Author Topic: Side Switching delays base on the number of 'active' players  (Read 362 times)

Offline Ardy123

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Side Switching delays base on the number of 'active' players
« on: March 01, 2011, 02:44:18 PM »
The Wish:

The modify the delay one has to wait to switch sides so it is based on the imbalance of active players on that side.

An Example:

Knit: 30 players, Rook 35 players, Bish 70 players.  The time to switch from bish to rook or knit would be substantially less than the time delay for someone who wants to switch from knit to bish or rook to bish.

The Rational:

1)This would encourage more evenly balanced sides, esp when numbers are low
2)This would discourage people from switching to the 'winning' side because they don't like loosing. Go to EW if you want to see the best example of this.
3)This would make horde busting easier for the country that relies on hordes to accomplish their objectives. Its much harder to overwhelm the enemy if they don't have a large numerical superiority.

flame away....
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Offline RTHolmes

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Re: Side Switching delays base on the number of 'active' players
« Reply #1 on: March 01, 2011, 03:21:53 PM »
on average the side that does horde missions will have more players in tower waiting for mission start, ie a lower % of active players than the others. this system would encourage more players to the hording side.
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Offline Ardy123

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Re: Side Switching delays base on the number of 'active' players
« Reply #2 on: March 01, 2011, 03:37:14 PM »
on average the side that does horde missions will have more players in tower waiting for mission start, ie a lower % of active players than the others. this system would encourage more players to the hording side.

True, well we can drop the 'active' part, and just say players logged in then.
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
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