Author Topic: Maps  (Read 1423 times)

Offline mensa180

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Re: Maps
« Reply #15 on: April 19, 2011, 03:57:35 PM »
Damn, looks like I've got a lot of work ahead of me then.

edit:  Kvuo75 made this extraordinarily useful chart: http://www.fileden.com/files/2009/9/13/2574152/PrecisionWebsite/ah2-fuelburn-v2.5.pdf

Saves me a lot of time!  I'll still do the 25% increment numbers for bombers, but this is a fantastic resource.  I'll make a new thread with posted progress, he will definitely get credit for those numbers.
« Last Edit: April 19, 2011, 04:05:29 PM by mensa180 »
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Offline moot

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Re: Maps
« Reply #16 on: April 19, 2011, 07:49:30 PM »
Mensa I think that the clipboard zoom exceeds the clipboard map's actual resolution.  Not sure, but it'd mean you don't have to spend as much time capturing the map texture zoomed all the way in.  Esp not if you set the game's resolution as high as your pc allows, and blow the clipboard up with its zoom button.
« Last Edit: April 19, 2011, 07:51:06 PM by moot »
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Offline mensa180

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Re: Maps
« Reply #17 on: April 19, 2011, 09:37:05 PM »
Completely forgot I had the ability to make the clipboard larger, thanks.  Before that I had rushed together NDISLES:



Things were going swimmingly until I had to restart the game (accidentally closed it) and I lost what zoom I was at, so the 10.6-12.6 sectors had to be resized from my best guess at previous resolution.  Still looks good enough though, and should display/zoom well on most phone resolutions.  This sounds like a good excuse to get my hands on an android tablet :devil .
« Last Edit: April 19, 2011, 10:00:09 PM by mensa180 »
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Offline oneway

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Re: Maps
« Reply #18 on: April 25, 2011, 04:33:33 AM »
Mensa,

If you want a high quality background image use the Mission Editor...and do screen grabs in big chunks...icons off

The in game screen grabs can be taken in smaller bites, stitched together, and then overlaid on the quality image from the ME grabs to translate assets...the cave man method is then to drop graphic elements on the clean image using the tiled in game image as your road map...once all of the parts are on the map..you simply cut away the overlay in game tile grab and you have a clean back drop with clear elements

But there is more...

Shoot me a PM...I will share with you some of the stuff I have been working on



Out

Oneway

Offline mensa180

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Re: Maps
« Reply #19 on: April 28, 2011, 10:00:24 PM »
You were actually the first person I PM'd asking permission to use their materials, I guess it didn't go through.
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Offline Blauv

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Re: Maps
« Reply #20 on: April 30, 2011, 10:45:44 AM »
Here is some terrains I put together for myself, feel free to download and use. They are printable size od 8.24 x 10.3. The larger map (Trinity) I also broke down into 4 pieces it was a bit small as a full map.

AH 2 Printable Terrain Maps
 Hope these help.

« Last Edit: April 30, 2011, 11:45:38 AM by Blauv »
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Offline mensa180

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Re: Maps
« Reply #21 on: May 03, 2011, 03:55:35 PM »
Thanks Blauv!  But when I click your link it says account suspended!  AP tests tomorrow and Thursday with a bunch of school work to complete after that.  I should return to work on the app after the 13th.  I graduate the 21st :)
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