I’ve been tinkering around with a tiered system for the base strats (barracks, ords, fuel, etc) since I’ve started AH back in Jan of 2008. I really like how the fuel depots have a tiered system, and I scratch my head wondering why ordnance and barracks do not have a similar set up. I’ve suggested changes before and they’ve gone no where so back to the drawing board I went. Let me try these suggestions out:
First, HTC would have to add in an “8 troops” option along with the current “10 troops” selection for M3’s 251’s, LVT2’s, and C47’s (or 3 troops for jeeps). Why? My suggestion for a tiered barracks system involves disabling the 10 troop option once X number of barracks has been destroyed (4? The most is on a large field with 8), and not disabling the troops completely until all the barracks have been destroyed at that particular field. I wouldn’t think that the coding for that would be too far fetched. That system would give credit to partial attacks just like getting 3 fuel depots down disables DT’s, and it would still allow troops to be used, but not at full strength. That system would still allow troops to be used, but with 2 carries or 2 runs.
With ordnance, that too is an “all or none” system. I propose, using the current layout of the bases, a system in which the heavy ordnance (1k lb + bombs, torpedoes, 28cm rockets, etc) be disable at 1 ammo bunker being destroyed with the entire ordnance being disabled once all bunkers have been destroyed at that particular base. That too would allow a degree of strategy, or rather a tiered system. Coding would be rather simple, one could imagine.
Regarding fuel, I’d like to see another level added: upon the 5th fuel tank being destroyed, the maximum fuel allowed would be %50. This may have some conflicts because the small airfields only have 4 fuel tanks, but if that is the case then start with the 2nd fuel tank destroyed = no DT, 3rd = %75 max fuel, 4th = %50 max fuel.
Food for thought.