Author Topic: the next a/c for Asces High is ...  (Read 6960 times)

Offline moot

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Re: the next a/c for Asces High is ...
« Reply #150 on: March 09, 2011, 09:41:38 AM »
If the 110 is blind below, the 410 might be blind dead six.  It's not guaranteed the gunner's view is all that good straight down the tail.  And AH self-gunner = auto pilot = no pure yaw control.  You probably can just shoot when you know target is right there in your "blind spot" but overall I think it'd be tricky.  Maybe more tricky than auto-angling the 110 for a clear shot.  The extra lethality's up against the extra crappiness of the whole setup. 
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Offline Krusty

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Re: the next a/c for Asces High is ...
« Reply #151 on: March 09, 2011, 09:53:32 AM »
Keep in mind the aim points are sticking off the sides of the fuselage so you actually can aim "down" below the tail (because your point of view isn't blocked by the tail itself)


EDIT: 90% of my deaths in a 110 while I'm in the tail gun are because I'm stomping rudder trying to find an angle to depress my guns. I know the guy is there. I know where he is. I just cannot aim at him. The pop-up auto angle is suicide, also. Presents a nice fat target and yet makes it harder to hit the guy following you from the 110 perspective (you bouncing around then as you slow down your nose drops again).

I think they would be fairly effective since they can both fire dead 6 and you can aim from either position. All you have to do is run away max WEP to make anybody chasing you close very slowly. If they're not dead 6 you have a chance to manuver for a kill. If they ARE you still have options.

that's one of the problems flying a 190a8 in-game. For all that firepower if anybody gets on your tail you're toast. This seems to remedy the problem.
« Last Edit: March 09, 2011, 09:57:12 AM by Krusty »

Offline moot

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Re: the next a/c for Asces High is ...
« Reply #152 on: March 09, 2011, 10:30:05 AM »
Yep I can see the side sights sticking out, that's why the canopy's shaped that way... But it's still not clear that you'd get a very good view.
Max wep isn't going to do much for something like the top 1/3 of the non perk plane set.  The 410 only does 315 or so at sea level and speed only mildly grows from there.
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Offline Krusty

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Re: the next a/c for Asces High is ...
« Reply #153 on: March 09, 2011, 12:32:07 PM »
Same principle as B17s and B24s flying 300mph in this game, though, max speed drags every chase into a prolonged 6 chase, slowing the closure rate and leaving the attacker sitting there in the guns longer.

Sure, it'll be slow, but I just meant drag out the enemy's chase as long as possible. If you had a spit9 chasing you down wouldn't you want to pop him in the snout at 800-1000 yards? hehehe

Offline PJ_Godzilla

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Re: the next a/c for Asces High is ...
« Reply #154 on: March 09, 2011, 04:14:39 PM »
Yep and there's more detailed list of gremlins in IIRC one of Messerschmitt's memoirs in exact technical jargon. Also apparently many corrections in that piece of literature and others.. e.g. the exact timeline of the testing regime.  As usual one or a few people say something inaccurate and it gets repeated and amplified in later books.  But overall yep that's the gist of it..

I'm kind of curious about that "snaking". Specifically, IIRC, one of the basic modes we learned of back there in Aero was the "Dutch Roll" mode. Thing is, it tends to inhere in AC with weak directional stability or, at least weaker directional than roll stability - hence the attempt to cure it with vertical stab. I'm just wondering why the addition of that big-aced tail didn't help. Further, I know that props themselves tend to improve directional stability.

OTOH, the fuse is quite stubby - and therefore any fuselage-driven weathervane-effect (what is it - the d(yaw moment)/d(yaw) ?) was probably minor. I just think it's kind of funny - almost a vindication of that Supermarine designers adage. The 410 looks cool, but it doesn't look quite right.
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Offline moot

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Re: the next a/c for Asces High is ...
« Reply #155 on: March 09, 2011, 04:43:24 PM »
Same principle as B17s and B24s flying 300mph in this game, though, max speed drags every chase into a prolonged 6 chase, slowing the closure rate and leaving the attacker sitting there in the guns longer.

Sure, it'll be slow, but I just meant drag out the enemy's chase as long as possible. If you had a spit9 chasing you down wouldn't you want to pop him in the snout at 800-1000 yards? hehehe
I might keep 50-75rpg, but most likely I'd empty the turrets at the start of every flight.  I'd rather reverse a spit than tailgun him down..

PJ_Godzilla, the book that reportedly goes in detail on the 210/410's gremlins is Willy Messerschmitt: Pioneer of Aviation Design, by Ebert, Kaiser and Peters
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