Author Topic: flight SIM!  (Read 2613 times)

Offline Anaxogoras

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Re: flight SIM!
« Reply #60 on: February 03, 2011, 11:52:43 AM »
I probably got that wrong.  It's in the Russian aircraft that I usually encounter manual mixture, and I can't read the instruments worth a damn.  There's a whole cockpit guide with English translations, but I don't fly them often enough to learn them.  I just listen to the sound of the engine and go by that information to know when to adjust the mixture.

-------------

Just checked out the La-5F...

As I climb to altitude, the first thing that needs adjusting is the blower.  The MP goes down, but RPM remains constant before I switch it.

I don't need to lean the mixture until I'm above ~4km, or about 13,000ft.  The MP decreases, and RPMs drop too before I lean it.

Maybe it's wrong.  I have no idea.
« Last Edit: February 03, 2011, 12:05:36 PM by Anaxogoras »
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Offline muzik

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Re: flight SIM!
« Reply #61 on: February 03, 2011, 04:53:50 PM »
muzik: What do you believe the net effect of adding Mixture would be?

First let me reiterate again that I suggested that you have both complex and non-complex with no performance advantage for either! So the net result would be all of your customers are happy and not just the ones who hide behind you because they cant form opinions of their own. Not a single one of them can tell me how it would negatively effect them if the performance characteristics were the same either way.

The other result is that all of those twits who scoff at AH because of its lack of complex engine management no longer have a leg to stand on. And that argument alone is literally worth its weight in gold lest we forget "the customer is always right!" How much money have you lost because of negative feedback on the net (youtube) when someone reads "AH sucks, their FM is like pacman, blah blah blah?" Losing a single customer at a restaurant has been calculated that the lifetime loss is over 6 digits!

From a business standpoint this is a win/win for your current customers and it satisfies criteria that potential customers will use to judge and ultimately choose or reject your game. And that is not theory or a possibility, that is fact and has already happened to you on multiple occasions.

I have heard you argument that complexity and realism are the same thing and people trying to argue the point that they want things as real as possible. They are not the same thing.

We know the difference between FULL realism and a slightly more accurate game. Why are you asking us to choose between a little more complexity and an extreme we did not ask for?

Adding mixture control would only have effects on the range of the aircraft. When in a fight it has 0 effect and adding it would actually make things more difficult then in real life. Most planes with one hand you can put 3 levers forward in one motion. I.E. similar to what our wep key does, puts all forward. You would argue that it should be 3 different keys because it is more "realistic" but it actually adds complexity that does not exist in a real aircraft. There are so many things that are harder to do in a sim, then when flying for real. The net effect is that work load is higher in the sim then in the real thing.

As I said earlier I dont want to debate performance issues but this is a paragraph out of the following article.

"Engines run on a mixture of fuel and air.  We know that, for takeoff, the mixture is set to full rich, while, for cruise, we lean.  Why do we do that?  What happens inside the engine?  If the mixture is too lean – I mean way too lean – it won’t burn: it’s all air and hardly any fuel.  If it’s too rich – way too rich – it won’t burn either: it’s all fuel and there’s no oxygen left to allow it to burn.  Somewhere between too rich and too lean there’s an optimum mixture; the mixture that produces optimum power."
http://www.huygens.org/sape/pilotage/Engines/index.html

Yes I do understand why it's more difficult on a pc than in RL and that it would make an unattractive feature to many in game. I already addressed that.

But it is a little more complex than pushing 3 levers evenly regardless of altitude. So the difference comes down to whether someone fails to adjust these items correctly or at all in the heat of the combat. That isnt even considering the drag induced by cowl positions. From what Ive seen, IL2 has the complexity but no real substance behind it because they have apparently used a cookie cutter to do most of their work which means you have an opportunity to one up them!

On your IL2 argument you make a classic mistake of think only gain and not loss, how many people would not play do to the added complexity?

Do you really wish to wait 10 - 20 mins on the ground before flying each flight? Do you really wish to fly for many hours before engaging the enemy? If you answer no to any question then you really don't want everything to be realistic but only the things YOU wish. And hence the argument of wanting everything as real as can be falls apart ,and you are left with does the realism make it more or less fun for the most people.

I did not make that mistake, I suggested allow both, with no performance advantage.

You are trying put words in our mouths to push us to an extreme we (myself especially) did not  asked for. That's not an argument, thats a gimmick to force people to back down. I told you I agree with not doing anything that would change the way current players enjoy the game. We never said anything about changing field locations or warm up times. Some of us arent stupid, we understand there is fine line and it's not in the same place for everyone!

Youre a businessman and we just gave you ideas that could bring in more discriminating customers and youre telling your current customers what they want is silly when there are other businessmen out there who offer what we ask for. All we want is for you to be more successful and to hear, "sure, that  might work. But we dont have time for it right now. Maybe in the future if conditions change, we will see!" We will understand.

Respectfully MUZIK
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline AWwrgwy

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Re: flight SIM!
« Reply #62 on: February 03, 2011, 06:07:43 PM »
Solution:

Add a placebo button or two.

Alt+C opens cooling flaps.
Alt+P primes the engine before take-off.
Alt+X does whatever else you want it to.
Etc.

The actual results of pushing extra keys on a computer keyboard"--> Nothing.  

But it will make some people happy.

 :banana:

wrongway
« Last Edit: February 03, 2011, 06:27:56 PM by AWwrgwy »
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Offline muzik

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Re: flight SIM!
« Reply #63 on: February 03, 2011, 06:23:47 PM »
Oh and btw, there are hundreds of thousands if not millions of dedicated MSFS users out there who go to extremes making and using "realism" mods for that sim so they can fly for hours making around the world, true to life trips with no time compression because they enjoy those "silly/complex" aspects of flight.

Obviously not all of them are interested in ww2, but as I am sure you have seen with the add ons, some are. It just seems to me that your "line" in the sand could overlap into their customer bases interest just a little further.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline olds442

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Re: flight SIM!
« Reply #64 on: February 03, 2011, 06:38:33 PM »
muzik: What do you believe the net effect of adding Mixture would be?

I have heard you argument that complexity and realism are the same thing and people trying to argue the point that they want things as real as possible. They are not the same thing.

Adding mixture control would only have effects on the range of the aircraft. When in a fight it has 0 effect and adding it would actually make things more difficult then in real life. Most planes with one hand you can put 3 levers forward in one motion. I.E. similar to what our wep key does, puts all forward. You would argue that it should be 3 different keys because it is more "realistic" but it actually adds complexity that does not exist in a real aircraft. There are so many things that are harder to do in a sim, then when flying for real. The net effect is that work load is higher in the sim then in the real thing.

On your IL2 argument you make a classic mistake of think only gain and not loss, how many people would not play do to the added complexity?

Do you really wish to wait 10 - 20 mins on the ground before flying each flight? Do you really wish to fly for many hours before engaging the enemy? If you answer no to any question then you really don't want everything to be realistic but only the things YOU wish. And hence the argument of wanting everything as real as can be falls apart ,and you are left with does the realism make it more or less fun for the most people.

HiTech


cant we have it as a option like stall limiter if players dont like it take it off but i do wnat to have to prime my eng and have rich settings and some other ppl might too if its a option its the best of both worlds  :aok
only a moron would use Dolby positioning in a game.
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Offline olds442

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Re: flight SIM!
« Reply #65 on: February 03, 2011, 06:42:41 PM »
Solution:

Add a placebo button or two.

Alt+C opens cooling flaps.
Alt+P primes the engine before take-off.
Alt+X does whatever else you want it to.
Etc.

The actual results of pushing extra keys on a computer keyboard"--> Nothing.  

But it will make some people happy.

 :banana:

wrongway
perfect idea, but have it as a option i know some ppl dont want it but for us that want do it would be cool
only a moron would use Dolby positioning in a game.
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Offline ink

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Re: flight SIM!
« Reply #66 on: February 03, 2011, 09:55:13 PM »
I can see two arenas......main, as it is now, no change.   AvA  more in the WW2 format with full ''realism'' that way you could make everyone happy heck AvA is allready almost there.....I think that would be a smart thing to do.   diddnt engines die randomly?  code that also, everything :-)

Offline 5PointOh

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Re: flight SIM!
« Reply #67 on: February 03, 2011, 10:45:35 PM »
Oh and btw, there are hundreds of thousands if not millions of dedicated MSFS users out there who go to extremes making and using "realism" mods for that sim so they can fly for hours making around the world, true to life trips with no time compression because they enjoy those "silly/complex" aspects of flight.

Obviously not all of them are interested in ww2, but as I am sure you have seen with the add ons, some are. It just seems to me that your "line" in the sand could overlap into their customer bases interest just a little further.
You really cannot compare MSFS users to AH. Goals of the each are different, and now even Microsoft is moving toward a simpler design.

Quote from: Microsoft Website FAQ
Q:How does “Microsoft Flight” differ from “Flight Simulator?” Why the new name? What’s changed?
A:With “Microsoft Flight” we’re approaching the virtual flight genre from the ground up, with the focus on the universal appeal of the experience of Flight. We believe the simplicity of “Microsoft Flight” perfectly captures that vision while welcoming the millions of existing Flight Simulator fans. The new “Microsoft Flight” retains the full fidelity simulation longtime fans have come to expect while offering all players a whole new look and feel, a wide range of new game play and challenges, persistent experiences and social connectivity.

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Offline SectorNine50

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Re: flight SIM!
« Reply #68 on: February 04, 2011, 03:01:04 AM »
Muzik, you are requesting something that perhaps 1-2% of the customers actually care about.

Most would rather see new aircraft and gameplay that keep the game fresh and new (I am one of those).  Not a feature that 99% of the community will not use.

Think about it this way:
Mixture is not coded into the power models as they stand now, why spend the time and resources to do so when a LOT of the LW aircraft don't gain anything from?  He already stated most supercharged aircraft (which a lot of aircraft are) will not need mixture changes.  Auto lean and auto rich are the options they had.

Also, 5pointOh, I've been following Flight very closely, and from the sounds of it, it's really not going to change much in terms of realism.  If you put FSX on lowest realism settings, it's almost impossible to crash unless you put the a/c into controlled flight into the ground as it were.  Apparently what they are focusing on is a more directed approach to those who want that.  Missions, for instance, are going to be a larger portion of the game than they were previously.  I think the biggest complaint they got from the non-hardcore flight simmers was that there was not nearly enough direction after the very few missions were completed.

From what I understand, all the complexity of the previous sims are going to be there for the the hardcore simmers, but the ability for the simulator to be simpler and directed is going to be an option as well.
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Offline hitech

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Re: flight SIM!
« Reply #69 on: February 04, 2011, 09:23:23 AM »
Quote
Muzik wrote:

Youre a businessman and we just gave you ideas that could bring in more discriminating customers and youre telling your current customers what they want is silly when there are other businessmen out there who offer what we ask for. All we want is for you to be more successful and to hear, "sure, that  might work. But we dont have time for it right now. Maybe in the future if conditions change, we will see!" We will understand.

You have just stepped completely across the line. And hence I'm done discussing this with you.

HiTech

Offline fbEagle

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Re: flight SIM!
« Reply #70 on: February 04, 2011, 11:35:37 AM »
 :bhead ummmm no... absolutely not. i think u underestimate the amount of actual work it took to fly these planes. its much more than mixture, and starting one engine at a time. you have to constantly play with the controls as u change altitude, speed, etc... too many people would end up blowing the engine etc... as someone said i cant remember who but "its just a game"!!!
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Offline DeadStik

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Re: flight SIM!
« Reply #71 on: February 04, 2011, 12:26:05 PM »
Has this thread been locked yet? Guess not.
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Offline olds442

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Re: flight SIM!
« Reply #72 on: February 04, 2011, 04:05:58 PM »
Has this thread been locked yet? Guess not.
the BBS needs a squelch butten or im gunna pull the trigger with a 45 pointing towards me :bhead
only a moron would use Dolby positioning in a game.
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Offline Jayhawk

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Re: flight SIM!
« Reply #73 on: February 04, 2011, 05:15:55 PM »

Do you really wish to wait 10 - 20 mins on the ground before flying each flight? Do you really wish to fly for many hours before engaging the enemy?



I hope I'm not the only one who thought, "Hey, that'd be some serious immersion, I'd like to do that".   :uhoh   :D
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Offline olds442

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Re: flight SIM!
« Reply #74 on: February 04, 2011, 10:40:58 PM »
:bhead ummmm no... absolutely not. i think u underestimate the amount of actual work it took to fly these planes. its much more than mixture, and starting one engine at a time. you have to constantly play with the controls as u change altitude, speed, etc... too many people would end up blowing the engine etc... as someone said i cant remember who but "its just a game"!!!
yet again some one finds a way to hate me
only a moron would use Dolby positioning in a game.
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