BnZs,
No one is able to tell you what you see. I have been trying for years to say the same thing. My dear friends may have some super equipment or ideal predator vision, but I just think that they mostly have simply adjusted their expectations of what they should be seeing. Don't get me wrong, I enjoy having the opportunity evade enemies without a big
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RED BANNER screaming out here I am, you can shoot now. Yes, it makes it harder to spot your enemy. But even with settings tweaked and a 42 inch monitor it is just as hard for them to spot you.
Look at it this way, the virtual reality that you came to grow to love, known and AH2, is offering you another "reality" where the planes that shoot at you are some of the planes that would have shot at your plane in history. To add to this cartoon, excuse me, virtual experience, some guys decided to offer you the challenge of identifying a bad guy, by looking at the shape and markings on his aircraft.You have in just a few days, pointed out the flaws in the code that do not mesh well with the "close to reality" virtual dream. I am very much in agreement with you on these points: two dimensional pixels cannot duplicate human vision; unless zoomed in, aircraft are reduced to generic shapes past a certain reasonable range that humans would easily identify shapes and colors; unless someone is using trackIR, mouse views or some other free wheeling head movement, aircraft are much more easily lost during combat engagements.
The only question that remains: Why do so many players pay money to fly a WWI and WWII game with emphasis on great details in accuracy of performance, armaments, and construction, and then flock to arenas that dispense whatever flavor aircraft to any pilot on any side, the majority of their playing time ignoring the only 24 hour arena that resembles the historical settings from which the aircraft were tools of survival and necessity? Is it because they like enemy icons? It was that way before no enemy icons, and I don't ever see that changing.
What is changing, is the tide that is bringing more and more good sticks like yourself back home to a "combat theater". I sincerely hope so, because what may look from a passing glance as a fantasy to play in a "special" sandbox, is actually the result of dedicated volunteers grinding out ideas, researching and critically examining whether or not ideas stand up to the goals and values that have always been associated with the AvA and Combat Theater. To rephrase what Jimson just said, I think no enemy icons is a step in the right direction.