LOL quite the contrary I'm afraid. You fail to picture the overall flow of play and nitpick on meaningless details. You're stating flabbergastingly exaggerated things like 'couldn't trust anything I see anymore' based on 1 microsecond event once a day.
Ok, I'm starting to believe you're being deliberately obtuse here.
First of all, you're assuming that once 400 people appear and the arena splits, they're all going to stay where you put them. Why would they, when the fight they were just in the middle of broke up?
I'm going to keep this simple for illustration's sake. First of all, let's give you the (HIGHLY unlikely) scenario that numbers are evenly distributed over the three chess pieces. Let's also say it's edit:(300 player max, splits into 100 and 100 and 100). The actual values don't really matter, double the scale to your 400, double everything.
Let's say you've got 3 fights going on.
Arena 1:
Fight A:
75 Bish vs 25 Rooks. The Bish are conga lining trying to take a field. The rooks have 25 guys interested in defending it. It's basically stalemated because the Bish are trickling in, and the Rooks are having a good day. The Rook forces are comprised of 3 squads.
Fight B:
75 Rooks vs 50 Knights. "Pointless" furball going on, much fun being had by all.
Fight C:
50 Knights vs the Bish auto ack. The other 25 Bish are afk in tower or running around porking undefended ords, whatever.
The arena split occurs. The arena drops 50% of the people from each country to go into the second arena.
Now you've got:
Arena 1 Fight A: 38 Bish vs 25 Rooks who were holding their own against the Bish with double the numbers.
Arena 2 Fight A: 37 Bish vs 0 Rooks because those 3 squads were selected to stay in the first arena. Are the Bish having fun now?
Arena 1 Fight B: 25 Rooks vs 25 Knights. It's now become an even battle, hooray.
Arena 2 Fight B: 50 Rooks vs 25 Knights. Relative odds against the 25 knights have now doubled. They get schwacked and lose interest due to being outnumbered.
Arena 1 Fight C: 25 Knights vs the Bish Auto ack.
Arena 2 Fight C: 25 Knights vs the Bish Auto ack.
Now, with those players seeing this, let's see who all is still happy. Fight A in Arena 1 is still going on ok Rooks are holding their own. Fight B in Arena 1 is dead even, should be a good fight. Both Arenas have people continuing on in Fight C against the other country's auto ack.
Now let's look at Arena 2. Fight A has been completely killed, 37 Bish are going to want to get back to 'the good arena' to get back to the fun fight they were having. Fight B just got shut down because the Knights were overrun, didn't want to up into a vulch, and want back into the first arena where the good fight was. Half the Rooks are now bored because they're not in the mood to fight undefended, they also want back into Arena 1.
So, they log back into Arena 1. Yes, I know, 'They wouldn't do that.' Under the scenario I've just outlined, why the heck wouldn't they? They were having fun where they were, the situation changed and killed their fight. The cure for that is to get back to the 'good arena' in their minds.
So now we have:
Arena 1 Fight A: 75 Bish vs 25 Rooks
Arena 2 Fight A: 0 Bish vs 0 Rooks
Arena 1 Fight B: 50 Rooks vs 50 Knights
Arena 2 Fight B: 25 Rooks vs 0 Knights
Arena 1 Fight C: 25 Knights vs the Bish Auto ack, 12 Bish doing their own thing
Arena 2 Fight C: 25 Knights vs the Bish Auto ack, 13 Bish doing their own thing
And now it's after suppertime, 75 more people log into Arena 1.
Time for another split, yeah? That took less than an hour, and already we're going to divide arena 1 up again? And this is 'uninterrupted gameplay'...
And that's assuming no side outnumbers the other. An outnumbered side getting broken up further is just going to be, frankly, completely unacceptable.
And yet you see a whole server get shut down every day right now, have to change servers and start from literally nothing waiting 20-30 minutes for the whole war to start over again and thats somehow better? Mmmkay. I'm even leaving the getting left out part there
That 3-4 is about 20% of the people typically logged on from my squad at that time. You're AGAIN failing to see the big picture over small detail which you hang on - this time not understanding it's not only my squad that it's happening on.
Dude, you're the one not looking at the overall effect, not me.
Because a) it will not disappear entirely and b) situation is no different on the other side.
Again, read the above. You'd have to be extremely unlucky to fight only 1 squad at that time.
Squads tend to fight in the same area. If a squad is working an area, they're all going to disappear at once.
LOL! I mean I really LOL now. You say random to an event that's going to happen VERY rarely. You say drastic to an event that's similar to every day occasional network hiccup from player front end.
I've just illustrated that there is precisely NOTHING stopping it from happening repeatedly. You're assuming every best case scenario possible. That won't happen.
You prefer to have to quit playing for some time, log back on and wait for dozens of minutes to arena to repopulate and war get going again. You prefer to get occasionally blocked from joining the same server with your friends.
And you don't call THAT drastic?
It's a damn sight simpler than your solution, and a lot more controllable by the players.
Players disappearing is a come and go once event.
ONLY assuming they stay where they're put. That is laughably optimistic.
Getting left out of server due to cap is rest of the day event that will continue to get you every time you log off and want to come back - even if you manage to get in at first.
No it isn't. I've never been locked out of Orange for more than 20 minutes.
Wiley.