I did a brief (approx 10 second) search for this matter but saw nothing. If it's been said, my apologies.
One thing I found rather annoying was the lack of "solid physics". I am probably calling it the wrong thing since computer programming is millions of miles away from my area of expertise. Neither is physics but I am hoping someone can make sense of my thought.
Example: When colliding with another plane and or object, the parts involved in the collision simply just fall off, no abrupt movement of mass being slowed or stopped quickly. I would assume if "plane A" were to be flying level while "plane B" proceeds to rear end it due to being faster, plane A should lurch forward while plane b should slow to roughly the same speed as plane A due to coming into contact with it, not cut through it like some kind of light saber. Obviously the parts of the planes involved in the collision would be badly damaged and both planes would likely crash.
Example: If a plane were to fly and smash it's wing against a solid object i.e. a tree, that wing would fly off and the plane would violently turn in the direction where it's path of movement was blocked.
This brings up another thing I wish would be added into the game. Plane remaining relatively intact when hitting the ground. As of now if you crash, your entire plane is vaporized. Not a single piece of metal to show your existence. Perhaps when your plane crashes, it doesn't just "vaporize" but hit the ground, explode, tumble with the direction of movement and be a smoldering wreck of charred, twisted airplane. Maybe leave a debris trail along the way if parts of the plane made contact with trees, buildings, sheep, what ever, and not just simply fall through the ground.
Granted, I know AH focuses on game play and does a fantastic job of that, this is just simple "eye candy" and would just be nice.
I know the lag issues in MA would make my first example a problem to implement and I am not even sure the coding that this game runs on even supports such things I have listed.
Thoughts?