You don't have to dig through years of threads, you just had to read this one ... AWwrgwy quoted Pyro in this thread explaining CAPS and why ?
You're exactly right, he quoted pyro. I've seen that post several times and as I said, I have yet to see anyone post specific reasons why a single arena is unhealthy. And that post is NO exception. Saying "unhealthy arena" or "bad for subscriptions" does not explain anything. How is it bad for subscriptions? What are the specific complaints customers have when choosing not to subscribe? HTC has not that I am aware of been up front on this.
Now, several players have theories or complaints, but I want to know if those are the same reasons we have split arenas. And no one is going to solve anything until those specific complaints are addressed.
I dont see any difference between 600 guys in one arena or the 400 during peak split times. There is NO DIFFERENCE in the game at all except the one or two bases being horded are short 30 guys. Does that stop gang banging, or the festering bad attitudes caused by the disgust some of you have for the hordes? NO it does not. It has not solved anything. EVERYONE has seen the complaints about all of these things on a regular basis. If you say different you are a liar or you dont pay attention to whats going on around you.
I dont get it. If you guys like split arenas so much, why wouldnt you prefer base or zone caps? At least your squads would be in the same arena.
I seem to remember (and I'm getting old-timers disease ) AH several years ago just before the implementation of multiple arenas, people crying incessantly about other people stealing kills, being killshot and what not due to the large numbers of people playing online at any given time (usually around primetime). I recall the need to blow up the target rather than just let if fall to Earth. Why? Because if you didn't, about six or seven other people would follow it down and shoot it while you were watching...stealing your kill. I would qualify that as "saturation" and unhealthy. Yes, those things still happen but with far less frequency than in the past I am referring to. There have been times in the past when 400 or so players have mobbed the NDIsles map (usually on Sunday squadron night). That is WAY too many players for such a small map. You think the hordes of today are bad...? If you've ever experienced that kind of player saturation you'd probably agree with what HTC has done and not get too upset with the arena cap. Personally, if my squadron is in LW Orange and I can't get in, I'll fly in LW Blue until the cap rises or space opens up.
You are right, those things are
(very slightly) less frequent but not at all because of the split arenas. In case you missed it, the new kill system prevents "kill stealing." At least the majority of the time. And most people know there is far less chance of stealing a kill now and so they arent so quick to try it. Other than that, there is no change in the game. There are still hordes, still gangbanging, still attempts at stealing kills, still abusive behavior and everything else associated with the single arena. But we do have a dedicated group of followers who refuse to admit when they are wrong.
As far as the small map, if it's too small, GET A BIGGER ONE! How ridiculous to suggest that a map being too small should dictate how we play the game.