Well, no. There's not a "click" that I felt in the middle of their travel, but if I relaxed all pressure on the pedals, they centered. Maybe not a "self-snap" as you put it, but they did return to center.
Which reinforces my post.. there is no PERFECT solution that dbh991 is wanting.
He's being entirely anal about the whole deal, and the benefits of the experience to be gained by flying a sim (albeit with somewhat unrealistic rudder controls) GREATLY OUTWEIGHS any 'bad habits' that would be formed by using those somewhat unrealistic rudder pedals.
DBH, as I stated before.. it's not that I'm disagreeing with you here. The detent in the center *IS* unrealistic, however for an affordable device using springs it's a necessary evil. What do you want me to do here? Post a link to a magical set of rudder pedals that will PERFECTLY EMULATE how they work in real life? It's not going to happen. I would imagine that there are some commercial-grade feedback rudder pedals available somewhere, but I have a feeling that most flight sims don't even process the feedback signal on the rudder axis (although I could be wrong), so chances are that even if you shelled out thousands of dollars to get a set, they still wouldn't work!
No matter how 'unrealistic' the controls may seem, a simulator is still going to be sub-par as compared to real life. Yes, certain things can be done to make it closer such as feedback controls and head tracking... and with the invent (check that.. it's been around for a long time... I should have said affordability) of 3-D technologies.. yes it's getting closer but no matter what you'll NEVER have a perfect reproduction of the real thing. Then you have the lack of external inputs. In a simulator, you're sitting in a chair. In real life, you can feel the g-forces. You can feel the plane move. You can feel if the 'ball isn't centered'. In a simulator you have to use visual cues to determine all of that. Reading the ball becomes a lot more important, because you don't have the 'feel' of it to go along with it all. Even if you have one of those simulators that moves around, it's still not quite the same.
THAT IN ITSELF can cause you to develop 'bad habits' as far as actual flying goes, so by using your logic, you shouldn't be flying any kind of sim at all. Period.
I don't know what you want here. Neither flying with the springs installed nor flying with them removed is realistic. We can argue all day as to which is 'closer' to being realistic but really it comes down to what YOU WANT. If you want to fly around with the springs removed from your rudders, then by all means do so... just remember, flying powered aircraft is different than flying gliders. You're also forgetting about trim forces. The rudders won't return 'to center', rather they will center themselves based on where your rudder trim is set. Think of that center detent as being a 'cue' to tell you something that you would normally be able to feel in real life.
Let's be realistic here though... if you have real life piloting experience, then playing a sim with an 'unrealistic' rudder pedals isn't going to make you crash and burn during low speed landing maneuvers in real life. I've driven racing games with a non-feedback steering wheel that had a bit of detent at the centered position and so far that hasn't made me wreck my car. Like I said before, give your brain more credit and quit second guessing this.