Author Topic: Torpedo Cam...  (Read 1865 times)

Offline E25280

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Re: Torpedo Cam...
« Reply #30 on: March 04, 2011, 07:37:19 PM »
Would be nice as a torp firing training tool.
+1
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....
+ another 1
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Offline Chilli

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Re: Torpedo Cam...
« Reply #31 on: March 05, 2011, 03:38:08 AM »
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.

Offline Volron

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Re: Torpedo Cam...
« Reply #32 on: March 06, 2011, 04:58:14 PM »
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.

+1
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Offline Flench

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Re: Torpedo Cam...
« Reply #33 on: March 07, 2011, 05:55:20 PM »
Bump
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Offline MORAY37

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Re: Torpedo Cam...
« Reply #34 on: March 08, 2011, 01:47:16 PM »


When your bomber is destroyed, if you grab another plane does that erase your torpedo?  If so, like said here before waiting minutes for text buffer with no other means of knowing if the torpedo hits or misses, not the best use of my 14.95.

Yes, it was done because folks used to up PT's, salvo 4 torps, and end flight.  They would do this on every conceivable bearing to the CV, until there were literally 100 or more torps heading for the ship.   It was wholly gaming the system, and that's why your torps die when you up a new ride.

It's dumb that it had to happen.
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Offline Puck

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Re: Torpedo Cam...
« Reply #35 on: March 08, 2011, 05:38:28 PM »
The 'Ord Cam' would definitely be nice - even if it can only be accessed in the film viewer.  I can see it leading to some really interesting films and screenshots for the HTC webpage....

Complete with a graphic of Slim Pickens?
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline EagleDNY

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Re: Torpedo Cam...
« Reply #36 on: March 08, 2011, 06:27:14 PM »
Complete with a graphic of Slim Pickens?

Why not?  Although you had better get him a schnorkel if you expect him to ride your torpedo.   :rofl

Offline Babalonian

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Re: Torpedo Cam...
« Reply #37 on: March 08, 2011, 07:35:00 PM »
Okay, stopping short of pointing out other tools that are abused, in a much more detrimental impact, 4 minutes of information from the perspective of a projectile is much less of a concern unless they can transmit a dar dot (which doesn't seem reasonable that it would).

Simple cockpit view only (in this case it would be the nose of the torpedo). 

If HTC, decides to add this, don't half step, add the hull hit and explosion sprites for a few seconds before you slap the camera view back in the tower.  Even if torpedo just expires (4 mins runs out) run a fly by view of the torpedo first.

I don't think it is possible or desireable to have the camera and ability to track your ord in the MAs in real-time _after_ your vehicle/plane is destroyed.  IE: PTs boats - if your torpedo drops look promising, you will not reup imediatley and wait to see what happens, however if they look like a certain miss, you can imediatley reup, splash new torpedos, and repeatedly rince and repeat until you get torpedos that are essentialy customized to meet the specific standards and paramiters of one player while removing any challenge or reward for making your torpedos count.

I support the idea of an ord camera if it helps add to the environment of the game and encourage good practices, I refuse though to give support to an idea for players who refuse to put the time and patience into making their shots count though and are looking for a shortcut (in this case, machine-gunning torpedos until they get some right, rather than taking the time to make their first torpedos their last ones needed).
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Offline MarineUS

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Re: Torpedo Cam...
« Reply #38 on: March 09, 2011, 05:51:16 AM »
+1 billion
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Ugly05

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Re: Torpedo Cam...
« Reply #39 on: March 09, 2011, 09:14:22 PM »
+1 would be nice to see a hit or miss  :joystick:

Offline E25280

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Re: Torpedo Cam...
« Reply #40 on: March 09, 2011, 10:12:29 PM »
I support the idea of an ord camera if it helps add to the environment of the game and encourage good practices, I refuse though to give support to an idea for players who refuse to put the time and patience into making their shots count though and are looking for a shortcut (in this case, machine-gunning torpedos until they get some right, rather than taking the time to make their first torpedos their last ones needed).
It's kind of difficult to learn how to make your shots count when you never see the results of the shots you take.
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Offline 321BAR

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Re: Torpedo Cam...
« Reply #41 on: March 09, 2011, 10:54:45 PM »
I always try and figure out how someone could abuse a wish.  being able to see from your torpedo could give you information about the ships direction and if it's turning; information that you might not be able to determine from an aircraft, pt, or especially in the tower. Though it seems small, it does sound like an unfair advantage.  Could people use it as a recon device?
force the torp camera to be tunnel vision foward and cannot see 50 degrees off center in any direction
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Offline fuzeman

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Re: Torpedo Cam...
« Reply #42 on: March 10, 2011, 01:30:38 PM »
yes it deletes your torpedos. also does the same thing for troops i think.

Actually, I believe you have to re-spawn for your ordinance to de-materialize. A technicality from what was typed but we live in a world full of technicalities.
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