I remember a time when strategic targets (specifically fuel) were juicy enough targets that they were considered valid targets for missions and individuals who wished to push back an advancing force or make an advance of their own. I also remember them probably being TOO juicy at that time, allowing single fighters to go through and clean an entire row of bases rather quickly. But I also remember how a smaller force was able to turn the tide of a sweeping army or redirect them to other battles by performing such strategic operations.
I propose that destroying ALL fuel depots at a base limits max fuel from that base to 50%.
Argument #1: We already reduce it to 75%, what's the big deal about 50%?
Rebuttal: At 75%, most planes are capable of launching from a field, flying a sector, fighting a bit, and returning home, albeit with less loiter time. Reducing 50% greatly limits the aircraft that are capable of such flights, but the defensive capability of the aircraft is virtually unaffected. Almost all aircraft can launch and defend themselves from a field under fire with only 50% fuel, in fact many choose to fly 50% anyway in such a situation because of the lighter weight and increased maneuverability.
Argument #2: Lone fighters/bombers will just go around stratting and ruining the game for everybody else!
Rebuttal: Stratting fuel takes takes two passes at least, and often three in a bomber or fighter. That takes time and allows a defending force time to up from the field under fire OR take off from a nearby field to short circuit the attack before affecting further fields.
Argument #3: Mobs will just sweep through fields and kill strats.
Rebuttal: First off, mob mentality rarely results in strategy. Secondly, a mob implies teamwork and requires teamwork to oppose. This seems like it would not be a negative to gameplay. And if you say that "some people don't want teamwork", go to the Dual Arena... it is for that exact mindset. Finally, a mob attracts defenders, which increases activity within an area, which provides action to pilots, which keeps people coming back for more.
Argument #4: Nobody attacks strats, who cares?
Rebuttal: Precisely my point... let's put the strateg(y) back in strategic!