Author Topic: GV/Trench bases, Observation Balloons, Zeppelins for WWI Arena Upgrade.  (Read 1606 times)

Offline CptTrips

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Adding anything new to the WWI arena would be a waste of resources.



As opposed to the vitally important B-29 needed to go bomb strat targets that don't matter.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline moot

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B-29 is much better HQ/Me 163 zone bomber than anything else we had. Catches fire real easy, but still major net improvement for HQ raids.
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Offline Chilli

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Kazaa,

WW1 arena was a nice addition to the AH2 arenas.  One could make arguments against a number of current arenas, but for those that enjoy those arenas, there can be no convincing that HiTech should abandon any of them.

First of all, there are new damage models and pilot head movements, not to mention an entirely different flight model system, that were all developed for the WW1 arena.  At some point the resources developed in / for that arena may very well become a part of the Main Arena's future upgrades. 

A good portion of the Main Arena wishes have been directed at re vitalizing the current game play aspects.  If folks were given a glimpse of the future through upgrades in WW1 arenas or other arenas, transitions into Main Arena future developments, could go over smoother and even be anticipated.  For example, I and others may now be excited about a future damage model for WWII models.

Offline BnZs

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Adding anything new to the WWI arena would be a waste of resources.

On the contrary, adding anything new to the WWII arenas would be the complete waste of time. Almost any plane that can conceivably be added to WWII will either be historically insignificant, so low performing that it will be a scenario specialist, or both. This is not the case for WWI, which has huge and obvious gaps where historically important planes should be-planes that will also prove potent cotenders in the arena.

Then there is the fact that when you take away the acknowledged strengths of the WWII arena (The huge variety of fighters and bombers, the different missions besides pure fighter you can go on, the GVs, the capture system, the carriers, etc), WWII air combat is fundamentally more boring than WWI air combat. Large fights are basically a series of drive by shootings where being an aimbot accounts for alot more than flying, even duels are usually ended by the first to manage to pull some sort of angle, and the planes themselves are mostly too easy to fly...this last bit means that the fight is more likely to be decided by basic aircraft performance traits like the hard-wired turning ability than airmanship (The opponent had a better turning plane, but he miffed up abit and stalled it into a tree...this being a common occurence makes things more sporty IMO.)
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Offline Sid

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my idea gadget in my brain is on fire.

(if you want to dedicate new coad. a moving front line that changes position based on destroyed trenches that also moves the gv/trench base spawn points then you might see my line of thought. but existing coad can work for this too.) just a line drawn on the map. Color coded for each country. new trenches can spawn along the line for each side. distance between each sides trench is constant. when it moves it rebuilds itself in the new position or it can just very very slowly actually move like a cv group.

think of the gv/trech bases as just floating spawn points. when their guns and observation balloon are destroyed they retreat back and respawn just a little bit behind their origional position. perhaps as small as 50 yards further back. give the player a carrot. a small one that influences the front. conversly if the opposing sides trench and balloon are also destroyed the front stalemates and does not retreat on either side.

see where im going with this?

the distance between opposing sides should remain constant. a trench theoretically could be pushed anywhere in the current no mans land graphic like a cv group on the open sea. but its movement is based on damage.

Brilliant!

as simple as possible I want a fluid front with 3-4 spawn points per side. floating gv/trench bases. each with 1 observation balloon, 1 player controlled flak gun, and 1 or 2 player controlled artillery pieces.


I want to see the front. the ghastly stalemate of it. it can be done with current in game gadgets. Funnel the Aircraft to the front. closest point of action. kill weather baloons etc. if arena population is empty till someone joins the fight. think tetris. somthing to do to keep you entertained while the arena population builds. a mini game within the game.

Imagine a ww1 tank town similar to the center isle of ozkansas but laid out line abreast in trench form with 3 sides converging and no depth to the bases.

minimal AI except ambiance ground fire between trenches till they are destroyed.
Infantry positions generalized as destroyable trenches tied to each GV/trench base. possibly trenches with an inhabbited look that fires very small calibre sporadic ground/air pot shots until destroyed that gives a cratered burned out pulverized graphic. trenches laid out in conventional wwI style with no mans land in between.

3-4 gv/trench bases per side with only manned guns and maybe some very small caliber ai rifle calibre ground fire.

gv/trech bases each have an observation baloon with only player controlled small calibre guns.

gv/trench bases have 1-2 player controlled artillery that can fire on enemy trenches/tanks like our current 17lbr manned AT guns. and also 1  player manned flak gun per base.


a ww1 tank would be good but not immediately needed.

I just love your ideas here Fester. :salute Sounds just like the WWI sim I've been looking for, for so many years. :x
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