1) I wish HE rounds would explode and damage a tank's external points (IE turret,
tracks, etc.) Currently it seems as if HE rounds either bounce off or simply 'ding'
the enemy tank, zero penetration and zero HE damage.
If this is a non-issue, apologies.
2) Tanks 'colliding' with shrubs, trees, etc. This is probably the single most degrading
factor regarding tank warfare in Aces High. One cannot plow through a hedge or knock
over a six foot tall, three inch thick bamboo tree. If one doesn't enter a barn in the
correct fashion, the tank will come to a complete stop or roll over for a belly-rub.
3) Once issue two is fixed, more variety/spice added to the ground. Give us a few more
buildings to hide in, give us non-dense forests with a relatively high canopy to fight under.
4) Tank rounds cannot penetrate leaves? It's quite frustrating when you have a good angle
on the rear of an entrenched enemy only to find that a clump of leaves make your tank shell
merely 'poof' into nonexistence.
These are just a couple that I've thought of, there are a handful more that I can't remember
for the life of me. Feel free to add, flame retardant on.
1> Unless there are huge amounts of HE in the projectile, the HE rounds simply disintegrate upon impact on hardened armor and do little but scratch the paint and give headaches to the crew. Against softer or less armored vehicles, the shrapnel from the HE projectile and/or the shredding it causes will puncture tires, throw treads, destroy external components (i.e: guns), or damage engines. I think the HE rounds vs gv's in AH is modeled about right. Armor works.
2> I do not know exactly how things are "coaded", but Im willing to bet that AH has coded into its maps certain sizes of trees, shrubs, hedges, etc. The only real way to deal with of those dreaded small shrubs that flip tanks is for HTC to code them out of the maps. Regarding hedges, trees, etc that can not be destroyed (or broken through), remember that if that were the case then each time the a tree or hedge was destroyed or changed in some manner it would cause that much more drag on the server and your pc. HTC drew the line and they went with server/pc performance. I agree it would be nice to plow over that hedge and have that Tiger perform as it really did, but programming and server load are obvious issues.
3> I was going to ask for LESS stuff to hide in, fewer trees, fewer mounds, etc. I'd like to see more open firing lanes. Some maps have them some maps dont.
4> See response #2. That wee little tree branch just save that enemy Tiger from the HVAP round you sent towards his rear, and now he has just been alerted of your presence. Your second shot does the same. Before you can fire your third shot at 800 yards, that Tiger sends an 88mm right into your front hull sending you back to the tower. Fun, isnt it. I feel your pain but again HTC needs to draw the line somewhere in how it codes what.