Author Topic: why tank towns are empty  (Read 3271 times)

Offline moot

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Re: why tank towns are empty
« Reply #45 on: April 19, 2011, 07:17:14 PM »
Take away the ords and the tanks become the fun spoilers.  It needs to be evened out, not lopsided..

Less icons would work.  Give turret shots the smoke they should have..  Reduce icons to 1K, or 0.5, or remove them altogether.  Or make GV icons shorter/invisible when seen thru clouds.  Then stick clouds as low as HTC allows over TT.  That would make bombing them an actual challenge but not impossible, and make Flak defense a little less easy as well; GVs could also lose icons as much as planes would when seen thru clouds.

This'd be a TT specific band-aid fix.  It'd only affect the rest of a map when fog banks were near a field, and that almost never happens near airfields.
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Offline Belial

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Re: why tank towns are empty
« Reply #46 on: April 19, 2011, 07:21:13 PM »
Take away the ords and the tanks become the fun spoilers.  It needs to be evened out, not lopsided..

Less icons would work.  Give turret shots the smoke they should have..  Reduce icons to 1K, or 0.5, or remove them altogether.  Or make GV icons shorter/invisible when seen thru clouds.  Then stick clouds as low as HTC allows over TT.  That would make bombing them an actual challenge but not impossible, and make Flak defense a little less easy as well; GVs could also lose icons as much as planes would when seen thru clouds.

This'd be a TT specific band-aid fix.  It'd only affect the rest of a map when fog banks were near a field, and that almost never happens near airfields.


How do tanks spoil fun when bases are uncapturable?

Offline moot

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Re: why tank towns are empty
« Reply #47 on: April 19, 2011, 07:45:45 PM »
I was saying that taking ords away from bases near TT means TT vbases can roll to those bases unopposed, unless someone brings ord from another nearby base.

I don't know what you mean with uncapturable.  Were TT area fields uncapturable?
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Offline Belial

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Re: why tank towns are empty
« Reply #48 on: April 19, 2011, 07:59:56 PM »
the countries all have a single uncapturable vbase and airbase in the center of the map...kind of a instant WW2 action without the fun spoilers.




Offline moot

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Re: why tank towns are empty
« Reply #49 on: April 19, 2011, 08:10:55 PM »
Which map are we talking about?  You don't mean the HQ area fields do you?
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Offline Belial

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Re: why tank towns are empty
« Reply #50 on: April 19, 2011, 08:19:43 PM »
No take the LW blue map we have now I forget what its called and make those bases uncapturable.

Shutup M00T you know what I'm talking about you troll lol

Offline moot

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Re: why tank towns are empty
« Reply #51 on: April 19, 2011, 08:46:46 PM »
Sorry I don't.  Lemme check what map is up..  

Titanic is up, don't see Blue.
You mean Tagma?

I don't see any uncapturable stuff ...



What I was saying above was strictly about Tank Town and how to have a spot where it was impossible for any planes to interfere unless the tanks came out from that area and gave planes a reason to make the effort of hauling bombs over to TT area.
« Last Edit: April 19, 2011, 08:57:01 PM by moot »
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Offline FireDrgn

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Re: why tank towns are empty
« Reply #52 on: April 19, 2011, 09:18:43 PM »
Belial was saying make them uncapturable and remove ord.... :bhead   thats what i got form it anyways
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Offline moot

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Re: why tank towns are empty
« Reply #53 on: April 19, 2011, 09:29:00 PM »
Alright.. That could work (dunno if the terrain system supports it)..  A vbase in the middle of TT would have to be capturable though.
Removing ord doesn't sound right - remove it from where?  And if the vbases in TT area are uncapturable, you'd have to keep those uncapturable TT vbases away from airfields and with no spawns to airfields too.  Otherwise it's an invitation for bombers to come shut TT down.

edit- I see, somehow the forum skipped Belial's original suggestions post where he first mentions no ord.  I don't think it's going to happen.  I think the only way to make it work within what players would have fun with and within what HT would agree to, is something like Trinity's TT.  Or AKDesert's outer ring.
« Last Edit: April 19, 2011, 09:39:06 PM by moot »
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Offline shegotya

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Re: why tank towns are empty
« Reply #54 on: April 19, 2011, 09:39:44 PM »
Some of the most fun I had was shegotya tank wars in the special area  she brought back some just gaming fun......   

Thanks so much!  :aok

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Offline TOMCAT21

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Re: why tank towns are empty
« Reply #55 on: April 20, 2011, 10:28:04 AM »
World of Tanks :devil
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Offline Belial

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Re: why tank towns are empty
« Reply #56 on: April 20, 2011, 02:28:41 PM »
I am a known camper but I prefer tank town without the nonsense.


...My solution would be to

1. Make 3 center bases uncapturable

2. Make ords disabled there because ords have no use if the base is uncapturable unless your being a tard.

3. Put in some interesting terrain, some creeks, barb wire, small valleys etc. etc.

4. Either remove half of the vegetation or make it destructable

Hitech making these changes and adding this environment to EVERY map would increase player #'s


The map I was referring to with this suggestion was NDISLES....make every map have this sort of setup in the center for constant action with different terrain.

Offline Shuffler

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Re: why tank towns are empty
« Reply #57 on: April 20, 2011, 03:48:35 PM »
Could it be that tanker types gravitate towards tank games?   :P
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Offline Lusche

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Re: why tank towns are empty
« Reply #58 on: April 20, 2011, 04:00:45 PM »
Could it be that tanker types gravitate towards tank games?   :P

Not unlikely ... in fact I think someone who was really (and exclusively) into pure tank action hardly came to AH. But:
- the actual share of GV action in AH hasn't really changed
- Tank Town died a long time ago without any significant new tank game coming on the market during that time

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Offline Shuffler

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Re: why tank towns are empty
« Reply #59 on: April 20, 2011, 04:53:04 PM »
Not unlikely ... in fact I think someone who was really (and exclusively) into pure tank action hardly came to AH. But:
- the actual share of GV action in AH hasn't really changed
- Tank Town died a long time ago without any significant new tank game coming on the market during that time



Some russian game out for awhile now that they don't have to worry about aircraft.

What TTs there are now seem to get captured and taken out of the game so to speak. So it is not really a game issue but a user issue. Maybe it will help that the new release will have some GV changes included.
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