It does not have a F1 circuit I believe, that is another 10-15
bucks per track depending on which one you go with. No free trial period though!

To give you an idea of the simulation quality here is a list of some of the adjustments....

Throttle Pedal Shaping
Engine Braking
Engine Power
Differential Preload (entry, exit, and middle adjustable independently)
Dampers on each wheel (Bump and Rebound adjustable independently)
Front and Rear Inerters
Front and Rear Heave Dampers (Rate and Perch Offset)
Brake Bias (Base, Peak, and Begin Bias Ramping adjustable independently)
Ballast
Front and Rear Anti-Roll Bars
Base Front Flap Angle
In Car Flap Angle Adjuster
Rear Wicker
Tire Pressure
Front Caster
Front and Rear Camber
Front and Rear Toe
KERS
Pit Road Speed Limiter

That is probably not a complete list either! Most of it is adjustable on the fly...

Cant speak to how accurate the performance is but IRacing is considered one of the best
in their field.

Strip



Offline Saurdaukar

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Re: iRacing
« Reply #201 on: February 16, 2011, 12:34:58 PM »
What's the realism like in the game?

I cannot speak to the realism of some of the more exotic cars because my name is not Mika and I've not driven them, but the MX5's behave much as they do in real life and, for those tracks with which I am familiar, the accuracy is second only to reality.  They did a very impressive job.  If F1 2010 is your benchmark, the physics in iRacing are far more advanced.  Think Aces High v. Wings of Prey.

A key component to close the "simulation circle" is decent kit.  Forking over the cash for a proper wheel/pedals/shifter makes the game that much better, I found.

Offline Russian

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Re: iRacing
« Reply #202 on: February 16, 2011, 11:03:10 PM »
Another question - Is warmup session counts if you crash?

It seems people are eating wall extra hard during warmup

Offline Strip

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Re: iRacing
« Reply #203 on: February 17, 2011, 12:08:11 AM »
The incidence points occurred in the warm up session are counted as 50%.

Here are the multipliers....

Lone Practice                     0.0
Open Practice                    0.0
Lone Qualifying (Oval)         0.35
Open Qualifying (Road)         0.5
Time Trial                          0.35
Race Warm Up                    0.5
Race                                 1.0
Unofficial Race Warm Up       0.35
Unofficial Race                   0.35

Strip

Offline Russian

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Re: iRacing
« Reply #204 on: February 17, 2011, 10:32:38 AM »
Thanks. Finally got my oval D license. Time to work on road license.

Offline Strip

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Re: iRacing
« Reply #205 on: February 17, 2011, 03:37:55 PM »
I am at 3.94 SR, praying for one more clean Legends race and I should be in the D class.

 :rock  :pray  :uhoh

Edit: Good race zero incidences but a bad warm up, get hit for a X4 after being touched
for a X0. Neither my fault, slowed up to avoid a spinning car and get tagged from behind.

Gonna start a street stock from the pits to get the .01, yeah that is right sitting at 3.99.

 :cry

Strip
« Last Edit: February 17, 2011, 04:27:08 PM by Strip »

Offline SFRT - Frenchy

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Re: iRacing
« Reply #206 on: February 17, 2011, 07:34:05 PM »
Do a quick TT.
Dat jugs bro.

Terror flieger since 1941.
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Offline Strip

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Re: iRacing
« Reply #207 on: February 17, 2011, 08:15:32 PM »
That what ended up doing, now a D Class with a 3.40 SR...starting my first modified race right now.

 :x

Strip

Offline Strip

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Re: iRacing
« Reply #208 on: February 17, 2011, 08:51:31 PM »
Wow, those modified are a blast...

They are tough to drive fast but easy to drive otherwise, out of the ten cars
only two had incidences so it was a lot of clean racing too. I was lapping within
about 2% of the leaders most of the time, not bad for less than 50 laps of practice.
With the length of race being 50 laps you really got to feel the setup and handling
change which was a pleasant change.

Might look at fast tracking again into C Class as well, got a good start at D-3.52 right
now.

Strip



Offline ACE

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Re: iRacing
« Reply #209 on: February 17, 2011, 08:56:46 PM »
Everytime I do a TT my sr goes down and I'm clean and do 10 gpod laps
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