Author Topic: Flight Model for Zeke  (Read 1160 times)

Offline ARSNishi

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Re: Flight Model for Zeke
« Reply #15 on: February 16, 2011, 09:03:55 AM »
Since I have no idea what it used to be like, I cant compare it to before... but as long as I can still get around on a brewster I guess it's modeled fairly.  If I stall it out, I take it as the plane's just telling me I'm being too heavy handed.  It's those friggin Corsairs turning ability that I have questions about the modeling of.

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Offline Pyro

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Re: Flight Model for Zeke
« Reply #16 on: February 16, 2011, 09:42:47 AM »
It hasn't changed.  It's either something on your controller side or just a false perception.

Offline Squire

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Re: Flight Model for Zeke
« Reply #17 on: February 16, 2011, 10:21:52 AM »
Don't roll it with a full tank of fuel either. Its a flying gas tank like that. 50 or less is plenty. Also as has been stated, recalibrate your controllers and chk your settings any time tihngs start to feel weird with any of the planes. Somtimes its just a simple issue with calibration.
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Offline fbWldcat

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Re: Flight Model for Zeke
« Reply #18 on: February 16, 2011, 08:47:27 PM »
Don't roll it with a full tank of fuel either. Its a flying gas tank like that. 50 or less is plenty. Also as has been stated, recalibrate your controllers and chk your settings any time tihngs start to feel weird with any of the planes. Somtimes its just a simple issue with calibration.

25% fuel, coasted for 10 minutes to get E. Still had the problem.
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Offline jolly22

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Re: Flight Model for Zeke
« Reply #19 on: February 17, 2011, 06:39:05 AM »
AVA has Zekes and Wildcats. Zekes hold all the cards in there except ruggedness.

Flying the Wildcats are a lot of fun though.

Depends who is flying the willdcat....Ive outturned zekes countless times. Then they run

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