Author Topic: World War I  (Read 1213 times)

Offline oakranger

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Re: World War I
« Reply #15 on: March 09, 2011, 01:46:53 PM »
Not sure why? Uh, try no support. Only four planes STILL, no new maps, possibly some serious flaws in modeling.

Yea, that could be a reason.  Hope that HiTech gives more options of rides for the Korean War arena (That is if they make it).
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Offline FLS

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Re: World War I
« Reply #16 on: March 09, 2011, 01:50:38 PM »
nope...just haven't figured out how to keep from augering a camel...or ripping the wings off in a dive...  :joystick:

To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.

Offline Crash Orange

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Re: World War I
« Reply #17 on: March 09, 2011, 01:53:45 PM »
Was fun for two weeks. Then quickly burned out due to very limited gameplay / combat situations.
Today I would still fly a couple of hours per week... but arena population is often 0, and only occasionally 1-3 guys at my timezone. And I'm not interested in dueling.


If there was a WWI arena with some depth and variety comparable to the MA, I would prefer it over WWII any day of the week.

That's why I never fly there. In the MA there are a million things that can happen, and you never know which you'll be facing. In WW1 there is exactly one thing that can happen: fly to dots on dar, turnfight a while, eventually get killed, rinse, repeat.

It wouldn't have to be strats to bomb or capturable bases (the latter would seem out of place in a WW1 game), but it needs something to provide focus and variety for the action. Trench strafing, recon, balloon busting, anything so that players have something to do other than flying straight at the enemy and circling each other all day.

Offline CptTrips

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Re: World War I
« Reply #18 on: March 09, 2011, 02:02:10 PM »
It wouldn't have to be strats to bomb or capturable bases (the latter would seem out of place in a WW1 game)

I wouldn't be so quick to discard the idea.  The basic strat/field capture mechanism (despite the whining) had proven very successful for HTC over the last decade.  Its a tried and true model.  It would take some minor allowances toward historical accuracy.  Some artistic license for the purpose of game-play design would have to be allowed, but it could be worked-in with reasonably minor effort.  It would be no less valid that P51 vs. P51 vs. P51 fights in the WWII MA.

Historical pureism can be reserved for the scenarios.

Regardless, it could in no way possible, be worse than the current design.

:salute,
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Offline Stang

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Re: World War I
« Reply #19 on: March 09, 2011, 02:55:50 PM »
You post was incredibly motivating... :rolleyes:
So when will I see you in there?

Offline JunkyII

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Re: World War I
« Reply #20 on: March 09, 2011, 03:21:00 PM »
Id rather fly in the Korean War era arena we don't have....
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Offline gyrene81

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Re: World War I
« Reply #21 on: March 09, 2011, 03:24:36 PM »
To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.
easier said than done when you have a d-vii and dr-1 on your six chewing the wings off...  :lol

i looked at the stats in there...i wonder why the dr-1 and d-vii have better stats/usage than the f.1? only sure way to keep an f.1 in the air is to avoid fighting in it.
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Offline BnZs

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Re: World War I
« Reply #22 on: March 09, 2011, 03:47:03 PM »
To avoid augering keep your airspeed up. It's easy to skid into a turn to the point where you stop flying.  you also need too anticipate and allow for the gyroscopic effect.
Ripping the wings off may be from overspeed, if you have turned off engine damage from overspeed you lose a useful cue. Of course you can't pull too hard at high speed either but you learn to adjust your flying compared to the WW2 arena just like you learn to adjust the amount of lead you need for gunnery.

I think the real problem he was referring to was the fact that for some reason the Dr1 can corner while pulling black-out Gs without damage while the Camel can't turn anywhere near that hard at speed without ripping a wing. This despite the fact that Dr1 was the plane known for loosing the top wing if you pulled too hard...

The maneuverability difference is plausible IMO. After all, the Triplane is a lift monster. But the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else. And when compared to historical accounts, this relative toughness is just totally off the mark.
« Last Edit: March 09, 2011, 03:49:51 PM by BnZs »
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Offline USRanger

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Re: World War I
« Reply #23 on: March 09, 2011, 04:38:58 PM »
I sent the new WW1 terrain in last week.  Hopefully Skuzzy will put it in soon.  That place needed a change of scenery. :salute
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Offline Vart69

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Re: World War I
« Reply #24 on: March 09, 2011, 04:49:38 PM »
For a GV'er I do enjoy the powered kites for a change....................... ........
And I love the rocker arms on the DR1!   :x

Offline CptTrips

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Re: World War I
« Reply #25 on: March 09, 2011, 04:52:11 PM »
I sent the new WW1 terrain in last week.  Hopefully Skuzzy will put it in soon.  That place needed a change of scenery. :salute


Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
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Offline Zoney

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Re: World War I
« Reply #26 on: March 09, 2011, 05:06:53 PM »

Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
Wab

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Offline moot

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Re: World War I
« Reply #27 on: March 09, 2011, 05:11:49 PM »
the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else
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Offline FLS

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Re: World War I
« Reply #28 on: March 09, 2011, 05:16:58 PM »
easier said than done when you have a d-vii and dr-1 on your six chewing the wings off...  :lol

i looked at the stats in there...i wonder why the dr-1 and d-vii have better stats/usage than the f.1? only sure way to keep an f.1 in the air is to avoid fighting in it.

I think one reason the F1 see's less use is for the up/forward view being blocked by the wing. Mainly it's because the Dr1 is more suited to the deck fights and the DVII doesn't have the gyro issues.

I think the real problem he was referring to was the fact that for some reason the Dr1 can corner while pulling black-out Gs without damage while the Camel can't turn anywhere near that hard at speed without ripping a wing. This despite the fact that Dr1 was the plane known for loosing the top wing if you pulled too hard...

The maneuverability difference is plausible IMO. After all, the Triplane is a lift monster. But the fact that the plane which is the Zero of the WWI arena in maneuverability is *also* its Jug in toughness makes life suck for those trying to fly anything else. And when compared to historical accounts, this relative toughness is just totally off the mark.

The Dr1's didn't all lose their top wings, a few lost their wings until a manufacturing change fixed the problem. The Camel didn't earn it's reputation fighting Triplanes on the deck.



Offline USRanger

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Re: World War I
« Reply #29 on: March 09, 2011, 05:34:14 PM »

Outstanding.

Thanks for your efforts Ranger.  Maybe we should send YOU our $15 instead.   :D

Hmmmm.  Maybe HTC should allow map makers to post a PayPal link on the clipboard map to support their work with donations.  I'd kick a few bucks to someone who'd put hours in to making a map.

:salute,
Wab




 :lol Naaa.  All I ask is that people use it when it's put in. :salute
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