Author Topic: Vary OBJ Hardness  (Read 368 times)

Offline SmokinLoon

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Vary OBJ Hardness
« on: February 27, 2011, 03:39:04 PM »
Vary OBJ Hardness.

Currently, all of the OBJ’ects we bomb, aside from hangers, shore batteries, task groups, and ack guns take 312 lbs worth of ordnance/damage to be destroyed. 

I propose to change it up.  If there is a way to code different OBJ’s,  down to 230lbs (so Tiger and T34/85 HE can destroy w 1 shot), on up to 550 lbs so that a single 500lb bomb would not destroy it, then I encourage HTC to at least experiment with the concept.  Currently, destroying the fuel tanks, ammo bunkers, barracks, radar, town buildings, structures, etc etc, are all done in a same same manner.  I bet that concrete ammo bunker that is made of 3ft thick concrete walls and roof would be a bit more difficult to destroy than those stick built barracks.  Japanese structures typically blew apart a lot easier than the brick and mortar of Europe.  Etc Etc.       

And for that matter, change up the amount of damage hangers need as well.  Why not?  Same goes for auto/manned ack. 

Change it up every tour. 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Noir

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Re: Vary OBJ Hardness
« Reply #1 on: February 28, 2011, 07:47:51 AM »
interesting, I was thinking the other day that a hangar takes 2K+6 rockets to go down, exactly what most American fighter bomber can hold. Its makes most of the other attacker planes pretty much unter, while the 1K bomb was pretty rare during the war from what I've read... :headscratch:
now posting as SirNuke