Author Topic: Another map whine  (Read 559 times)

Offline jolly22

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Another map whine
« on: April 17, 2011, 07:48:25 PM »
The two same maps in orange and blue. Can we change one please?

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Offline AWwrgwy

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Re: Another map whine
« Reply #1 on: April 17, 2011, 08:28:36 PM »
Go for it.

You only need 20% of each country's bases....

 :bolt:

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Offline CAP1

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Re: Another map whine
« Reply #2 on: April 18, 2011, 04:24:17 PM »
The two same maps in orange and blue. Can we change one please?

or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok
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Offline oakranger

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Re: Another map whine
« Reply #3 on: April 18, 2011, 04:32:34 PM »
or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok

Germany finally have the balls to used it, about time. 
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Offline jolly22

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Re: Another map whine
« Reply #4 on: April 18, 2011, 04:34:24 PM »
or ya could try the AvA for a pretty cool BoB map, with a german carrier in the english channel.  :aok

Ill check it out tonight  :aok

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Offline Krusty

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Re: Another map whine
« Reply #5 on: April 18, 2011, 04:47:40 PM »
I wouldn't mind reverting to smaller maps for the LWO and LWB when they are split.

Often times I go in there and find 200 to 300 people all hiding in the same 3-4 sectors. The rest of the map is wasted, useless, and simply annoying to fly across at times. Map resets are mostly a thing of the past. There's very little imperative to defend a field against a massive onslaught (okay, there is... the principle of the matter is still there, but it is increased when you have less fields!)

If HTC added the large 512 (that's how big they are, right? 512 miles?) maps to better accomodate the 700+ populations, then reduced the populations to at most 300 or so, why do we still have the mega maps?


Don't get me wrong I like many aspects of the new maps: the tiles, the megastrats, all those new improvements.

Sadly, the actual gameplay seems lacking compared to the average night on the 512 maps. Maybe we can go back to 256 maps? I do notice them once in a while in rotation, but not as much as the newer nicer (but larger) maps.

Maybe a compromise? A new intermediate step in map size? 384 miles?

Offline CAP1

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Re: Another map whine
« Reply #6 on: April 18, 2011, 05:03:11 PM »
Ill check it out tonight  :aok

be sure to read the message when you log ingto that arena.

 it's a little breezy. winds were 15kts out of the southwest, but rumor has it that they've died down a little below 15,000 feet.
 
 visibility was only 6 miles, but that's improved slightly also.  :aok
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Offline DREDIOCK

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Re: Another map whine
« Reply #7 on: April 18, 2011, 06:22:45 PM »
I wouldn't mind reverting to smaller maps for the LWO and LWB when they are split.

Often times I go in there and find 200 to 300 people all hiding in the same 3-4 sectors. The rest of the map is wasted, useless, and simply annoying to fly across at times. Map resets are mostly a thing of the past. There's very little imperative to defend a field against a massive onslaught (okay, there is... the principle of the matter is still there, but it is increased when you have less fields!)

If HTC added the large 512 (that's how big they are, right? 512 miles?) maps to better accomodate the 700+ populations, then reduced the populations to at most 300 or so, why do we still have the mega maps?


Don't get me wrong I like many aspects of the new maps: the tiles, the megastrats, all those new improvements.

Sadly, the actual gameplay seems lacking compared to the average night on the 512 maps. Maybe we can go back to 256 maps? I do notice them once in a while in rotation, but not as much as the newer nicer (but larger) maps.

Maybe a compromise? A new intermediate step in map size? 384 miles?



Pretty much goes along the lines of what I've been saying. As much as I love the large maps. They are entirely too big for the numbers that inhabit the arenas.
Small maps though are a bit dated and too small and easy to get through.

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