Author Topic: A6M5b Gages  (Read 695 times)

Offline USBP1969

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A6M5b Gages
« on: February 23, 2011, 06:21:15 PM »
Howdy.

They look "Blurry" to me, but I'm wearing 2.75 diopter glasses.

USBP

Offline Wildcat1

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Re: A6M5b Gages
« Reply #1 on: February 23, 2011, 06:25:17 PM »
i get the same thing.
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Offline Waffle

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Re: A6M5b Gages
« Reply #2 on: February 23, 2011, 06:49:10 PM »

I'll take a gander at them tomorrow am.

Offline AWwrgwy

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Re: A6M5b Gages
« Reply #3 on: February 23, 2011, 10:39:16 PM »
Me too. I thought it was my low res, 256.


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Offline flatiron1

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Re: A6M5b Gages
« Reply #4 on: February 23, 2011, 10:48:01 PM »
gauges way to small,blurry/ cowl gun  in way also/  in game can't read load out without zooming in a bit, need better color contrast.

hi res installed


Offline MachFly

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Re: A6M5b Gages
« Reply #5 on: February 23, 2011, 11:11:30 PM »
Did you install that high resolution texture package?
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Offline flatiron1

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Re: A6M5b Gages
« Reply #6 on: February 23, 2011, 11:14:53 PM »
hi res installed as noted in pic post

Offline Waffle

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Re: A6M5b Gages
« Reply #7 on: February 24, 2011, 09:24:41 AM »
found a problem in the texture, in which I inadvertently left a layer on in photo shop which made the texture blurry when exported. Fixed for next release.

Offline flatiron1

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Re: A6M5b Gages
« Reply #8 on: February 25, 2011, 08:49:17 AM »
ty

Offline flatiron1

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Re: A6M5b Gages
« Reply #9 on: February 25, 2011, 05:50:11 PM »
before patch




after patch





would it be possible to make the loadout numbers in white, maybe that would help

also anyway to get the cowl guns where they don't block gages
« Last Edit: February 25, 2011, 06:01:38 PM by flatiron1 »

Offline flatiron1

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Re: A6M5b Gages
« Reply #10 on: February 25, 2011, 06:06:02 PM »
the way it was, a6m2


Offline TinmanX

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Re: A6M5b Gages
« Reply #11 on: March 02, 2011, 09:30:08 AM »
Don't really want to open a new thread as this is semi-related. The auto-pilot lights in the new Zeke don't work.
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Offline Waffle

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Re: A6M5b Gages
« Reply #12 on: March 02, 2011, 11:01:53 AM »
fixed for next patch - thanks tinman