Author Topic: Arena cap is getting out of hand  (Read 24054 times)

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Arena cap is getting out of hand
« Reply #405 on: March 25, 2011, 08:29:22 PM »
War, by definition:

http://en.wikipedia.org/wiki/War
"In all wars, the group(s) experiencing the need to dominate other group(s) are unable and unwilling to accept or permit the possibility of a relationship of fundamental equality to exist between the groups who have opted for group violence (war). The aspect of domination that is a precipitating factor in all wars, i.e. one group wishing to dominate another, is also often a precipitating factor in individual one-on-one violence outside of the context of war, i.e. one individual wishing to dominate another"


Aces High main arena exhibits this,  except in the dueling arena and at times in the AvA arena,
 by this definition as each group tries to take from the other group capturing bases, killing carriers, etc.  Either to psychologically disrupt or  win the map.

If there was no war,  we wouldn't be flying around shooting each other down in the attempt to defend a base or attack a base,  or sink each other's carriers.  Instead,  the goal is using aircraft, seacraft, and ground vehicles to achieve an objective:  Take from the enemy.   Some other folks, however, view online time as to just dogfight or trade shells in tanks without the care of supporting an objective.  Those folks don't view it as war,  and that is their perception.

There is no military heirarchy to force you, and you don't fear being killed if you get dominated,  but the concept of war is played out every day whether or not you participate in it.  Even chess can be seen this way,  taking out the opponent (just like dogfights).
http://www.guardian.co.uk/science/2004/mar/04/2


this GAME is about COMBAT.......it does NOT simulate WAR, no GAME can, now I agree that there is an aspect of "war" in this game, but the real deal is no game can simulate "war" unless of course we are allowed to go to the persons house we just "killed" and actually take them out.....this game is about competition/Combat using WW2 equipment plain and simple.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena cap is getting out of hand
« Reply #406 on: March 26, 2011, 08:02:54 AM »
War, by definition:

http://en.wikipedia.org/wiki/War
"In all wars, the group(s) experiencing the need to dominate other group(s) are unable and unwilling to accept or permit the possibility of a relationship of fundamental equality to exist between the groups who have opted for group violence (war). The aspect of domination that is a precipitating factor in all wars, i.e. one group wishing to dominate another, is also often a precipitating factor in individual one-on-one violence outside of the context of war, i.e. one individual wishing to dominate another"


Aces High main arena exhibits this,  except in the dueling arena and at times in the AvA arena,
 by this definition as each group tries to take from the other group capturing bases, killing carriers, etc.  Either to psychologically disrupt or  win the map.

If there was no war,  we wouldn't be flying around shooting each other down in the attempt to defend a base or attack a base,  or sink each other's carriers.  Instead,  the goal is using aircraft, seacraft, and ground vehicles to achieve an objective:  Take from the enemy.   Some other folks, however, view online time as to just dogfight or trade shells in tanks without the care of supporting an objective.  Those folks don't view it as war,  and that is their perception.

There is no military heirarchy to force you, and you don't fear being killed if you get dominated,  but the concept of war is played out every day whether or not you participate in it.  Even chess can be seen this way,  taking out the opponent (just like dogfights).
http://www.guardian.co.uk/science/2004/mar/04/2


Nice try ... you conveniently left this out ... which goes directly to the point I was trying to make ...

War is an openly declared state of organized violent conflict, typified by extreme aggression, societal disruption, and high mortality.

I have been playing since 2002 and have yet to spill one drop of blood or kill some mother's young son as a result of playing this GAME.

Yes this game has a variety of "conflict" points but they are there to promote "combat" as Ink has already pointed out.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Arena cap is getting out of hand
« Reply #407 on: March 26, 2011, 09:24:29 PM »
http://en.wikipedia.org/wiki/Confirmation_bias



How convenient about YOUR  perception kvou.
Friday night in the Orange main between 9pm and at least  2am:

Bishops attacked and captured 4 rook bases.    Bishops attacked 1 knit base,  and I didn't see them capture 1 knit base during the 4 hours I was online.....
Knits attacked  at least  3  rook bases.   I saw them capture at least 1 base on text buffer.    Knits attacked only 1 Bishop base.
---->  Most bases flashing that night were the rook bases,  not the bishops or knit front...
---->  More captures in the buffer were from Bishops,  than rooks.  
  
As for the arena caps:
More people dominated the Blue arena which was CAPPED at 200 and closed to new incomers.....   Why? Because it was a larger arena while the Orange map was small and sucked and most people couldn't switch to Blue...Therefore most were STUCK.   With the traditional enemies gone from Orange, it allowed the underdogs (rooks) a chance to flourish and quickly reset the map.



Saturday 5pm EST:      Rooks had less bases than knits and Bishops.   There were 6 rook bases under attack.   But there were only  2  bases under attack/ flashing on the knit/bishop front.     Knits and bishop fronts didnt move except for 1 base.





** I WILL BE MORE THAN HAPPY TO PROVIDE SCREENSHOTS OF  CAPTURES on the text buffer**   if that will confirm your own confirmation bias of yourself.
« Last Edit: March 26, 2011, 09:27:36 PM by gldnbb »
To fly or not to fly, that is the question
-The Golden BB-


Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Arena cap is getting out of hand
« Reply #408 on: March 26, 2011, 09:34:38 PM »
War is an openly declared state of organized violent conflict, typified by extreme aggression, societal disruption, and high mortality.

I have been playing since 2002 and have yet to spill one drop of blood or kill some mother's young son as a result of playing this GAME.

Yes this game has a variety of "conflict" points but they are there to promote "combat" as Ink has already pointed out.


Virtual blood buddy... Especially for those that covet their  'points'


There may not be some mother's young son,  but many hours are fought 'dying / getting shot down'  protecting one's base   and your squadron losing their strength because of it.   And your squadron losing their ability slowly of being able to protect or capture a base.

Secondly ->   The agreesssion  is in of itself the fighter cap,  providing cover for the Jabo's   the  bomber's,  the guys flying  troops   into a dangerous environment.    They are spending their time (and money)   flying on a suicide mission of sorts.      They are wasting their time hoping that the escorts /  cap   are   paving a way for them to drop bombs /   troops on a target.   Hoping they are successful.   They don't die in vein.

It hurts (virtually),  hopingly, emotionally,  that their efforts are crushed against an enemy.

People say  'wtg'  and cheer and hoot and hollar   when a base is captured or the 'agressor'  is beat back.


If that is not war (computer version of it),  then I don't know what is.

societal disruption :  nothing is more obvious than   killing their  ordnance or their fighter cap or fighter hangars and watching the enemy go attack elsewhere,  or go attack another enemy country.  'nuff said.
To fly or not to fly, that is the question
-The Golden BB-


Offline moot

  • Plutonium Member
  • *******
  • Posts: 16330
      • http://www.dasmuppets.com
Re: Arena cap is getting out of hand
« Reply #409 on: March 26, 2011, 10:26:25 PM »
That's not societal but strategic disruption.  The only societal disruption in the game is for anyone who takes it so seriously that that strategic action makes em act erratic on the forum or on channel.
Hello ant
running very fast
I squish you

Offline Crash Orange

  • Silver Member
  • ****
  • Posts: 911
Re: Arena cap is getting out of hand
« Reply #410 on: March 26, 2011, 10:37:49 PM »
this GAME is about COMBAT.......it does NOT simulate WAR, no GAME can,

But COMBAT means people killing each other. It's precisely the one aspect of war that can't be simulated in a game.

Strategy, OTOH, translates quite nicely to games.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Arena cap is getting out of hand
« Reply #411 on: March 26, 2011, 11:13:38 PM »
But COMBAT means people killing each other. It's precisely the one aspect of war that can't be simulated in a game.

Strategy, OTOH, translates quite nicely to games.


really so in the UFC where combat is the norm they all die?

Combat can be many forms, and this one is virtual.

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20385
Re: Arena cap is getting out of hand
« Reply #412 on: March 26, 2011, 11:41:33 PM »
Nice try ... you conveniently left this out ... which goes directly to the point I was trying to make ...

War is an openly declared state of organized violent conflict, typified by extreme aggression, societal disruption, and high mortality.

I have been playing since 2002 and have yet to spill one drop of blood or kill some mother's young son as a result of playing this GAME.

Yes this game has a variety of "conflict" points but they are there to promote "combat" as Ink has already pointed out.

You have to remember Slap, that you are comfortable with the size of your hard drive.  Lots of the folks in this game aren't and are compensating :)
Dan/CorkyJr
8th FS "Headhunters

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Arena cap is getting out of hand
« Reply #413 on: March 27, 2011, 12:57:09 AM »
blah blah blah, my chess piece is the best!  All others cheat and horde etc etc blah etc blah

Same old crap...

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline Mustaine

  • Parolee
  • Platinum Member
  • ******
  • Posts: 4139
Re: Arena cap is getting out of hand
« Reply #414 on: March 27, 2011, 01:23:24 AM »
We have been considering doing some method of limiting this, but please do not post ideas that are just a hidden attempts at putting more people into one arena. The current method that I am leaning to is if the cap is 99, then once a country has 33 people no more people of that country can enter. There may also be a choice to enter if you switch sides on entry (of course change country times would also be adjusted).


HiTech

<S> Sir I may be late in this discussion, and I honestly am too lazy to real all the posts... but here's my thought on this, I apologise if it has been brought up already:

Country limits are a great idea, and I would be all for that; on a condition. Let me preface this by mentioning the obvious, I haven't flown more than 2 times in the past 2 years, but I still have my subscription and intend on flying more in the near future.

The squad I fly with has no chess piece affiliation I am aware of, and 99% of the time I log in I don't know what country I will be a pert of, nor do I know what country they are currently flying for. Upon logging on my first message on test is usually: "Yo Yo!" "what country and location?" Sometimes I just pull up the roster, see all squadmates as chess piece "X" and hop over there, then do a "goto".

The point is I would join an arena my squad is in if I knew what chess piece they were playing for, and if I was allowed to join that chess piece. To do that I would need to know what chess piece I was currently affiliated with. Problem is until I log in I don't know what that chess piece is.

I apologize on my ignorance on this, but is affiliation based on player or arena? I could swear I was a knight in LWOrange, and a bishop in LWBlue at one time.

Anyway, one would have to be shown "You will log in as a 'chess piece X' in LWxxx" in the lobby. A simple squad message asking what chess piece my squadmates were would assist in knowing whether I could / should log into an arena.

Oh well, just my thought, let us know what chess piece we would be logging on in advance.
Genetically engineered in a lab, and raised by wolverines -- ]V[ E G A D E T ]-[
AoM DFC ZLA BMF and a bunch of other acronyms.

Offline Crash Orange

  • Silver Member
  • ****
  • Posts: 911
Re: Arena cap is getting out of hand
« Reply #415 on: March 27, 2011, 03:55:56 AM »

really so in the UFC where combat is the norm they all die?

UFC isn't combat, it's a sport. A rough and dangerous game, but still a game.

Virtual combat is the same as virtual war.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Arena cap is getting out of hand
« Reply #416 on: March 27, 2011, 04:10:42 AM »
UFC isn't combat?   haha

oh ok :rofl

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Re: Arena cap is getting out of hand
« Reply #417 on: March 27, 2011, 05:01:32 AM »
UFC isn't combat?   haha

oh ok :rofl

Is the goal to kill the other combatant? If not, it's a combat sport. World of difference.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena cap is getting out of hand
« Reply #418 on: March 27, 2011, 09:35:44 AM »

Virtual blood buddy... Especially for those that covet their  'points'


There may not be some mother's young son,  but many hours are fought 'dying / getting shot down'  protecting one's base   and your squadron losing their strength because of it.   And your squadron losing their ability slowly of being able to protect or capture a base.

Secondly ->   The agreesssion  is in of itself the fighter cap,  providing cover for the Jabo's   the  bomber's,  the guys flying  troops   into a dangerous environment.    They are spending their time (and money)   flying on a suicide mission of sorts.      They are wasting their time hoping that the escorts /  cap   are   paving a way for them to drop bombs /   troops on a target.   Hoping they are successful.   They don't die in vein.

It hurts (virtually),  hopingly, emotionally,  that their efforts are crushed against an enemy.

People say  'wtg'  and cheer and hoot and hollar   when a base is captured or the 'agressor'  is beat back.


If that is not war (computer version of it),  then I don't know what is.

societal disruption :  nothing is more obvious than   killing their  ordnance or their fighter cap or fighter hangars and watching the enemy go attack elsewhere,  or go attack another enemy country.  'nuff said.

You really need to get outside more .... buddy.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Re: Arena cap is getting out of hand
« Reply #419 on: March 27, 2011, 09:45:14 AM »
But COMBAT means people killing each other. It's precisely the one aspect of war that can't be simulated in a game.

Strategy, OTOH, translates quite nicely to games.

The word Combat is derived from the French (combattre) and simply means "fighting" and in no way means that death must be a result of combat, so UFC fighting is a form of combat between 2 opponents.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."